Toon posts:

[Debian] NVIDIA geinstalled: could not load OpenGL subsystem

Pagina: 1
Acties:

Verwijderd

Topicstarter
ik heb een probleem als ik MOHAA (FPS Game) wil opstarten.
Mijn NVIDIA drivers zijn geinstalleerd, Ik kan zelfs het NVIDIA Logo zien tijdens het opstarten van X:
(GeForce FX 5200 128 MB)

Linux debian 2.6.8-2-686-smp #1 SMP Thu May 19 17:27:55 JST 2005 i686 GNU/Linux

code:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
rayen@debian:~/mohaa$ pwd
/home/rayen/mohaa
rayen@debian:~/mohaa$ glxgears
6098 frames in 5.0 seconds = 1219.600 FPS
1097 frames in 5.0 seconds = 219.400 FPS
669 frames in 5.0 seconds = 133.800 FPS
rayen@debian:~/mohaa$ ./mohaa_lnx
--- Common Initialization ---
Medal of Honor Allied Assault 1.11 linux-i386 Sep  3 2004
----- FS_Startup -----
Current search path:
/home/rayen/.mohaa/main
/home/rayen/mohaa/main
/home/rayen/mohaa/main/pak6.pk3 (104 files)
/home/rayen/mohaa/main/Pak5.pk3 (259 files)
/home/rayen/mohaa/main/Pak4.pk3 (593 files)
/home/rayen/mohaa/main/Pak3.pk3 (669 files)
/home/rayen/mohaa/main/Pak2.pk3 (4722 files)
/home/rayen/mohaa/main/Pak1.pk3 (772 files)
/home/rayen/mohaa/main/Pak0.pk3 (11175 files)

----------------------
18697 files in pk3 files
execing default.cfg
execing menu.cfg
execing newconfig.cfg
Config: unnamedsoldier.cfg
STUB: wtf in unix/linux_general_extras.c line 95.
STUB: wtf in unix/linux_general_extras.c line 101.
execing configs/unnamedsoldier.cfg
couldn't exec localized.cfg
execing autoexec.cfg
couldn't exec custom.cfg
You are now setup for easy mode.
----- Client Initialization -----
Called FadeSound with: 0.000000
----- Initializing Renderer ----
----- R_Init -----
...loading libGL.so: SDL: SDL_GL_LoadLibrary() failed! rc == (-1).
SDL_GetError() reports "Could not load OpenGL library".
failed
...loading libMesaVoodooGL.so.3.1: SDL: SDL_GL_LoadLibrary() failed! rc == (-1).
SDL_GetError() reports "Could not load OpenGL library".
failed
ASSERT: [qcommon/common.c:406] GLimp_Init() - could not load OpenGL subsystem
 (fyi)
----- CL_Shutdown -----
-----------------------
Error: GLimp_Init() - could not load OpenGL subsystem



Dit is mijn XF86Config-4:
code:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
Section "Files"
        FontPath        "unix/:7100"                    # local font server
        # if the local font server has problems, we can fall back on these
        FontPath        "/usr/lib/X11/fonts/misc"
        FontPath        "/usr/lib/X11/fonts/cyrillic"
        FontPath        "/usr/lib/X11/fonts/100dpi/:unscaled"
        FontPath        "/usr/lib/X11/fonts/75dpi/:unscaled"
        FontPath        "/usr/lib/X11/fonts/Type1"
        FontPath        "/usr/lib/X11/fonts/CID"
        FontPath        "/usr/lib/X11/fonts/Speedo"
        FontPath        "/usr/lib/X11/fonts/100dpi"
        FontPath        "/usr/lib/X11/fonts/75dpi"
EndSection

Section "Module"
#       Load    "GLcore"
        Load    "bitmap"
        Load    "dbe"
        Load    "ddc"
#       Load    "dri"
        Load    "extmod"
        Load    "freetype"
        Load    "glx"
        Load    "int10"
        Load    "record"
        Load    "speedo"
        Load    "type1"
        Load    "vbe"
EndSection

Section "InputDevice"
        Identifier      "Generic Keyboard"
        Driver          "keyboard"
        Option          "CoreKeyboard"
        Option          "XkbRules"      "xfree86"
        Option          "XkbModel"      "pc104"
        Option          "XkbLayout"     "us"
EndSection

