P.L. - Phantome League | F.N.U. - Free Nations Union |
P.L. Smallfoot  | F.N.U. LAV |
Hitpoints: 4 Movement: 1 Damage: 1 Range: 1 Price: 1
Description:
The Light Armored Vehicle (LAV) is the smallest and weakest weapon that can be wielded on the modern battlefield, yet they are inexpensive to build and easy to train crews for. Most military forces of the modern age are faced with the same economic woes that their forebearers from a century before have felt, making it a necessity to build such units as these in large numbers. They can be employed in both defensive and offensive operations, and serve as an excellent screening force for heavier weapons; when supported by Rocket Launcher or Mortars, Light Armored Vehicles can soften up enemy forces or mop up those too insignificant for the heavier units to waste ammunition on. Also, due to the vehicle’s inexpensive costs, they can be used en masse to block borders and critical passes, or to guard Capitals, thereby freeing heavier units for combat operations.
Heavy Assault Vehicles
P.L. Ostrich  | F.N.U. Heavy Bot  |
Hitpoints: 7 Movement: 2 Damage: 3 Range: 2 Price: 4
Description:
The Heavy Assault Vehicle serves as a new weapons platform for the 22nd Century, intended to replace tanks and other armored vehicles as a shock force, but they are much to expensive to operate and maintain to become an exclusive army unto themselves. Nevertheless, these units are invaluable on the front lines as a major force to either side’s land army. They are both heavily armed and armored, can move quickly (although Woods and Deserts slow them down),and strike hard. It is the most effective offensive weapon, especially when used together with LAV or Tanks. Heavy Bots can dramatically increase their mobility when loaded aboard Naval or Land Transports - such composite detachments can deliver unrivaled long-range striking power.
Armored Fighting Vehicles
P.L. Bio-T  | F.N.U. Tank  |
Hitpoints: 5 Movement: 2 Damage: 2 Range: 1 Price: 2
Description:
Tanks are holdovers from ancient wars, making their debuts on the battlefield over two hundred years ago. Despite their relative age, the Tank has evolved a very long way from its origins, serving as the main striking arm of any army. These relatively inexpensive, sufficiently fast, durable and powerful machines are good for quick invasions and cleaning enemy territories of Guerrilla forces. When used in combination with Land or Naval Transports, Tanks can be used to capture bridgeheads in enemy countries, with enough staying power to hold until the main forces arrive. Woods or Deserts do handicap these fast-moving machines.
Mobile Missile Platforms
P.L. Annihilator  | F.N.U. Rocket Launcher  |
Hitpoints: 3 Movement: 1 Damage: 3 Range: 4 Price: 4
Description:
These gigantic war machines move ponderously and are relatively weak defensively, but can deliver a powerful punch in combination with the longest range among any other land unit type. However, they are quite expensive and their vulnerability makes them susceptible in any form of close combat. Their slow speeds mean that they require a good covering force to keep the enemy at bay. Mobile Missile Platforms (MMP’s) are especially vulnerable to enemy Heavy Assault Vehicles, other MMP’s, and Pteroplanes. Despite their sheer size, they can easily fit inside of a Land Transport, making them much more flexible on the battlefield.
Mobile Artillery
P.L. Scorcher  | F.N.U. Mortar  |
Hitpoints: 4 Movement: 1 Damage: 2 Range: 2 Price: 2
Description:
Mortars are the less expensive alternative to MMP’s, but can provide a cost-effective, middle-range artillery support from behind friendly ranks. Their firepower is not as effective as their larger MMP bretheren, and their lack of maneuverability and low stamina don’t let them keep up for long with fast-moving attacks. However, Mobile Artillery cost half as much as an MMP does, making them inexpensive enough to be recruited in large numbers.
Defensive Towers
P.L. Death Turret  | F.N.U. Guard Tower  |
Hitpoints: 4 Movement: 1 Damage: 2 Range: 2 Price: 2
Description:
These solidly-built sentinels can take the most punishment of any land unit, owing to their immobility. Nevertheless, they can prove deadly in cities or narrow mountain passes, holding off enemy advances with great skill. Defensive Towers can take two direct salvoes from MMPs and still remain standing, making them very effective against enemy artillery of any kind. When covered by other friendly units, a Defensive Tower (or better yet, two of them) can turn any piece of real estate into a bristling stronghold.
