About Haven & Hearth
Haven & Hearth is a MMORPG (Massive Multiplayer Online Roleplaying Game) set in a fictional world loosely inspired by Slavic and Germanic myth and legend. The game sets itself apart from other games in the genre in its aim to provide players with an interactive, affectable and mutable game world, which can be permanently and fundamentally changed and affected through actions undertaken by the players. Our fundamental goal with Haven & Hearth is to create a game in which player choices have permanent and/or lasting effects and, thus, providing said players with a meaningful and fun gaming experience.
Players start the game surrounded by a vast and somewhat unforgiving wilderness, with only the most basic tools of survival at their disposal. The use of fire is a thematic focal point of the game's mythos, and an early and important task will be the simple lighting of one. As the first hearth fires disperse the darkness of the surrounding wilderness, more pressing questions will present themselves to the players: Who are they? Where are they? And, most importantly, where are they going? From this point on, players will have to blaze trails of their own into the unknown, the wilderness and the future, and explore and affect the world of Haven & Hearth using only their own best judgment and a chipped stone axe. Trust us, the stone axe is the shit.
As players progress, they will be able to acquire new skills and abilities, allowing them to perform a variety of tasks—such as the claiming of land, the construction of buildings and the cultivation of crops—each step forward making the basic task of survival somewhat easier. Having progressed far enough, players will, in time, be able to organize themselves into societies, from simple tribes and villages, progressing through republics, nation states and, ultimately, empires.
At least, those are our lofty ambitions.
// The Seatribe team
Kort samengevat
Haven & Hearth is een grote wereld waarop jij je eigen settlement begint en kan doen en laten wat jij wilt. Het is een complete sandbox game. Je begint met vrijwel niets, maar door dingen te bouwen verdien je Learning Points (LP) waarmee je nieuwe skills kunt leren. Je kan je hierna focussen op bepaalde dingen, zoals farmen, en door te ruilen alles verzamelen, of proberen alles zelf te regelen. Je kunt ook samen met een vriend/vreemde een settlement starten of starten in een grote stad waar al een tiental spelers zitten.
Features
•Permadeath - Death has lasting consequences and makes for a completely different atmosphere than
most games. People care what happens to them and others.
•Extensive Crafting - Possible to make large amounts of varied objects.
•Alpha - You get new features to play around with about once a week.
•Combat System - Not just click and attack; there are several combat options.
•No restraints on player vs player combat.
•Limited Terraforming - Boulders and trees disappear once used. Planted grass and paved stone.
Screenshots
http://www.havenandhearth.com/portal/media
(vanwege wat probleempjes doorgelinkt naar de screenshot pagina)
Links
http://www.havenandhearth.com/portal/ (officiële site)
http://havenandhearth.wikia.com/wiki/Haven_and_Hearth_Wiki (wikipedia. Hier is bijna alles te vinden)
http://www.havenandhearth...m/viewtopic.php?f=7&t=900 (mIrc)
http://www.havenandhearth.../viewtopic.php?f=2&t=3196 (Start Guide)
http://www.havenandhearth...viewtopic.php?f=7&t=12570 (Link naar de worldmap, word constant ge-update door de community)
Extra Info
Voeg mijn kin toe als je vrienden wilt worden en/of hulp nodig hebt bij van alles en nog wat.
hopsa / hopsaq
Haven & Hearth is a MMORPG (Massive Multiplayer Online Roleplaying Game) set in a fictional world loosely inspired by Slavic and Germanic myth and legend. The game sets itself apart from other games in the genre in its aim to provide players with an interactive, affectable and mutable game world, which can be permanently and fundamentally changed and affected through actions undertaken by the players. Our fundamental goal with Haven & Hearth is to create a game in which player choices have permanent and/or lasting effects and, thus, providing said players with a meaningful and fun gaming experience.
Players start the game surrounded by a vast and somewhat unforgiving wilderness, with only the most basic tools of survival at their disposal. The use of fire is a thematic focal point of the game's mythos, and an early and important task will be the simple lighting of one. As the first hearth fires disperse the darkness of the surrounding wilderness, more pressing questions will present themselves to the players: Who are they? Where are they? And, most importantly, where are they going? From this point on, players will have to blaze trails of their own into the unknown, the wilderness and the future, and explore and affect the world of Haven & Hearth using only their own best judgment and a chipped stone axe. Trust us, the stone axe is the shit.
As players progress, they will be able to acquire new skills and abilities, allowing them to perform a variety of tasks—such as the claiming of land, the construction of buildings and the cultivation of crops—each step forward making the basic task of survival somewhat easier. Having progressed far enough, players will, in time, be able to organize themselves into societies, from simple tribes and villages, progressing through republics, nation states and, ultimately, empires.
At least, those are our lofty ambitions.
// The Seatribe team
Kort samengevat
Haven & Hearth is een grote wereld waarop jij je eigen settlement begint en kan doen en laten wat jij wilt. Het is een complete sandbox game. Je begint met vrijwel niets, maar door dingen te bouwen verdien je Learning Points (LP) waarmee je nieuwe skills kunt leren. Je kan je hierna focussen op bepaalde dingen, zoals farmen, en door te ruilen alles verzamelen, of proberen alles zelf te regelen. Je kunt ook samen met een vriend/vreemde een settlement starten of starten in een grote stad waar al een tiental spelers zitten.
Features
•Permadeath - Death has lasting consequences and makes for a completely different atmosphere than
most games. People care what happens to them and others.
•Extensive Crafting - Possible to make large amounts of varied objects.
•Alpha - You get new features to play around with about once a week.
•Combat System - Not just click and attack; there are several combat options.
•No restraints on player vs player combat.
•Limited Terraforming - Boulders and trees disappear once used. Planted grass and paved stone.
Screenshots
http://www.havenandhearth.com/portal/media
(vanwege wat probleempjes doorgelinkt naar de screenshot pagina)
Links
http://www.havenandhearth.com/portal/ (officiële site)
http://havenandhearth.wikia.com/wiki/Haven_and_Hearth_Wiki (wikipedia. Hier is bijna alles te vinden)
http://www.havenandhearth...m/viewtopic.php?f=7&t=900 (mIrc)
http://www.havenandhearth.../viewtopic.php?f=2&t=3196 (Start Guide)
http://www.havenandhearth...viewtopic.php?f=7&t=12570 (Link naar de worldmap, word constant ge-update door de community)
Extra Info
Voeg mijn kin toe als je vrienden wilt worden en/of hulp nodig hebt bij van alles en nog wat.
hopsa / hopsaq
[ Voor 19% gewijzigd door Anoniem: 184982 op 02-01-2011 21:26 ]