[Call of Duty 5] Crash naar desktop

Pagina: 1
Acties:

  • DeWaanzin
  • Registratie: Oktober 2000
  • Laatst online: 16:42

DeWaanzin

Ja dat zeggen ze allemaal

Topicstarter
Hoi,

Ik heb al een tijdje niets meer gepost, maar helaas moet het nou weer.

COD5 crashed naar m'n desktop als ik eventjes speel. Ik ben dus nog steeds niet verder dan het eerste level gekomen.

Videokaart drivers zijn ge-update, onboardsound card drivers zijn ge-update en DirectX is ge-update.

Iemand hier al een echte oplossing voor, want baal er best wel van.

Ik draai XP 64bit, op een Asus PQ5 Pro met een Q9300 en een MSI HD4850.

XBL: theArthurrrr


  • M.Koers
  • Registratie: December 2005
  • Laatst online: 30-11 19:29
Al eens een versie terug gegaan met je videokaart drivers?

Wat zeggen je windows log files?

Misschien nog een melding in beeld?

  • DeWaanzin
  • Registratie: Oktober 2000
  • Laatst online: 16:42

DeWaanzin

Ja dat zeggen ze allemaal

Topicstarter
M.Koers schreef op woensdag 03 december 2008 @ 06:57:
Al eens een versie terug gegaan met je videokaart drivers?

Wat zeggen je windows log files?

Misschien nog een melding in beeld?
Ik zal vanavond eens kijken, ik krijg iig nog wel zo'n console dingetje in beeld waar wat staat.

Het vervelende is dat hij op willekeurige plekken naar m'n desktop crashed.

XBL: theArthurrrr


  • DeWaanzin
  • Registratie: Oktober 2000
  • Laatst online: 16:42

DeWaanzin

Ja dat zeggen ze allemaal

Topicstarter
De laatste x knalde hij er zelfs tijdens het intro filmpje uit.

Dit staat er in de console (sorry voor de hoeveelheid tekst):