Land Transports
P.L. UPS  | F.N.U. Land Transport  |
Hitpoints: 3 Movement: 5 Damage: 0 Range: 0 Price: 2
Description:
Land Transports can carry 2 ground units and move farther than any other land unit. Though not armed, Land Transports are crucially important in offensive operations, carrying combat troops into battle quickly. Offloading units can then be deployed more effectively than these units could do by themselves. Used wisely, Transports can work in tandem with Mobile Artillery and/or MMPs, effectively creating a very mobile striking force. However, Transports are very vulnerable, and a single MMP attack can destroy them. If a Transport is destroyed while loaded, all units inside of it are lost as well. Keep this in mind when maneuvering close to the enemy.
Amphibious Assault Vehicles
P.L. Triton  | F.N.U. Amphibian  |
Hitpoints: 4 Movement: 3 Damage: 2 Range: 1 Price: 3
Description:
These versitile vehicles can move an equal distance over either land or sea, making them extremely effective at gaining a bridgehead on enemy soil. AAV’s are fast and have reasonable firepower; even one can act as a saboteur, moving onto an enemy country and thereby blocking Revenue collection. However, they are quite expensive and complicated machines, making them as easy to knock out in combat as a Light Armored Vehicle. They are meant to be employed as raiders and flank attackers, and not in the frontlines of large-scale battles where they will be easily slaughtered. Moreover, AAV’s CANNOT move through Woods.
Destroyers
P.L. Killer Whale  | F.N.U. Destroyer  |
Hitpoints: 5 Movement: 3 Damage: 1 Range: 2 Price: 2
Description:
Destroyers are the most inexpensive naval combat unit; in many respects they are the seagoing equivalent of Light Armored Vehicles, covering more valuable Battleships and Carriers. They are particularly effective at hunting enemy naval transports. When massed. Destroyers can effectively fight heavier ships. They are also good for blocking narrow straights and bays.
Battleships
P.L. Firestorm  | F.N.U. Battleship  |
Hitpoints: 8 Movement: 4 Damage: 3 Range: 3 Price: 5
Description:
Battleship is the most powerful naval unit, except for fully loaded Carrier. However, successful admirals tend to combine Battleships with Destroyers in massive naval battles. If a pack of Battleships is backed up by even only one fully-occupied Carrier, the player will get a flexible and devastating means of naval attack. Battleships can also provide fire support during naval landing operations, sweeping enemy ground units from coastal areas.
Transports
P.L. Turtle  | F.N.U. Naval Transport  |
Hitpoints: 4 Movement: 6 Damage: 0 Range: 0 Price: 2
Description:
These ships serve to carry land forces from one shore to the next, with a capacity of four land units of any type. While these ships are not armed (every nook and cranny is dedicated to carrying capacity), they are faster than any naval unit (or ground unit, for that matter). Besides AAV’s, this is the only means a land unit can use to cross any body of water. Transports are very vulnerable and can easily fall prey to enemy Destroyers, Battleships, or Tactical Bombers - or even MMPs or Defensive Towers, should they stray too close to a heavily-defended shore or narrow channel.
Aircraft Carriers
P.L. Pteronest  | F.N.U. Carrier  |
Hitpoints: 7 Movement: 3 Damage: 0 Range: 6 Price: 6
Description:
Aircraft Carriers can host up to four Tactical Bombers. They are slower than Battleships, but when fully complimented with Bombers (which will be quite expensive) it can become a very effective weapons platform, able to spread destruction over a wide range of land and sea. However, Aircraft Carriers have no defensive armament, and when not accompanied by escorting naval vessels become little more than target practice for an attacker.
Tactical Bombers
P.L. Pteroplane  | F.N.U. Bomber  |
Hitpoints: 0 Movement: 12 Damage: 1 Range: 6 Price: 3
Description:
Tactical Bombers have the longest attack range of any unit, land or sea, but can only operate from Cities or Aircraft Carriers. These aircraft units are equally effective in offensive and defensive operations, supporting land and naval units with prompt and precise air strikes. The only way to destroy Bombers is to capture the city they are based in, or sink the Carrier they are carried on.
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