http://www.tweakguides.com/Piracy_1.html
Dit stuk kwam ik tegen. Interessant verhaal van iemand over piracy van games.
Aangezien we toch allemaal ook voorstander zijn van PC gaming: discussie.
Let wel, dit is de mening van iemand anders, niet specifiek die van mij.
Dit stuk kwam ik tegen. Interessant verhaal van iemand over piracy van games.
Aangezien we toch allemaal ook voorstander zijn van PC gaming: discussie.
Let wel, dit is de mening van iemand anders, niet specifiek die van mij.
I decided it was time to compile an article which takes a close look at every facet of PC game piracy with a view to hopefully clarifying the debate with a range of facts. I'm not looking to repeat the same old one-sided, superficial examinations of PC piracy that you'll find everywhere else. What this article does is examine PC game piracy in a logical manner, taking into consideration a range of publicly available evidence to provide an informed view of the current state of play. I encourage those of you who are genuinely interested in this topic to take the time to make your way through this rather long but thorough article, as I believe it provides a great deal of food for thought for those willing to read it.
However it's the most popular piracy channel, the Torrent protocol, which faces the greatest exposure to the free rider issue. As a result, by default all torrent client software is designed to ensure that those downloading pirated material also automatically upload a proportion of it at the same time. Indeed aside from certain torrent trackers being entirely private to prevent excessive public leeching, some torrent trackers enforce a specific 'share ratio', meaning those who don't contribute a certain amount eventually can't download. The BitThief software demonstrates this issue perfectly. The program is specifically designed as part of a scientific experiment to allow leeching (downloading/benefiting) without seeding (uploading/contributing) on torrents, and the developers note in their findings that:
The lack of incentives to upload potentially results in a total collapse of the [torrent] network, implying that it is essential for a completely decentralized system to incorporate protocols that ensure a fair sharing of resources.
Fallout 3 (released Oct. 30 2008): I counted almost 90 individual torrents for the full PC version of Fallout 3. The small sample listed above adds up to 271,563 downloads in a one month period.
Remember, none of these torrent figures take into account other forms of piracy which are also substantial, such as File Sharing (e.g. Rapidshare), Usenet, FTP, IRC and of course physical piracy, so they may still significantly understate the true scale of piracy. However they do clearly indicate that piracy is rampant. As we'll see later on, many PC games don't usually sell beyond 1-2 million copies throughout their entire lives, so when the number of torrent downloads in one year for some games approaches that level as shown above, it's a substantial level of piracy.
Bethesda Softworks, makers of The Elder Scrolls series and most recently Fallout 3 had this to say on the issue of the scale and costs of piracy-related tech support:
The amount of times we see stuff coming through where it’s like, the resolution to the problem was [the] guy had a pirated copy of the game… The amount of money we spend supporting people who didn’t pay us for the game in the first place…it’s f–ing ludicrous. We talk to other developers, guys who are [like] ‘Yeah, it’s a third, it’s 50% of our [customer] support.’
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