YS Online zit momenteel in closed beta.
www.YSonline.com
De closed beta eindigt 21 juni welke gevolgd wordt door een full character wipe.
De open beta begint 30 juni.
Races en Classes:
Eresians are proficient in many diverse areas such as warcraft, magic and alchemy to name a few. Their bodies are elegantly proportioned; not too muscular and not too frail. Their values and believes mirror their diversity. From one moment, they can be extremely kind, yet brutally cruel the next moment. They love to outwit the continent’s other races with their superior intelligence, and what they cannot outwit, their arcane magic gets rid of it.
As every races in the game, your first choice will be to choose between figther and mage.
Every Eresian warrior begins their career as a Fighter. They focus on the physical arts of combat – becoming remarkably strong, and savvy in tactics and combat. All Fighters learn how to use basic weapons and armours.
Eresia Mages

Mages are scholars who delve into the theories, practices and framework of magic. As Mages progress in their magical studies, they will unlock more powerful secrets hidden within fire and cold Element Magic, basic Heal magic and supplementary magic.
Once at level 20, you will have the possibility to specialise in a "Secondary class". You will have to discover how though.
So if you are an Eresian Fighter, you can become one of the following:
Knights are fighters who specialize in defense. They use shields and learn Heavy Armour Mastery Skill.
Warriors are personifications of aggression. While they can use most weapons, they prefer two-handed or dual-wield swords. They often learn attack skills that specifically enhance their preferred weapons.
Rogues prefer to fight from a distance; thus the bow is their weapon of choice. They are also one of the hardest to hit fighters on the battlefield as a rogue’s training emphasizes evasion and agility.
If you are a mage, here are your choices:
Clerics are healers and buffers. While not as impressive as other fighters in combat skills, they are valued by many for their healing abilities and party-buff skills.
Wizards deal the most damage amongst all classes. They are privy to the secrets of elemental magic and use it to blast enemies apart on the battlefield.
While Eresians rely on their intelligence and Afrocans boast of extraordinary physical attributes, Kimoans take pride in their physical agilities, sculptural arts and supernatural abilities. Kimoans are the most advanced race on the continent as they harmoniously harness nature and technology.
As every races in the game, your first choice will be to choose between figther and mage.
They are hunters trained in traditional Kimoan hunting methods. They wield basic weapons and armors. Often divine Elemental Spirits will guard over a Kimoan Fighter.
The Kimo Mages’ innate affinity with Elemental Spirits gives them access to the Elemental Spirits magic. Their spell repertoire consists of wind element magic, basic Heal magic and supplementary magic.
Once at level 20, you will have the possibility to specialise in a "Secondary class". You will have to discover how though. Here are the classes available at level 20.
Kimoan Protectors are equal to Eresian Knights, but only Kimoans who have been chosen by Elemental Spirits can become Protectors. Like Eresian Knights, they use one-handed swords and shields. As they are the chosen ones of Elemental Spirits, Kimoan Protectors can summon low-level Elemental Spirits to protect their town from foes.
The magic of Kimoan Conjurors comes from their communication with Elemental Spirits. Thus they can summon and use intermediate-level Elemental Spirits. Often, a Kimoan Conjuror will easily bond with his summoned Elemental Spirit.
Kimoan Archers are proficient hunters who never give up or lose a prey on the back of their natural ability at hunting. As with Eresian Rogues, their main armaments are middle armors, bows and dual-wield weapons.
Kimoan Shamans are spiritual leaders of a town. When in doubt, they seek advice from Elemental Spirits. Their spells mostly consist of advanced Heal and supplementary magics.
Afrocans tower head and shoulders over their cousins, the Eresians. Unlike Eresians who prefer more subtle means, Afrocans prefer to conduct business with the sharp end of a battle ax. And it helps that they are heavily muscled folk who are seemingly hewn from granite. It is not an exaggeration that their enormous physical strength and power are made for fierce battles. In fact, only the truest Afrocans are molded by the fires of battle and war.
The warrior class of the Afrocan tribes emphasizes the arts of physical combat and physical strength. Like other fighter classes, they learn how to wield basic weapons and armors, but they have a unique ability – the War Shout skill.
Afrocan Mages inherit magic handed down from mage to mage within the tribe. Their magical specialties are earth and shadow element magic, basic healing and supplementary magic.
And once you reach level 20, here are the possibilities you can have:
Afrocan Guardians are equal to Eresian Knights except that they are also troop commanders. Guardians brandish one-handed swords or spears, in addition to their shield, to keep the hordes of monsters at bay while leading their troops into battle.
Afrocan Witchdoctors are tribal leaders and heir to Afrocan traditional magic. In addition to their advanced Heal magic and supplementary magic, they have access to mysterious Runes that contain strange and wonderful powers.
Myrmidons are equal to Eresian Warriors, but there is a difference: Afrocan Myrmidons fight opponents on large-scale battles rather than resorting to an individual’s caliber. They have also further developed their War Shout skill. Like Erasian Warriors, Myrmidons favor dual-wield and two-handed weapons.
Afroca Wiccas are desert recluses who study a unique form of dark magic. They are often deemed as terror by everyone. And rightly so, for they cast spells to curse foes or perhaps resurrect the dead to hunt them down!
Afrocan Knighthawks are the scouts of Afrocan armies. They are often given secretive and unsavory assassination missions. Like the Eresian Rogue, these scouts focus on a target, and use only middle armors, daggers and dual-wield weapons.
Card System:
Spellcards
Spellcards kunnen gebruikt worden om spells mee te casten, zonder dat het mana kost of casttime. Ook al heb je zelf geen spells, dan kan je nog steeds een spellcard vinden en bijvoorbeeld een vuurbal schieten.

