[MMO] Conquer Club

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  • _Peter2_
  • Registratie: November 2008
  • Laatst online: 09-09 11:45

Conquer club

Omscrhijving
Conquer club is een gratis online te spelen versie van Risk.

Het spel bevat vele extra kaarten.

Sommige kaarten bevatten eenrichtingsverkeer (Dus vanuit land / plek A kun je wel plek B aanvallen, maar vanuit B niet A)
URL
De site voor conquer club is: http://www.conquerclub.com
Spel types / opties
Onderstaande bescrhijving is rechtstreeks vanaf de site van conquer club genomen:
Number of Players
Select how many players will play the game
Map
To spice things up, you can play on various maps, each having its own configuration of regions and zones.
Game Type
In a standard game each player fends for himself and there is only one winner.

In a terminator game you get points for the players that you eliminate. When players are auto-kicked in a terminator game their troops remain on the map, and you can still get points (and spoils) from them if you eliminate the deadbeat before the game is over (otherwise their points are awarded to the game winner).

In an assassin game each player is assigned a secret target, designated in-game with crosshairs Assassin Target next to the username. You win the game if your target is killed - whether it be by you or another player! When a player is auto-kicked in an assassin game, the game continues and whomever had the deadbeat now has to kill the deadbeat's target.

To play a team game, try doubles, triples and quadruples. Quadruples games must be played with 8 players, triples games with 6 players, doubles games with 4 or 6 or 8. Teammates are determined by the sequence of players, for example the first two players and second two players make up two teams in a doubles game. In team games, you can deploy on and reinforce your teammate's regions. The score is calculated per team. When a player is auto-kicked in a team game, the first surviving teammate inherits the troops and spoils.
Play Order
In a freestyle game it doesn't matter in which order players take their turns. Players can even play simultaneously! After the last player takes his turn, a new round begins immediately. The player who triggers a new round is blocked from taking a second back-to-back turn and must wait until either an opponent begins their turn or half of the round passes.

In a sequential game player 1 is first, then player 2, then player 3, etc. Sequential games are slower but straightforward. When playing a sequential game with teams the order is staggered, alternating between teams.
Spoils
Escalating groups are worth 4,6,8,10,12,15,20... (i.e. the first group of spoils turned in by any player is worth 4 troops, the second group is worth 6, etc.)

Flat Rate groups are worth 4 for red, 6 for green, 8 for blue and 10 for mixed.
Reinforcements
With chained reinforcements, you can reinforce once and from a region connected by regions you own.

With adjacent reinforcements, you can reinforce once and only from a direct neighbour. This requires you to plan your deployment and advances more carefully.

With unlimited reinforcements, you can reinforce as many times as you like from regions connected by regions you own. This makes the game easier and more flexible.
Fog of War
The fog of war masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log.
Private Games
To play with a select group of people, the game creator may specify a private password and pass it out as desired. Such a game is listed under the "Private Games" section of "Join A Game" until either it fills up or 15 days have passed, at which point it will be deleted automatically.
Tournament Games
These are games belonging to a community-run tournament and are created by members with special tournament game privileges. Such a game is listed under the "Tournament Games" section of "Join A Game" until either it fills up or 15 days have passed, at which point it will be deleted automatically. To participate in a tournament (or to organize one) please visit the Tournaments section of the Forum.
Speed Games
These real-time games have 5 minute rounds and automatically refresh. An extra 2.5 minutes is added to the round length when someone is eliminated. Such a game is listed under the "Speed Games" section of "Join A Game" until it fills up. If a player logouts or their session is idle for more than 5 minutes they will be automatically dropped from any waiting speed games.

Diablo III: <GOT> Pteer#2475 --- POE: Dwergux


  • Firestorm
  • Registratie: Februari 2002
  • Laatst online: 29-07 16:31

Firestorm

Ik hou altijd schroefjes over

lijkt me erg interessant, ga ik vanavond eens even bekijken! ben zelf grot risk fan, maar is soms lastig om genoeg mensen bij elkaar te krijgen voor een irl potje.

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  • 0 Henk 'm!

  • Brik
  • Registratie: September 2001
  • Laatst online: 08-09 11:11
Mega kick!

Ik speel dit spel nu sinds 2-3 maanden. Zijn er nog mensen hier die het spelen?

Iemand zin in een potje?

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  • 0 Henk 'm!

Verwijderd

aah, eindelijk

Die ga ik eens bekijken vanmiddag!