Correctie:
http://www.google.nl/sear...+lan%22&btnG=Zoeken&meta=
In eerste instantie doet me dit aan Terminal Server-achtige omstandigheden denken .. maar ook dan heb je zelf een geluidskaart nodig.
Misschien kan je met virtualisatie iets bereiken? (geluidskaart visualizeren, output naar ergens anders sturen)
LAN lijkt me vrij moeilijk voor dit, maar wellicht dat het over USB / LPT mogelijk is?
Kijk hier eens naar:
http://www.tux.org/~ricdude/overview.htmleSound: What Is It and Why Would You Want One?
Many of todays applications use sound for various forms of feedback. Messenging applications (ICQ, AIM, etc.) use sounds to notify you of incoming messages. Many people play songs on their computers in high compression formats like RealPlayer and Mpeg layer 3. However, when two or more applications want to play sounds at the same time, it's on a first-come, first-served basis. Whoever gets to the audio device first wins. EsounD changes all of that...
The Enlightened Sound Daemon mixes several audio streams for playback by a single audio device. You can also pre-load samples, and play them back without having to send all the data for the sound. Network transparency is also built in, so you can play sounds on one machine, and listen to them on another.
Kijk ook eens naar:
NetJackNetJack - Jack Over The Net
Netjack is a Realtime Audio Transport over a generic IP Network. It is fully integrated into JACK.
When you transport Audio Signals over a Network, you will always have the problem, that two Computers are bound to two different Sample Clocks. The other Network Transports face the Problem of compensating for the drift between these Sample Clocks. This is very hard to do.
NetJack works around this problem, by syncing all Clients to one Soundcard. So there will be no resampling or glitches in the whole network. As long as there is no packet loss. Packet loss can not be compensated.
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Voor 82% gewijzigd door
r0b op 11-05-2008 11:10
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