Enchantment cards
Hiermee kan je je equipment extra sterk maken, meer defense rating op armor of meer damage op wapens.

Art Build Cards
Art build cards is uniek aan deze game. Naarmate je monsters molt krijg je Art Points erbij, die je kan gebruiken om art skills te activeren.
Denk hier aan, meer damage, meer dodge, meer crit, meer armor etc.



Bijvoorbeeld hier, er zijn Art skills aan elkaar gelinked.
Als je bijvoorbeeld de art skill linksboven pakt, dan kan je daarna alleen de linksmiddelste, en linksonder erbij pakken.
Die blauwe bolletjes linksboven bij je radar zijn je art skill points. Die je dus consumeert voor art builder buffs.

Skill Cards
Skill cards heb je nodig om skills te leren. De standaard skillcards zijn beschikbaar in card shops voor 1000 gold per stuk, maar de meer geavanceerde skillcards zul je moeten vinden door het verslaan van monsters.

Crafting Recipe Cards
Deze heb je nodig voor het maken van wapens en armor.
Quest Cards
Hier helaas geen afbeelding van, komt nog. Ze zijn geel.
Deze kaarten vind je van monsters, en als je hem activeert dan krijg je een grindquest, bijvoorbeeld "versla 10 van de desbetreffende monsters." en als je dat eenmaal gedaan hebt kan je de quest voltooien en krijg je experience en een kistje. In dit kistje kan nieuwe armor of wapens zitten.
Ik zeg alvast bij voorbaat dat de sceenshots op de website van lage kwaliteit zijn en ze om de een of andere reden ervoor gekozen hebben om met alle filters uit screenshots te nemen en als low quality JPG op te slaan.
Closed beta keys:
De game zit momenteel in closed beta en er zijn nog volop closed beta keys beschikbaar:
Hier kan je rechtstreeks een key halen
Als je eenmaal een key hebt doe het volgende:
* 1. Maak een account bij http://www.ysonline.com/signup en log dan in met de nieuwe account
* 2. Voer je key hier in http://www.ysonline.com/keys/new
* 3. Download de client hier http://www.ysonline.com/downloads
www.YSonline.com
De closed beta eindigt 21 juni welke gevolgd wordt door een full character wipe.
De open beta begint 30 juni.
Races en Classes:
Eresia