't get profiles instance, are we logged on?
CL_Live_StopParty was called, calling Party_StopParty
Calling Party_StopParty()
Clearing migration data
Unknown command "splitscreen"
PROFILES: setting server info to 0.0.0.0:0
Couldn't get profiles instance, are we logged on?
------ Server Initialization ------
Server: mak
----- R_Init -----
DirectX reports 512 MB of video memory and 1384 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
Save Message First Frame Shown: 16903
Unloaded fastfile ui
PMem_Free( ui, 0 )
Loading fastfile mak
Loading fastfile 'mak'
used 134.35 MB memory in DB alloc
Waited 13500 msec for asset 'maps/mak.d3dbsp' of type 'col_map_mp'.
Save game build number: 872 JADAMS2 0 CL(Fri Oct 10 18:27:00 2008)
animscripts/traverse/wall_over_40
animscripts/traverse/wall_over_40animscripts/traverse/jumpdown_40
animscripts/traverse/wall_over_40animscripts/traverse/jumpdown_40animscripts/traverse/wall_hop
animscripts/traverse/wall_over_40animscripts/traverse/jumpdown_40animscripts/traverse/wall_hopanimscripts/traverse/trench_jump_out
animscripts/traverse/wall_over_40animscripts/traverse/jumpdown_40animscripts/traverse/wall_hopanimscripts/traverse/trench_jump_outanimscripts/traverse/jumpdown_96
animscripts/traverse/wall_over_40animscripts/traverse/jumpdown_40animscripts/traverse/wall_hopanimscripts/traverse/trench_jump_outanimscripts/traverse/jumpdown_96animscripts/traverse/jumpdown_56
animscripts/traverse/wall_over_40animscripts/traverse/jumpdown_40animscripts/traverse/wall_hopanimscripts/traverse/trench_jump_outanimscripts/traverse/jumpdown_96animscripts/traverse/jumpdown_56animscripts/traverse/wall_hop_down_80
animscripts/traverse/wall_over_40animscripts/traverse/jumpdown_40animscripts/traverse/wall_hopanimscripts/traverse/trench_jump_outanimscripts/traverse/jumpdown_96animscripts/traverse/jumpdown_56animscripts/traverse/wall_hop_down_80
Error: Waited 14713 msec for missing asset
"ai_zombie_shot_leg_right_2_crawl".
Error: Could not load xanim "ai_zombie_shot_leg_right_2_crawl".
Error: Could not load xanim "ai_zombie_shot_leg_left_2_crawl".
Error: Could not load xanim "ch_makinraid_traverse40_in_ml".
Error: Could not load xanim "ch_makinraid_traverse40_in_l".
Error: Could not load xanim "ai_flamethrower_crouch_pain".
Error: Could not load xanim "ai_flamethrower_stand_pain".
Error: Could not load xanim "ai_flamethrower_wounded_stand_leg".
Error: Could not load xanim "ai_flamethrower_wounded_stand_head".
Error: Could not load xanim "ai_flamethrower_wounded_stand_chest".
Error: Could not load xanim "ai_flamethrower_wounded_stand_arm".
Error: Could not load xanim "ai_flamethrower_crouch_death".
Error: Could not load xanim "ai_flamethrower_stand_death".
Error: Could not load xanim "ai_flamethrower_death_b".
Error: Could not load xanim "ai_zombie_traverse_crawl_v1".
Error: Could not load xanim "ai_zombie_traverse_v2".
Error: Could not load xanim "ai_zombie_traverse_v1".
Error: Could not load xanim "ai_flamethrower_stand_2_crouch".
Error: Could not load xanim "ai_flamethrower_crouch_2_stand".
Error: Could not load xanim "ai_flamethrower_crouch_turn90r".
Error: Could not load xanim "ai_flamethrower_crouch_turn90l".
Error: Could not load xanim "ai_flamethrower_turn180".
Error: Could not load xanim "ai_flamethrower_turn135r".
