Softwareontwikkeling FAQ - Game / 3D-programming

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Softwareontwikkeling FAQ: Game / 3D-programming

Inhoudsopgave
« · ^

Links
« · ^

Boeken
  • Programming Role Playing Games with DirectX w/CD


    Door: Jim Adams

    ISBN: 1931841098

    Premier Press
  • Game Programming Gems 1


    Door: Mark DeLoura

    ISBN: 1584500492

    Charles River Media
  • Game Programming Gems 2


    Door: Mark DeLoura

    ISBN: 1584500549

    Charles River Media
  • Game Programming Gems 3


    Door: Mark Deloura, Dante Treglia

    ISBN: 1584502339

    Charles River Media
  • AI Game Programming Wisdom


    Door: Steve Rabin

    ISBN: 1584500778

    Charles River Media
  • 3d Math Primer for Graphics and Game Development


    Door: Fletcher Dunn, Ian Parberry, Dr Ian Parberry

    ISBN: 1556229119

    Wordware Publishing
  • Mathematics for 3D Game Programming & Computer Graphics


    Door: Eric Lengyel

    ISBN: 1584500379

    Charles River Media
  • 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics


    Door: David H. Eberly

    ISBN: 1558605932

    Morgan Kaufmann
  • Physics for Game Developers


    Door: David M. Bourg

    ISBN: 0596000065

    O'Reilly & Associates
  • The Zen of Direct3D Game Programming


    Door: Peter Walsh

    ISBN: 0761534296

    Premier Press
  • 3D Math Primer for Graphics and Game Development


    Door: Fletcher Dunn, Ian Parberry, Dr Ian Parberry

    ISBN: 1556229119

    Wordware Publishing
  • OpenGL Game Programming


    Door: Kevin Hawkins, Dave Astle

    ISBN: 0-7615-3330-3

    Prima Tech
  • AI Game Engine Programming


    Door: Brian Schwab

    ISBN: 1-58450-344-0

    Charles River Media

[ Voor 54% gewijzigd door NMe op 21-12-2019 18:10 ]

'E's fighting in there!' he stuttered, grabbing the captain's arm.
'All by himself?' said the captain.
'No, with everyone!' shouted Nobby, hopping from one foot to the other.


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