Eresians are proficient in many diverse areas such as warcraft, magic and alchemy to name a few. Their bodies are elegantly proportioned; not too muscular and not too frail. Their values and believes mirror their diversity. From one moment, they can be extremely kind, yet brutally cruel the next moment. They love to outwit the continent’s other races with their superior intelligence, and what they cannot outwit, their arcane magic gets rid of it.
As every races in the game, your first choice will be to choose between figther and mage.
Eresian Fighters


Every Eresian warrior begins their career as a Fighter. They focus on the physical arts of combat – becoming remarkably strong, and savvy in tactics and combat. All Fighters learn how to use basic weapons and armours.
Eresia Mages

Mages are scholars who delve into the theories, practices and framework of magic. As Mages progress in their magical studies, they will unlock more powerful secrets hidden within fire and cold Element Magic, basic Heal magic and supplementary magic.
Once at level 20, you will have the possibility to specialise in a "Secondary class". You will have to discover how though.
So if you are an Eresian Fighter, you can become one of the following:
Knights


Knights are fighters who specialize in defense. They use shields and learn Heavy Armour Mastery Skill.
Warriors


Warriors are personifications of aggression. While they can use most weapons, they prefer two-handed or dual-wield swords. They often learn attack skills that specifically enhance their preferred weapons.
Rogues


Rogues prefer to fight from a distance; thus the bow is their weapon of choice. They are also one of the hardest to hit fighters on the battlefield as a rogue’s training emphasizes evasion and agility.
If you are a mage, here are your choices:
Clerics


Clerics are healers and buffers. While not as impressive as other fighters in combat skills, they are valued by many for their healing abilities and party-buff skills.
Wizards


Wizards deal the most damage amongst all classes. They are privy to the secrets of elemental magic and use it to blast enemies apart on the battlefield.
Kimoan


While Eresians rely on their intelligence and Afrocans boast of extraordinary physical attributes, Kimoans take pride in their physical agilities, sculptural arts and supernatural abilities. Kimoans are the most advanced race on the continent as they harmoniously harness nature and technology.
As every races in the game, your first choice will be to choose between figther and mage.
Fighters


They are hunters trained in traditional Kimoan hunting methods. They wield basic weapons and armors. Often divine Elemental Spirits will guard over a Kimoan Fighter.
Mages


The Kimo Mages’ innate affinity with Elemental Spirits gives them access to the Elemental Spirits magic. Their spell repertoire consists of wind element magic, basic Heal magic and supplementary magic.
Once at level 20, you will have the possibility to specialise in a "Secondary class". You will have to discover how though. Here are the classes available at level 20.
Protectors


Kimoan Protectors are equal to Eresian Knights, but only Kimoans who have been chosen by Elemental Spirits can become Protectors. Like Eresian Knights, they use one-handed swords and shields. As they are the chosen ones of Elemental Spirits, Kimoan Protectors can summon low-level Elemental Spirits to protect their town from foes.
Conjurors


The magic of Kimoan Conjurors comes from their communication with Elemental Spirits. Thus they can summon and use intermediate-level Elemental Spirits. Often, a Kimoan Conjuror will easily bond with his summoned Elemental Spirit.
Archers


Kimoan Archers are proficient hunters who never give up or lose a prey on the back of their natural ability at hunting. As with Eresian Rogues, their main armaments are middle armors, bows and dual-wield weapons.
Shamans


Kimoan Shamans are spiritual leaders of a town. When in doubt, they seek advice from Elemental Spirits. Their spells mostly consist of advanced Heal and supplementary magics.
Afrocan


Afrocans tower head and shoulders over their cousins, the Eresians. Unlike Eresians who prefer more subtle means, Afrocans prefer to conduct business with the sharp end of a battle ax. And it helps that they are heavily muscled folk who are seemingly hewn from granite. It is not an exaggeration that their enormous physical strength and power are made for fierce battles. In fact, only the truest Afrocans are molded by the fires of battle and war.
Fighters


