File Name
Benchmark
Version 1.1.0
Width 1280
Height 1024
Anti-Aliasing None
Anti-Aliasing Quality 0
Texture Filtering Optimal
Anisotropic Level 1
VS Profile 3_0
PS Profile 3_0
Force full precision No
Disable HW shadow mapping No
Disable post-processing No
Force software vertex shader No
Color mipmaps No
Force software FP filtering No
Repeat tests Off
Fixed framerate Off
Comment
3DMark Score 4965 3DMarks
SM2.0 Score 2685
HDR/SM3.0 Score 2803
CPU Score 774
Game Score N/A N/A
GT1 - Return To Proxycon 23,297 FPS SM2.0 Graphics Tests
GT2 - Firefly Forest 21,447 FPS SM2.0 Graphics Tests
CPU1 - Red Valley 0,245 FPS CPU Tests
CPU2 - Red Valley 0,392 FPS CPU Tests
HDR1 - Canyon Flight 30,931 FPS HDR/SM3.0 Graphics Tests
HDR2 - Deep Freeze 25,127 FPS HDR/SM3.0 Graphics Tests
Fill Rate - Single-Texturing 5227,173 MTexels/s Feature Tests
Fill Rate - Multi-Texturing 15885,863 MTexels/s Feature Tests
Pixel Shader 319,768 FPS Feature Tests
Vertex Shader - Simple 174,037 MVertices/s Feature Tests
Vertex Shader - Complex 131,594 MVertices/s Feature Tests
Shader Particles (SM3.0) 120,192 FPS Feature Tests
Perlin Noise (SM3.0) 95,356 FPS Feature Tests
8 Triangles 0,000 N/A N/A Batch Size Tests
32 Triangles 0,000 N/A N/A Batch Size Tests
128 Triangles 0,000 N/A N/A Batch Size Tests
512 Triangles 0,000 N/A N/A Batch Size Tests
2048 Triangles 0,000 N/A N/A Batch Size Tests
32768 Triangles 0,000 N/A N/A Batch Size Tests
System Info
Version 3,12
CPU Info
Physical Processors 1
Logical Processors 2
Central Processing Units
Central Processing Unit
Manufacturer Intel
Family Intel(R) Pentium(R) D CPU 3.00GHz
Architecture 64-bit
Internal Clock 3000 MHz
Internal Clock Maximum 3000 MHz
External Clock 200 MHz
Socket Designation LGA 775
Type
Upgrade
MultiCore 2 Processor Cores
HyperThreadingTechnology N/A
Capabilities MMX, CMov, RDTSC, SSE, SSE2, SSE3, PAE, NX
Version Intel(R) Pentium(R) D CPU 3.00GHz
Caches Level Capacity Type Type Details Error Correction Type Associativity
1 32 KB Data, Internal Parity 8-way Set-Associative
2 4096 KB Instruction, Data, Internal Single-bit ECC 8-way Set-Associative
3 0 B Disabled at Boot, Internal
CPUIDs EAX EBX ECX EDX Order
0x00000006 0x756e6547 0x6c65746e 0x49656e69 0
0x00000f62 0x01020800 0x0000e43d 0xbfebfbff 1
0x605b5101 0x00000000 0x00000000 0x007d7040 2
0x00000000 0x00000000 0x00000000 0x00000000 3
0x04000121 0x01c0003f 0x0000001f 0x00000000 4
0x00000040 0x00000040 0x00000000 0x00000000 5
0x00000000 0x00000000 0x00000000 0x00000000 6
Ext CPUIDs EAX EBX ECX EDX Order
0x80000008 0x00000000 0x00000000 0x00000000 0
0x00000000 0x00000000 0x00000001 0x20100000 1
0x20202020 0x20202020 0x20202020 0x6e492020 2
0x286c6574 0x50202952 0x69746e65 0x52286d75 3
0x20442029 0x20555043 0x30302e33 0x007a4847 4
0x00000000 0x00000000 0x00000000 0x00000000 5
0x00000000 0x00000000 0x08006040 0x00000000 6
0x00000000 0x00000000 0x00000000 0x00000000 7
0x00003024 0x00000000 0x00000000 0x00000000 8
DirectX Info
Version 9.0c
Long Version 4.09.00.0904
DirectDraw Info
Version 5.03.2600.2180
Primary Device NVIDIA GeForce 9600 GT
Linked Display Adapters ONWAAR
Display Devices
Display Device
Description NVIDIA GeForce 9600 GT
Manufacturer NVIDIA
Total Local Video Memory 512 MB
Total Local Texture Memory 752 MB
AGP Aperture Size 0 B
Driver File nv4_disp.dll
Driver Version 6.14.11.7453
Driver Details
Driver Date 11-3-2008
Driver WHQL Certified WAAR
Max Texture Width 8 Kpx
Max Texture Height 8 Kpx
Max User Clipping Planes 8
Max Active Hardware Lights 8
Max Texture Blending Stages 8
Fixed Function Textures In Single Pass 8
Vertex Shader Version 3
Pixel Shader Version 3
Max Vertex Blend Matrices 0
Max Texture Coordinates 8
PCI
Name NVIDIA GeForce 9600 GT
Vendor ID 0x10de
Device ID 0x0622
SubSystem ID 0x054510de
Revision ID 0x00a1
Bus
Type PCI Express
Revision 1
Enabled WAAR
Rate 16
Sideband Addressing Not Supported
Fast Write Not Supported
Texture Formats
32-bit ARGB [8888]
32-bit RGB [888]
16-bit RGB [565]
16-bit RGB [555]
16-bit ARGB [1555]
16-bit ARGB [4444]
8-bit A [8]
8-bit YUV [800]
16-bit AYUV [8800]
FourCC [DXT1]
FourCC [DXT2]
FourCC [DXT3]
FourCC [DXT4]
FourCC [DXT5]
Capabilities AGP Texturing, Hardware Transform and Lighting, Positional Lights, Subpixel Accurate Rasterizing, Stencil Buffers, Range Fog, Table Fog, Vertex Fog, W-Fog, Specular Gouraud Shading, Anisotropic Filtering, Bilinear Filtering, Point Sampling, Trilinear Filtering, Additive Texture Blending, Dot3 Texture Blending, Multiplicative Texture Blending, Subtractive Texture Blending, Environmental Bump Mapping, Environmental Bump Mapping With Luminance, Cube Mapping, Factor Alpha Blending, Vertex Alpha Blending, Texture Alpha Blending, Texture Clamping, Texture Mirroring, Texture Wrapping, Guard Band Support, Mipmap LOD Bias Adjustment, Projected Textures, Volume Textures, Point Primitive Support, Full-Screen Anti-Aliasing, DXT Compressed Textures, Two Sided Stencil Test, Mipmapped Volume Textures, Mipmapped Cube Textures, Texture Border Color, Spherical Mapping, Automatic Mipmap Generation, Hardware Rasterization, Shading, Transform and Lighting, Scissor Test, Legacy Depth Bias