Error: Could not load xanim "ai_flamethrower_turn135l".
Error: Could not load xanim "ai_flamethrower_turn90r".
Error: Could not load xanim "ai_flamethrower_turn90l".
Error: Could not load xanim "ai_flamethrower_turn45r".
Error: Could not load xanim "ai_flamethrower_turn45l".
Error: Could not load xanim "ai_flamethrower_crouch_aim_5".
Error: Could not load xanim "ai_flamethrower_aim_5".
Error: Could not load xanim "ai_zombie_idle_crawl_base".
Error: Could not load xanim "ai_zombie_idle_base".
Error: Could not load xanim "ai_zombie_idle_crawl".
Error: Could not load xanim "ai_zombie_idle_v1".
Error: Could not load xanim "ai_flamethrower_crouch_idle_a_alert_v1".
Error: Could not load xanim "ai_flamethrower_stand_idle_alert_v1".
Error: Could not load xanim "ai_flamethrower_crouch_aim_8".
Error: Could not load xanim "ai_flamethrower_aim_8".
Error: Could not load xanim "ai_flamethrower_crouch_aim_2".
Error: Could not load xanim "ai_flamethrower_aim_2".
Error: Could not load xanim "ai_flamethrower_crouch_aim_6".
Error: Could not load xanim "ai_flamethrower_aim_6".
Error: Could not load xanim "ai_flamethrower_crouch_aim_4".
Error: Could not load xanim "ai_flamethrower_aim_4".
Error: Could not load xanim "ai_mg_shoulder_run".
Error: Could not load xanim "ai_flamethrower_combatrun_c".
Error: Could not load xanim "ai_flamethrower_crouch_twitch".
Error: Could not load xanim "ai_flamethrower_crouch_idle_b".
Error: Could not load xanim "ai_flamethrower_crouch_idle_a".
Error: Could not load xanim "ai_flamethrower_stand_twitch".
Error: Could not load xanim "ai_flamethrower_stand_idle_casual_v1".
Error: Could not load xanim "ai_mg_shoulder_run2crouch".
Error: Could not load xanim "ai_mg_shoulder_crouch_idle".
Error: Could not load xanim "ai_mg_shoulder_run2stand".
Error: Could not load xanim "ai_mg_shoulder_stand_idle".
Error: Could not load xanim "ai_flame_crouch_fire_center".
Error: Could not load xanim "ai_flame_fire_center".
Error: Could not load xanim "crew_sherman_passenger9_combatidle_player".
Error: Could not load xanim "crew_sherman_passenger8_combatidle_player".
Error: Could not load xanim "crew_lvt4_peleliu1_character9_player".
Error: Could not load xanim "crew_lvt4_peleliu1_character5_player".
Error: Could not load xanim "crew_lvt4_peleliu1_character4_player".
Error: Could not load xanim "p_flak1_tag2_idle".
Error: Could not load xanim "pb_prone_crawl_right_hold_satchel".
Error: Could not load xanim "pb_prone_crawl_left_hold_satchel".
Error: Could not load xanim "pb_prone_crawl_back_hold_satchel".
Error: Could not load xanim "pb_prone_crawl_hold_satchel".
Error: Could not load xanim "pb_crouch_hold_run_right_satchel".
Error: Could not load xanim "pb_crouch_hold_run_left_satchel".
Error: Could not load xanim "pb_crouch_hold_run_back_satchel".
Error: Could not load xanim "pb_crouch_hold_run_satchel".
Error: Could not load xanim "pb_hold_run_left_satchel".
Error: Could not load xanim "pb_hold_run_right_satchel".
Error: Could not load xanim "pb_hold_run_back_satchel".
Error: Could not load xanim "pb_hold_run_satchel".
Error: Could not load xanim "pb_sprint_hold_satchel".
Error: Could not load xanim "pb_crouch_hold_idle_satchel".
Error: Could not load xanim "pb_hold_idle_satchel".
