P3600@810 (of 816?) met een Asus v6800 pure op 150/365 . reference 5.14 drivers . Ik heb eerlijk gebenchmarkt Insane .
TEMPLATE
Display:
Type: Internal
Width: 1024
Height: 768
Depth: 16-Bit
Buffering: Triple
Z-Buffering: 16-Bit
Refresh Rate: VSync Off
Texture Format: 16-Bit
Options:
Continuous Benchmark: No
Show Title Screens: Yes
Benchmark Run Count: 1
Continuous Demo Mode: No
Sounds Enabled: Yes
CPU Optimization: D3D Hardware T&L
RESULTS
Platform: Internal
3DMark Result: 5793 3D marks
CPU Speed: 466 CPU 3D marks
Game 1 - Helicopter - Low Detail: 123,9 FPS
Game 1 - Helicopter - Medium Detail: 89,3 FPS
Game 1 - Helicopter - High Detail: 46,7 FPS
Game 2 - Adventure - Low Detail: 113,1 FPS
Game 2 - Adventure - Medium Detail: 68,5 FPS
Game 2 - Adventure - High Detail: 41,2 FPS
Fill Rate (Single-Texturing): 522,0 MTexels/s
Fill Rate (Multi-Texturing): 593,4 MTexels/s
High Polygon Count (1 Light): 8719 KTriangles/s
High Polygon Count (4 Lights): 5701 KTriangles/s
High Polygon Count (8 Lights): 3250 KTriangles/s
8MB Texture Rendering Speed: 384,3 FPS
16MB Texture Rendering Speed: 321,1 FPS
32MB Texture Rendering Speed: 187,0 FPS
64MB Texture Rendering Speed: Not enough AGP memory FPS
Bump Mapping (Emboss, 3-pass): 224,5 FPS
Bump Mapping (Emboss, 2-pass): 276,1 FPS
Bump Mapping (Emboss, 1-pass): 429,5 FPS
Bump Mapping (Environment): Not supported FPS
SYSTEM
Software Versions:
Windows Version Windows 4 , Build 1998
DirectX Version 4.07.00.0716
Bios Version Award Modular BIOS v6.00PG
Bios Date 03/28/00
Memory:
Total Physical Memory 192MB
Free Physical Memory 114MB
PROCESSOR
CPU Information:
Processor Type Intel Pentium III
Processor Speed 816MHz
Processor Caps SSE, MMX
Cache Memory:
L1 Cache Size 32KB
L2 Cache Size 256KB
DESKTOP
2D Display Adapter:
Name NVIDIA GeForce DDR
Driver Date 4- 6-2000