Section "InputDevice"
        Identifier      "Configured Mouse"
        Driver          "mouse"
        Option          "CorePointer"
        Option          "Device"                "/dev/input/mice"
        Option          "Protocol"              "ImPS/2"
        Option          "Emulate3Buttons"       "true"
        Option          "ZAxisMapping"          "4 5"
EndSection

Section "Device"
        Identifier      "Generic Video Card"
        Driver          "nvidia"
EndSection

Section "Monitor"
        Identifier      "Generic Monitor"
        HorizSync       30-80
        VertRefresh     59-75
        Option          "DPMS"
EndSection

Section "Screen"
        Identifier      "Default Screen"
        Device          "Generic Video Card"
        Monitor         "Generic Monitor"
        DefaultDepth    24
        SubSection "Display"
                Depth           1
                Modes           "1280x1024" "1024x768" "800x600" "640x480"
        EndSubSection
        SubSection "Display"
                Depth           4
                Modes           "1280x1024" "1024x768" "800x600" "640x480"
        EndSubSection
        SubSection "Display"
                Depth           8
                Modes           "1280x1024" "1024x768" "800x600" "640x480"
        EndSubSection
        SubSection "Display"
                Depth           15
                Modes           "1280x1024" "1024x768" "800x600" "640x480"
        EndSubSection
        SubSection "Display"
                Depth           16
                Modes           "1280x1024" "1024x768" "800x600" "640x480"
        EndSubSection
        SubSection "Display"
                Depth           24
                Modes           "1280x1024" "1024x768" "800x600" "640x480"
        EndSubSection
EndSection

Section "ServerLayout"
        Identifier      "Default Layout"
        Screen          "Default Screen"
        InputDevice     "Generic Keyboard"
        InputDevice     "Configured Mouse"
EndSection

#Section "DRI"
#       Mode    0666
#EndSection


Weet iemand hoe ik dit OpenGL probleem kan oplossen ?

  • Wirehead
  • Registratie: December 2000
  • Laatst online: 22-11 17:09
wat geeft glxinfo?

Denon AVR-X2800H, Quadral Amun Mk.III, Technics SL-7, DIY PhonoPre, AT-152LP / 4.225kW Heckert Solar / SMA 3.0-1AV-41 / Kia e-Niro 64kWh First Edition


Verwijderd

Topicstarter
code:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
debian:/home/rayen# glxinfo
name of display: :0.0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: NVIDIA Corporation
server glx version string: 1.3
server glx extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
    GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
    GLX_ARB_multisample, GLX_NV_float_buffer
client glx vendor string: NVIDIA Corporation
client glx version string: 1.3
client glx extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,
    GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync,
    GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
    GLX_SGI_swap_control, GLX_NV_float_buffer
GLX extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
    GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
    GLX_ARB_multisample, GLX_NV_float_buffer, GLX_ARB_get_proc_address
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce FX 5200/AGP/SSE2
OpenGL version string: 1.5.3 NVIDIA 71.74
OpenGL extensions:
    GL_ARB_depth_texture, GL_ARB_fragment_program,
    GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_imaging,
    GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,
    GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shadow,
    GL_ARB_shader_objects, GL_ARB_shading_language_100,
    GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
    GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
    GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3,
    GL_ARB_texture_mirrored_repeat, GL_ARB_texture_rectangle,
    GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object,
    GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos,
    GL_S3_s3tc, GL_EXT_texture_env_add, GL_EXT_abgr, GL_EXT_bgra,
    GL_EXT_blend_color, GL_EXT_blend_func_separate, GL_EXT_blend_minmax,
    GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_Cg_shader,
    GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays,
    GL_EXT_packed_pixels, GL_EXT_paletted_texture, GL_EXT_pixel_buffer_object,
    GL_EXT_point_parameters, GL_EXT_rescale_normal, GL_EXT_secondary_color,
    GL_EXT_separate_specular_color, GL_EXT_shadow_funcs,
    GL_EXT_shared_texture_palette, GL_EXT_stencil_two_side,
    GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_compression_s3tc,
    GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,
    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod,
    GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_vertex_array,
    GL_HP_occlusion_test, GL_IBM_rasterpos_clip,
    GL_IBM_texture_mirrored_repeat, GL_KTX_buffer_region, GL_NV_blend_square,
    GL_NV_copy_depth_to_color, GL_NV_depth_clamp, GL_NV_fence,
    GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_program,
    GL_NV_fragment_program_option, GL_NV_half_float, GL_NV_light_max_exponent,
    GL_NV_multisample_filter_hint, GL_NV_occlusion_query,
    GL_NV_packed_depth_stencil, GL_NV_pixel_data_range, GL_NV_point_sprite,
    GL_NV_primitive_restart, GL_NV_register_combiners,
    GL_NV_register_combiners2, GL_NV_texgen_reflection,
    GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4,
    GL_NV_texture_expand_normal, GL_NV_texture_rectangle,
    GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3,
    GL_NV_vertex_array_range, GL_NV_vertex_array_range2, GL_NV_vertex_program,
    GL_NV_vertex_program1_1, GL_NV_vertex_program2,
    GL_NV_vertex_program2_option, GL_SGIS_generate_mipmap,
    GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow,
    GL_SUN_slice_accum
glu version: 1.3
glu extensions:
    GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess

   visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav
 id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------
0x21 24 tc  0 32  0 r  y  .  8  8  8  0  4 24  8 16 16 16 16  0 0 None
0x22 24 dc  0 32  0 r  y  .  8  8  8  0  4 24  8 16 16 16 16  0 0 None
0x23 24 tc  0 32  0 r  y  .  8  8  8  8  4 24  8 16 16 16 16  0 0 None
0x24 24 tc  0 32  0 r  .  .  8  8  8  0  4 24  8 16 16 16 16  0 0 None
0x25 24 tc  0 32  0 r  .  .  8  8  8  8  4 24  8 16 16 16 16  0 0 None
0x26 24 tc  0 32  0 r  y  .  8  8  8  0  4 16  0 16 16 16 16  0 0 None
0x27 24 tc  0 32  0 r  y  .  8  8  8  8  4 16  0 16 16 16 16  0 0 None
0x28 24 tc  0 32  0 r  .  .  8  8  8  0  4 16  0 16 16 16 16  0 0 None
0x29 24 tc  0 32  0 r  .  .  8  8  8  8  4 16  0 16 16 16 16  0 0 None
0x2a 24 tc  0 32  0 r  y  .  8  8  8  0  4  0  0 16 16 16 16  0 0 None
0x2b 24 tc  0 32  0 r  y  .  8  8  8  8  4  0  0 16 16 16 16  0 0 None
0x2c 24 tc  0 32  0 r  .  .  8  8  8  0  4  0  0 16 16 16 16  0 0 None
0x2d 24 tc  0 32  0 r  .  .  8  8  8  8  4  0  0 16 16 16 16  0 0 None
0x2e 24 tc  0 32  0 r  y  .  8  8  8  0  4 24  8 16 16 16 16  2 1 Ncon
0x2f 24 tc  0 32  0 r  y  .  8  8  8  8  4 24  8 16 16 16 16  2 1 Ncon
0x30 24 tc  0 32  0 r  y  .  8  8  8  0  4 24  8 16 16 16 16  4 1 Ncon
0x31 24 tc  0 32  0 r  y  .  8  8  8  8  4 24  8 16 16 16 16  4 1 Ncon
0x32 24 tc  0 32  0 r  .  .  8  8  8  0  4 24  8 16 16 16 16  2 1 Ncon
0x33 24 tc  0 32  0 r  .  .  8  8  8  8  4 24  8 16 16 16 16  2 1 Ncon
0x34 24 tc  0 32  0 r  .  .  8  8  8  0  4 24  8 16 16 16 16  4 1 Ncon
0x35 24 tc  0 32  0 r  .  .  8  8  8  8  4 24  8 16 16 16 16  4 1 Ncon
0x36 24 tc  0 32  0 r  y  .  8  8  8  0  4 16  0 16 16 16 16  2 1 Ncon
0x37 24 tc  0 32  0 r  y  .  8  8  8  8  4 16  0 16 16 16 16  2 1 Ncon
0x38 24 tc  0 32  0 r  y  .  8  8  8  0  4 16  0 16 16 16 16  4 1 Ncon
0x39 24 tc  0 32  0 r  y  .  8  8  8  8  4 16  0 16 16 16 16  4 1 Ncon
0x3a 24 tc  0 32  0 r  .  .  8  8  8  0  4 16  0 16 16 16 16  2 1 Ncon
0x3b 24 tc  0 32  0 r  .  .  8  8  8  8  4 16  0 16 16 16 16  2 1 Ncon