The warrior class of the Afrocan tribes emphasizes the arts of physical combat and physical strength. Like other fighter classes, they learn how to wield basic weapons and armors, but they have a unique ability – the War Shout skill.
Mages


Afrocan Mages inherit magic handed down from mage to mage within the tribe. Their magical specialties are earth and shadow element magic, basic healing and supplementary magic.
And once you reach level 20, here are the possibilities you can have:
Guardians


Afrocan Guardians are equal to Eresian Knights except that they are also troop commanders. Guardians brandish one-handed swords or spears, in addition to their shield, to keep the hordes of monsters at bay while leading their troops into battle.
Witchdoctors


Afrocan Witchdoctors are tribal leaders and heir to Afrocan traditional magic. In addition to their advanced Heal magic and supplementary magic, they have access to mysterious Runes that contain strange and wonderful powers.
Myrmidons


Myrmidons are equal to Eresian Warriors, but there is a difference: Afrocan Myrmidons fight opponents on large-scale battles rather than resorting to an individual’s caliber. They have also further developed their War Shout skill. Like Erasian Warriors, Myrmidons favor dual-wield and two-handed weapons.
Wiccas


Afroca Wiccas are desert recluses who study a unique form of dark magic. They are often deemed as terror by everyone. And rightly so, for they cast spells to curse foes or perhaps resurrect the dead to hunt them down!
Knighthawks


Afrocan Knighthawks are the scouts of Afrocan armies. They are often given secretive and unsavory assassination missions. Like the Eresian Rogue, these scouts focus on a target, and use only middle armors, daggers and dual-wield weapons.
Card System:
Spellcards kunnen gebruikt worden om spells mee te casten, zonder dat het mana kost of casttime. Ook al heb je zelf geen spells, dan kan je nog steeds een spellcard vinden en bijvoorbeeld een vuurbal schieten.
Enchantment cards
Hiermee kan je je equipment extra sterk maken, meer defense rating op armor of meer damage op wapens.
Art Build Cards
Art build cards is uniek aan deze game. Naarmate je monsters molt krijg je Art Points erbij, die je kan gebruiken om art skills te activeren.
Denk hier aan, meer damage, meer dodge, meer crit, meer armor etc.



Bijvoorbeeld hier, er zijn Art skills aan elkaar gelinked.
Als je bijvoorbeeld de art skill linksboven pakt, dan kan je daarna alleen de linksmiddelste, en linksonder erbij pakken.
Die blauwe bolletjes linksboven bij je radar zijn je art skill points. Die je dus consumeert voor art builder buffs.
Skill Cards
Skill cards heb je nodig om skills te leren. De standaard skillcards zijn beschikbaar in card shops voor 1000 gold per stuk, maar de meer geavanceerde skillcards zul je moeten vinden door het verslaan van monsters.
Crafting Recipe Cards
Deze heb je nodig voor het maken van wapens en armor.
Quest Cards
Hier helaas geen afbeelding van, komt nog. Ze zijn geel.
Deze kaarten vind je van monsters, en als je hem activeert dan krijg je een grindquest, bijvoorbeeld "versla 10 van de desbetreffende monsters." en als je dat eenmaal gedaan hebt kan je de quest voltooien en krijg je experience en een kistje. In dit kistje kan nieuwe armor of wapens zitten.
Ik zeg alvast bij voorbaat dat de sceenshots op de website van lage kwaliteit zijn en ze om de een of andere reden ervoor gekozen hebben om met alle filters uit screenshots te nemen en als low quality JPG op te slaan.
Closed beta keys:
De game zit momenteel in closed beta en er zijn nog volop closed beta keys beschikbaar:
Hier kan je rechtstreeks een key halen
Als je eenmaal een key hebt doe het volgende:
* 1. Maak een account bij http://www.ysonline.com/signup en log dan in met de nieuwe account
* 2. Voer je key hier in http://www.ysonline.com/keys/new
* 3. Download de client hier http://www.ysonline.com/downloads
[ Voor 7% gewijzigd door kaluro2 op 11-06-2009 18:47 ]
Pro streaming - www.twitch.tv/kaluroo