Error: Could not load xanim "pb_prone_hold_satchel".
Error: Could not load xanim "pt_hold_prone_throw_satchel".
Error: Could not load xanim "pt_hold_throw_satchel".
ERROR: Pathnode (Guard) at (-1877.1 -15420.8 157.8) is floating
ERROR: Pathnode (Guard) at (-1939.7 -15152.5 172.2) is floating
ERROR: Pathnode (Guard) at (-1636.7 -14890.6 187.5) is floating
ERROR: Pathnode (Guard) at (-1891.2 -15018.1 180.1) is floating
ERROR: Pathnode (Guard) at (-1734.8 -14897.3 186.2) is floating
ERROR: Pathnode (Guard) at (-1706 -14959.5 186.5) is floating
ERROR: Pathnode (Guard) at (-1992.9 -15100.2 172.6) is floating
ERROR: Pathnode (Guard) at (-1829.2 -15059.7 181.8) is floating
ERROR: Pathnode (Guard) at (-1792.7 -14937.7 186.4) is floating
ERROR: Pathnode (Guard) at (-2005 -15356.3 164) is floating
ERROR: Pathnode (Guard) at (-2053 -15184.3 164) is floating
ERROR: Pathnode (Guard) at (-2039.4 -15310.8 164) is floating
ERROR: Pathnode (Guard) at (-1922.7 -15234.5 164) is floating
ERROR: Pathnode (Path) at (372 -15276.8 375.4) is in solid
ERROR: Pathnode (Path) at (1464 -14976 346.5) is in solid
ERROR: Pathnode (Path) at (-9256 -16696 156) is in solid
ERROR: Pathnode (Path) at (-9416 -16744 156) is in solid
ERROR: Pathnode (Path) at (-9216 -16552 156) is in solid
ERROR: Pathnode (Path) at (-9120 -16720 156) is in solid
ERROR: Pathnode (Path) at (-6282.2 -15085.7 598.6) is in solid
ERROR: Pathnode (Path) at (-10727.5 -14894 132) is in solid
ERROR: Pathnode (Path) at (-7163 -15026 449.6) is in solid
ERROR: Pathnode (Path) at (-7350 -15027 449.7) is in solid
ERROR: Pathnode (End) at (2868.68 -13370.7 58) is floating
ERROR: Pathnode (Begin) at (2928.93 -13335 114) is floating
ERROR: Pathnode (Path) at (3557.4 -15192.7 157.1) is in solid
ERROR: Pathnode (Path) at (441.6 -15510.4 387) is in solid
ERROR: Pathnode (Path) at (300 -15421.6 362.1) is in solid
ERROR: Pathnode (Path) at (3638 -15389 42.1) is in solid
ERROR: Pathnode (Path) at (3732 -15350 46.9) is in solid
lod_info doesn't have a spawn function
lod_info doesn't have a spawn function
lod_info doesn't have a spawn function
lod_info doesn't have a spawn function
lod_info doesn't have a spawn function
lod_info doesn't have a spawn function
lod_info doesn't have a spawn function
Error: Could not load weapon "AGM_114".
Error: Could not load xmodel "dest_type94truckcamo_full".
Spawner at (-628.7 -16004.4 178.9) is in solid
-----------------------------------
'0.4' is not a valid value for dvar 'r_watersim_windAmount'
Domain is any number from 0 to 0.2
'0.17' is not a valid value for dvar 'r_motionblur_directionFactor'
Domain is any number from 0.001 to 0.05
'0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
Domain is any number from 0.001 to 1000
Error: Could not load xmodel "".
=== G_LoadGame ===
Error: Could not load fx "misc/fx_fire_manager1".
Error: Could not load fx "misc/fx_fire_manager2".
Error: Could not load fx "misc/fx_fire_manager3".
Error: Could not load fx "misc/fx_fire_manager4".
Error: Could not load fx "misc/fx_fire_manager5".
Error: Could not load fx "misc/fx_fire_manager6".
Error: Could not load fx "misc/fx_fire_manager7".
Error: Could not load fx "misc/fx_fire_manager8".
Error: Could not load fx "misc/fx_fire_fthrow_vert_short".
-----------------------------------