0x3c 24 tc  0 32  0 r  .  .  8  8  8  0  4 16  0 16 16 16 16  4 1 Ncon
0x3d 24 tc  0 32  0 r  .  .  8  8  8  8  4 16  0 16 16 16 16  4 1 Ncon
0x3e 24 dc  0 32  0 r  y  .  8  8  8  8  4 24  8 16 16 16 16  0 0 None
0x3f 24 dc  0 32  0 r  .  .  8  8  8  0  4 24  8 16 16 16 16  0 0 None
0x40 24 dc  0 32  0 r  .  .  8  8  8  8  4 24  8 16 16 16 16  0 0 None
0x41 24 dc  0 32  0 r  y  .  8  8  8  0  4 16  0 16 16 16 16  0 0 None
0x42 24 dc  0 32  0 r  y  .  8  8  8  8  4 16  0 16 16 16 16  0 0 None
0x43 24 dc  0 32  0 r  .  .  8  8  8  0  4 16  0 16 16 16 16  0 0 None
0x44 24 dc  0 32  0 r  .  .  8  8  8  8  4 16  0 16 16 16 16  0 0 None
0x45 24 dc  0 32  0 r  y  .  8  8  8  0  4  0  0 16 16 16 16  0 0 None
0x46 24 dc  0 32  0 r  y  .  8  8  8  8  4  0  0 16 16 16 16  0 0 None
0x47 24 dc  0 32  0 r  .  .  8  8  8  0  4  0  0 16 16 16 16  0 0 None
0x48 24 dc  0 32  0 r  .  .  8  8  8  8  4  0  0 16 16 16 16  0 0 None
0x49 24 dc  0 32  0 r  y  .  8  8  8  0  4 24  8 16 16 16 16  2 1 Ncon
0x4a 24 dc  0 32  0 r  y  .  8  8  8  8  4 24  8 16 16 16 16  2 1 Ncon
0x4b 24 dc  0 32  0 r  y  .  8  8  8  0  4 24  8 16 16 16 16  4 1 Ncon
0x4c 24 dc  0 32  0 r  y  .  8  8  8  8  4 24  8 16 16 16 16  4 1 Ncon
0x4d 24 dc  0 32  0 r  .  .  8  8  8  0  4 24  8 16 16 16 16  2 1 Ncon
0x4e 24 dc  0 32  0 r  .  .  8  8  8  8  4 24  8 16 16 16 16  2 1 Ncon
0x4f 24 dc  0 32  0 r  .  .  8  8  8  0  4 24  8 16 16 16 16  4 1 Ncon
0x50 24 dc  0 32  0 r  .  .  8  8  8  8  4 24  8 16 16 16 16  4 1 Ncon
0x51 24 dc  0 32  0 r  y  .  8  8  8  0  4 16  0 16 16 16 16  2 1 Ncon
0x52 24 dc  0 32  0 r  y  .  8  8  8  8  4 16  0 16 16 16 16  2 1 Ncon
0x53 24 dc  0 32  0 r  y  .  8  8  8  0  4 16  0 16 16 16 16  4 1 Ncon
0x54 24 dc  0 32  0 r  y  .  8  8  8  8  4 16  0 16 16 16 16  4 1 Ncon
0x55 24 dc  0 32  0 r  .  .  8  8  8  0  4 16  0 16 16 16 16  2 1 Ncon
0x56 24 dc  0 32  0 r  .  .  8  8  8  8  4 16  0 16 16 16 16  2 1 Ncon
0x57 24 dc  0 32  0 r  .  .  8  8  8  0  4 16  0 16 16 16 16  4 1 Ncon
0x58 24 dc  0 32  0 r  .  .  8  8  8  8  4 16  0 16 16 16 16  4 1 Ncon
debian:/home/rayen#

