Op Friday 16 March 2001 16:32 schreef jaaoie17 het volgende:
en nogiets als ik het over internet wil spelen. dan doe ik gewoon zoeken naar servers en dan geeft tie niks aan.hoe kan dat.heb jij dat ook HariZ
Ik heb em nog niet over internet gedaan, maar alles werkt perfect.. Ik heb RC 2...
Veel fixes sinds RC1 trouwens:
* lowered renzoku cost to 100
* increased renzoku missile speed to 8000.
* increased renzoku radius to 120.
* lowered renzoku firing speed to 200ms.
* put in a 1 second delay before you can zanzoken out of stun.
* increased SBC radius to 150.
* increased SBC damage from 35%*mult to 40%*mult.
* increased mouthbeam damage from 20% to 30% (effective 60% vs same PL).
* lowered final flash damage from 40%*mult to 25%*mult.
* increased the angry gohan range from 500 to 1000.
* tweaked the angry gohan aura scaling.
* lowered angry gohan ki cost from 200 to 150.
* fixed a bug that made other people's charging flashes not show up.
* fixed the lagometer position
* made an exception so the death ball can compete with beams in collisions.
* fixed a bug that made third person extend into spectator free mode.
* fixed a horrible bug that made players not cycle in 1v1.
* tweaked some LMS code.
* fixed a bug that made the blocking anim play a bit too long.
* fixed the problem with the angry gohan shader.
* added basic power struggles.
* redid kiaiho.
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* took away boost speed bonus while _firing_ a beam.
* lowered kamehameha damage from 40%*mult to 30%*mult.
* upped final flash damage from 25%*mult to 30%*mult.
* made deathball work in power struggles.
* put the angry gohan cost back the way it was.
* lowered angry gohan range to 800 from 1000.
* slowed recharge time to 6 seconds.
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* added the new gohan and krillin.
* added some attack charge sounds.
* redid the timing on masenko and gave it a HA sound.
* fixed a bunch of post-death bugs.
* removed the generic flash sounds for kamehameha and masenko.
* added a new sprite for final flash.
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* added sprites for the big bang, sokidan, masenko, kamehameha, and renzoku.
* made oozaru picking more random.
* fixed the oozaru extendo penis.
* totally redid flight physics.
* changed up and down orientation while flying to be relative to the player's axis.
* added cg_flytilt for tilting the viewpoint when boost flying.
* fixed a bug with zanzoken going through clip brushes.
* increased the size of the smoke ring around explosions.
* added cg_explosionRing to turn off the smoke ring.
* redid jump.
* added wall jumps.
* added a short delay between jumps excluding wall jumps. avoiding people looking like bunnies.
* fixed the "slightly sticky ground" flight bug.
* added ctf, but it's not selectable from the menu.
* added more dramatic transformations. they are 5 seconds long and you are invuln during it.
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* redid attack shaders to use blendfunc blend instead of blendfunc add to avoid them looking like white blobs.
* added a smoke cloud with explosions.
* added cg_explosionSmoke to turn off the smoke cloud.
* fixed the taiyoken sphere axis.
* changed the way the taiyoken anim plays.
* changed the dynamic light colors for missiles and explosions so that they make sense.
* doubled shyogeki-ha damage
* massively increased shyogeki-ha firing speed.
* doubled eyebeam range, increased eyebeam damage.
* fixed a problem with multiple skins.

En hij roeleert!!!!! Ik heb em trouwens van iemand op cd gekregen en heb geen idee waar ie te downloaden is... op de officiele site, zitten ze nog steeds zo van: Hij is nog niet uit, dus kun je em hier nog niet krijgen...