Connecting player #0 has a zero GUID
Going from CS_FREE to CS_CONNECTED for (num 0 guid 0)
Received packet 0 of stats data
Received packet 1 of stats data
Received packet 2 of stats data
Received packet 3 of stats data
Received packet 4 of stats data
Received packet 5 of stats data
Received packet 6 of stats data
--
DynEnt_WriteGameState wrote 2 bytes
--
Setting state to CA_LOADING in CL_DownloadsComplete
Setting state to CA_LOADING in CL_InitCGame
Player 0 no longer burning at time: 0
Error: Could not load material "nightvision_overlay_goggles".
Error: Could not load material "decode_characters".
Error: Could not load material "decode_characters_glow".
Error: Could not load material "killicondied".
Error: Could not load material "killiconcrush".
Error: Could not load material "killiconfalling".
Error: Could not load material "killiconsuicide".
Error: Could not load material "killiconheadshot".
Error: Could not load material "killiconmelee".
LOADING... collision map
LOADING... graphics
LOADING... maps/mak.d3dbsp

Foliage: --------------------------
Foliage: smodelCount = 8162
Foliage: foliage model count = 8162 (max=16384)
Foliage: sizeof(g_modelInfos) = 16384, element size = 1
Foliage: --------------------------

vertex stream 2: --------------------------
vertex stream 2: needs 515308 bytes
vertex stream 2: vertex buffer allocate ok
vertex stream 2: --------------------------
LOADING... game media
LOADING... - textures
Error: Could not load material "headicondisconnected".
Error: Could not load material "headiconyouinkillcam".
Error: Could not load material "objective_up".
Error: Could not load material "objective_down".
Error: Could not load material "compassping_friendly".
Error: Could not load material "objective_friendly_chat".
Error: Could not load material "compassping_enemy".
Error: Could not load material "compass_radarline".
Error: Could not load material "compass_objpoint_airstrike_busy".
Error: Could not load material "compass_objpoint_airstrike_friendly".
Error: Could not load material "hud_flashbangicon".
LOADING... - models
LOADING... - items
LOADING... - inline models
LOADING... - server models
Error: Could not load fx "env/fire/fx_fire_player_sm_1sec".
Error: Could not load fx "bio/player/fx_footstep_snow".
Error: Could not load fx "weapon/grenade/fx_american_smoke_grenade".
Error: Could not load fx "misc/fx_flare_sky_white_10sec".
Error: Could not load fx "weapon/grenade/fx_gas_grenade_22sec".
Error: Could not load fx "misc/fx_fire_manager9".
Error: Could not load fx "misc/fx_fire_manager10".
Error: Could not load fx "weapon/molotov/fx_molotov_burn_trail".
Error: Could not load fx "weapon/molotov/fx_molotov_burn_trail2".
Error: Could not load fx "weapon/molotov/fx_molotov_wick".
Error: Could not load fx "weapon/rocket/fx_trail_bazooka_geotrail".
Error: Could not load fx "env/fire/fx_fire_player_sm_smk_2sec".
'0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
Domain is any number from 0.001 to 1000
Error: Could not load fx "treadfx/heli_dust_default".
Error: Could not load fx "treadfx/heli_water".
Error: Could not load fx "smoke/smoke_trail_white_heli".
Error: Could not load fx "smoke/smoke_trail_black_heli".
Error: Could not load fx "fire/fire_smoke_trail_L".
Error: Could not load fx "fire/jet_afterburner".
Error: Could not load fx "vehicle/water/fx_wake_lvt_churn".
LOADING... - game media done
LOADING... clients
Error: Could not load menufile "ui/scriptmenus/briefing.menu".
Error: Could not load menufile "ui/scriptmenus/loadout_splitscreen.menu".
*** CLIENT SPAWN 0 script_brushmodels 0 script_models.
Error: Could not load material "terrain_scorch_bark".
Error: Could not load material "terrain_scorch_brick".
Error: Could not load material "terrain_scorch_carpet".
Error: Could not load material "terrain_scorch_cloth".
Error: Could not load material "terrain_scorch_concrete".
Error: Could not load material "terrain_scorch_dirt".
Error: Could not load material "terrain_scorch_flesh".
Error: Could not load material "terrain_scorch_foliage".
Error: Could not load material "terrain_scorch_glass".
Error: Could not load material "terrain_scorch_gravel".
Error: Could not load material "terrain_scorch_ice".
Error: Could not load material "terrain_scorch_metal".
Error: Could not load material "terrain_scorch_paper".
Error: Could not load material "terrain_scorch_plaster".
Error: Could not load material "terrain_scorch_rock".
Error: Could not load material "terrain_scorch_snow".
Error: Could not load material "terrain_scorch_water".
Error: Could not load material "terrain_scorch_wood".
Error: Could not load material "terrain_scorch_asphalt".
Error: Could not load material "terrain_scorch_ceramic".
Error: Could not load material "terrain_scorch_plastic".
Error: Could not load material "terrain_scorch_rubber".
Error: Could not load material "terrain_scorch_cushion".
Error: Could not load material "terrain_scorch_fruit".
Error: Could not load material "terrain_scorch_paintedmetal".
Error: Could not load material "terrain_scorch_player".
Error: Could not load material "terrain_scorch_tallgrass".
CL_InitCGame: 2.52 seconds
Com_TouchMemory: 0 msec. Using sum: -1905606567
Hiding channel: gamenotify
Hiding channel: obituary
Adding channel: gamenotify
Adding channel: obituary
Hiding channel: boldgame
Adding channel: boldgame
Hiding channel: subtitle
Adding channel: subtitle
Hiding channel: coopinfo
Adding channel: coopinfo
Fade in 50998 1250
G_WriteGame 'mak' 'AUTOSAVE_LEVELSTART'
JAPANESE OFFICER: You think because you say nothing...
You are strong?
PVT. PYLE: Don't tell them a fucking thing!


Unhandled exception caught

XBL: theArthurrrr