Verwijderd

BusID "PCI:1:0:0"
Option "RenderAccel" "true"
Option "NvAGP" "3"
Option "NoLogo"

Je zou dit dr nog bij in kunnen doen onder sectie device, waarschijnlijk lost het je probleem nie op maar zijn wel leuke "tweaks"

Werken andere gl dingen wel ? Andere games of glxgears ?

[ Voor 215% gewijzigd door Verwijderd op 11-06-2005 00:22 ]


Verwijderd

Topicstarter
Glxgears werkt goed:

code:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
rayen@debian:~$ glxgears
11955 frames in 5.0 seconds = 2391.000 FPS
12653 frames in 5.0 seconds = 2530.600 FPS
12657 frames in 5.0 seconds = 2531.400 FPS
12655 frames in 5.0 seconds = 2531.000 FPS
12654 frames in 5.0 seconds = 2530.800 FPS
12659 frames in 5.0 seconds = 2531.800 FPS
12650 frames in 5.0 seconds = 2530.000 FPS
12656 frames in 5.0 seconds = 2531.200 FPS
12655 frames in 5.0 seconds = 2531.000 FPS
12658 frames in 5.0 seconds = 2531.600 FPS
12660 frames in 5.0 seconds = 2532.000 FPS
12655 frames in 5.0 seconds = 2531.000 FPS
12664 frames in 5.0 seconds = 2532.800 FPS
12662 frames in 5.0 seconds = 2532.400 FPS
12662 frames in 5.0 seconds = 2532.400 FPS
12660 frames in 5.0 seconds = 2532.000 FPS
12665 frames in 5.0 seconds = 2533.000 FPS
12661 frames in 5.0 seconds = 2532.200 FPS
12662 frames in 5.0 seconds = 2532.400 FPS
12664 frames in 5.0 seconds = 2532.800 FPS
12662 frames in 5.0 seconds = 2532.400 FPS
12661 frames in 5.0 seconds = 2532.200 FPS
12659 frames in 5.0 seconds = 2531.800 FPS
12505 frames in 5.0 seconds = 2501.000 FPS
12485 frames in 5.0 seconds = 2497.000 FPS
12490 frames in 5.0 seconds = 2498.000 FPS
12494 frames in 5.0 seconds = 2498.800 FPS
12497 frames in 5.0 seconds = 2499.400 FPS
12549 frames in 5.0 seconds = 2509.800 FPS
12493 frames in 5.0 seconds = 2498.600 FPS
12493 frames in 5.0 seconds = 2498.600 FPS
12547 frames in 5.0 seconds = 2509.400 FPS
12486 frames in 5.0 seconds = 2497.200 FPS
12491 frames in 5.0 seconds = 2498.200 FPS
12492 frames in 5.0 seconds = 2498.400 FPS
12490 frames in 5.0 seconds = 2498.000 FPS
12492 frames in 5.0 seconds = 2498.400 FPS
12493 frames in 5.0 seconds = 2498.600 FPS
12490 frames in 5.0 seconds = 2498.000 FPS
12487 frames in 5.0 seconds = 2497.400 FPS


ik heb niet echt andere games naast MOHAA, wel een soort ' Expansion ': MOHAA Spearhead en Breakthrough, daar krijg ik ook te zien:

code:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
--- Common Initialization ---
Medal of Honor: Breakthrough 0.00 win-x86 Aug 30 2003
----- FS_Startup -----
Current search path:
Z:\home\rayen\mohaa\maintt\S7ATiC-ProperNoRecoil.pk3 (18 files)
Z:\home\rayen\mohaa\maintt\pak5.pk3 (175 files)
Z:\home\rayen\mohaa\maintt\pak4.pk3 (153 files)
Z:\home\rayen\mohaa\maintt\pak2.pk3 (1228 files)
Z:\home\rayen\mohaa\maintt\pak1.pk3 (7888 files)
Z:\home\rayen\mohaa/maintt
Z:\home\rayen\mohaa\main\Pak5.pk3 (259 files)
Z:\home\rayen\mohaa\main\Pak4.pk3 (593 files)
Z:\home\rayen\mohaa\main\Pak3.pk3 (669 files)
Z:\home\rayen\mohaa\main\Pak2.pk3 (4722 files)
Z:\home\rayen\mohaa\main\Pak1.pk3 (772 files)
Z:\home\rayen\mohaa\main\Pak0.pk3 (11175 files)
Z:\home\rayen\mohaa/main

