Ik las gisteren dat Myth 3 in de planning zit.
*blij*
....joepie!
en zo.
Myth III: The Wolf Age Announced
Gathering of Developers to Publish Prequel to Critically-Acclaimed Myth Franchise
Newly-formed Game Development Studio, Mumbo Jumbo, to Develop Game
Dallas, TX, January 09, 2001 – Newly-formed game developer Mumbo Jumbo and developer-driven computer and video game publisher Gathering of Developers (www.godgames.com) today announced the production of real-time strategy game (RTS) Myth III: The Wolf Age, the third installment in the critically-acclaimed and highly-successful Myth PC game franchise. Mumbo Jumbo, based in Irvine CA, is headed by Mark Dochtermann and Ron Dimant, formerly of Ritual Entertainment. Gathering of Developers' parent company, Take Two Interactive (NASDAQ: TTWO) acquired the Myth property from its creator, Bungie Software, in May 2000. Myth III: The Wolf Age, will be released worldwide for the Mac and PC in November 2001.
"The Myth games are legendary in the world of RTS computer games," said Mike Wilson, CEO of Gathering. "This franchise has drawn in countless gamers and Mumbo Jumbo's Myth III: The Wolf Age will continue that legacy."
The Myth franchise has received industry accolades and developed a dedicated consumer following since the release of Myth: The Fallen Lords in November 1997. Since then, the game, and its sequel, Myth II: Soulblighter, has spawned gigabytes of game add-ons, volumes of fan fiction and lyric art, as well as a rare comic book series. Links to many web-based resources for the series are available online at Bungie.net.
"The teams at Gathering and Mumbo Jumbo have a real appreciation for what made the first two Myth games great," said Alex Seropian, Bungie Software co-founder. "We're confident that their knowledge and experience will make Myth III a title that satisfies existing Myth fans and brings legions of new gamers into the fold."
Myth III: The Wolf Age is a prequel to Bungie’s original Myth games. Set ten centuries prior to Myth: The Fallen Lords, the game will focus on the exploits of Connacht, the first emperor of human lands, who saved mankind from the vile Myrkridia and Trow races.
The game will set new standards for 3D RTS games through the use of true 3D characters, procedural foliage, deformable terrain, innovative network games, a powerful roster of units and an engrossing story.
“The Myth franchise is known for innovative content and gameplay. Myth III will continue this tradition and also support the latest 3D technologies available for Windows, Mac OS 9 and Mac OS X,” said Mumbo Jumbo President Mark Dochtermann.
Mumbo Jumbo's key developers include Scott Campbell, Patrick Hook, and Andrew Meggs. Campbell, Myth III: The Wolf Age's lead designer, was also lead designer for the award winning RPG, Fallout. Meggs, a veteran of cross-platform development, is the game's lead programmer. Lead level designer Patrick Hook has created levels for a number of Ritual Entertainment products, including Sin and Heavy Metal: F.A.K.K. 2. Completing the team as executive producer is former Apple partnership manager Michael Donges, who was instrumental in bringing top PC titles to the Macintosh platform.
*blij*
....joepie!
en zo.
Myth III: The Wolf Age Announced
Gathering of Developers to Publish Prequel to Critically-Acclaimed Myth Franchise
Newly-formed Game Development Studio, Mumbo Jumbo, to Develop Game
Dallas, TX, January 09, 2001 – Newly-formed game developer Mumbo Jumbo and developer-driven computer and video game publisher Gathering of Developers (www.godgames.com) today announced the production of real-time strategy game (RTS) Myth III: The Wolf Age, the third installment in the critically-acclaimed and highly-successful Myth PC game franchise. Mumbo Jumbo, based in Irvine CA, is headed by Mark Dochtermann and Ron Dimant, formerly of Ritual Entertainment. Gathering of Developers' parent company, Take Two Interactive (NASDAQ: TTWO) acquired the Myth property from its creator, Bungie Software, in May 2000. Myth III: The Wolf Age, will be released worldwide for the Mac and PC in November 2001.
"The Myth games are legendary in the world of RTS computer games," said Mike Wilson, CEO of Gathering. "This franchise has drawn in countless gamers and Mumbo Jumbo's Myth III: The Wolf Age will continue that legacy."
The Myth franchise has received industry accolades and developed a dedicated consumer following since the release of Myth: The Fallen Lords in November 1997. Since then, the game, and its sequel, Myth II: Soulblighter, has spawned gigabytes of game add-ons, volumes of fan fiction and lyric art, as well as a rare comic book series. Links to many web-based resources for the series are available online at Bungie.net.
"The teams at Gathering and Mumbo Jumbo have a real appreciation for what made the first two Myth games great," said Alex Seropian, Bungie Software co-founder. "We're confident that their knowledge and experience will make Myth III a title that satisfies existing Myth fans and brings legions of new gamers into the fold."
Myth III: The Wolf Age is a prequel to Bungie’s original Myth games. Set ten centuries prior to Myth: The Fallen Lords, the game will focus on the exploits of Connacht, the first emperor of human lands, who saved mankind from the vile Myrkridia and Trow races.
The game will set new standards for 3D RTS games through the use of true 3D characters, procedural foliage, deformable terrain, innovative network games, a powerful roster of units and an engrossing story.
“The Myth franchise is known for innovative content and gameplay. Myth III will continue this tradition and also support the latest 3D technologies available for Windows, Mac OS 9 and Mac OS X,” said Mumbo Jumbo President Mark Dochtermann.
Mumbo Jumbo's key developers include Scott Campbell, Patrick Hook, and Andrew Meggs. Campbell, Myth III: The Wolf Age's lead designer, was also lead designer for the award winning RPG, Fallout. Meggs, a veteran of cross-platform development, is the game's lead programmer. Lead level designer Patrick Hook has created levels for a number of Ritual Entertainment products, including Sin and Heavy Metal: F.A.K.K. 2. Completing the team as executive producer is former Apple partnership manager Michael Donges, who was instrumental in bringing top PC titles to the Macintosh platform.
Assignment rejected by specialist