----------------------
28159 files in pk3 files
execing default.cfg
execing buildver.cfg
execing menu.cfg
execing newconfig.cfg
execing localize.cfg
Config: unnamedsoldier.cfg
execing configs/unnamedsoldier.cfg
couldn't exec localized.cfg
execing autoexec.cfg
Unknown command "fov"
couldn't exec custom.cfg
...detecting CPU, found Intel Pentium III

------- Input Initialization -------
Initializing DirectInput...
DirectInput initialized.
------- Input Initialization Complete ------- 6
You are now setup for medium mode.
----- Client Initialization -----
----- Initializing Renderer ----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'c:\windows\system\opengl32.dll' ): failed
...shutting down QGL
...assuming '3dfxvgl' is a standalone driver
...initializing QGL
...WARNING: missing Glide installation, assuming no 3Dfx available
...shutting down QGL
GLW_StartOpenGL() - could not load OpenGL subsystem

Verwijderd

Gebruik je config files die je op windows ook gebruikte ?
Zo ja verwijder die eens wil soms wel eens helpen.
Anders nvidia driver zelf compilen.

  • Wirehead
  • Registratie: December 2000
  • Laatst online: 22-11 17:09
ik zie vooral dit:
...calling LoadLibrary( 'c:\windows\system\opengl32.dll' ): failed
Verander eens je config, en laat deze verwijzen naar de opengl library.

Denon AVR-X2800H, Quadral Amun Mk.III, Technics SL-7, DIY PhonoPre, AT-152LP / 4.225kW Heckert Solar / SMA 3.0-1AV-41 / Kia e-Niro 64kWh First Edition


Verwijderd

Verwijderd schreef op zaterdag 11 juni 2005 @ 11:29:
Gebruik je config files die je op windows ook gebruikte ?
Zo ja verwijder die eens wil soms wel eens helpen.
Anders nvidia driver zelf compilen.
Das knap, dat ding is closed-source, nvidia verscheept alleen de binaries. ;)

Verwijderd

Topicstarter
Ik heb het spel (en de expansons breakthrough/spearhead) in Windows XP geinstalleerd en de patches er overheen gegooit, en vervolgens naar mijn linux partitie gekopieerd (/home/rayen/mohaa). MOHAA bevat een soort 'port' http://icculus.org/news/news.php?id=2163 , en daarmee heb ik MOHAA opgestart (geunzipped in de directory en dan: ./mohaa_lnx ).

Echter is er nog (geen) port om Spearhead en Breakthrough te spelen op Linux, dus heb ik deze met WINE geopent, vandaar de c:\windows\system\opengl32.dll error.

iemand nog andere ideeen?

Verwijderd

Verwijderd schreef op zaterdag 11 juni 2005 @ 13:18:
[...]


Das knap, dat ding is closed-source, nvidia verscheept alleen de binaries. ;)
Je kunt in zekere zin zelf de installer laten compilen, ik nam aan dat de ts deb packages had gebruikt voor nvidia drivers ;)

Verwijderd

Verwijderd schreef op zaterdag 11 juni 2005 @ 13:40:
Ik heb het spel (en de expansons breakthrough/spearhead) in Windows XP geinstalleerd en de patches er overheen gegooit, en vervolgens naar mijn linux partitie gekopieerd (/home/rayen/mohaa). MOHAA bevat een soort 'port' http://icculus.org/news/news.php?id=2163 , en daarmee heb ik MOHAA opgestart (geunzipped in de directory en dan: ./mohaa_lnx ).

Echter is er nog (geen) port om Spearhead en Breakthrough te spelen op Linux, dus heb ik deze met WINE geopent, vandaar de c:\windows\system\opengl32.dll error.

iemand nog andere ideeen?
Misschien zeg ik iets heel doms, maar Wine heeft toch gewoon geen support voor OpenGL en DirectX?
Daarvoor moet je WineX hebben, of zijn opvolger, Cedega?
http://www.sdconsult.no/linux/wine-doc/opengl.html
Als ik dit zo lees moet het wel kunnen, maar dan nog, die spellen zijn gemaakt voor DirectX.

[ Voor 10% gewijzigd door Verwijderd op 11-06-2005 14:42 ]

Pagina: 1