
Iedereen heeft ze wel eens gelezen, of leest ze nog.
Superman, Batman, Spiderman, de Hulk, De Vergelders..noem ze maar op.
En wie heeft er nou niet eens stiekem van gedroomd, om te kunnen vliegen, supersterk te zijn, ijzer te kunnen smelten met je ogen, of supersnel te zijn?
Of gewoon stiekem in maillots met je onderbroek erover heen over straat te rennen?


Nu hebben ncsoft en Crypticstudios dit een heel stuk bereikbaarder gemaakt door City of Heroes te ontwikkelen.
En wat een supergame!

Ik speel nu zelf sinds een week of twee, en ben al compleet verkocht.
Het idee is vrij simpel: Design je eigen superheld van scratch.
Van kostuum tot superpowers.
Er zijn duizenden, zo niet miljoenen mogenlijkheden om je held (of heldin) aan te kleden.
De basis bestaat uit 5 verschillende soorten helden, en archetypes.
Vanhieruit kan je gaan opbouwen.
Door de game heen krijg je constant 'contacts' die je missies toebedeelen.
Deze kunnen varieren van "sla 10 schurken in mekaar" tot "zoek de vermiste lijken" of "rol die drugslab's op"
Dit kan je solo gaan doen, maar je kan ook in teamverband crimefighten

klikkertje voor trailers van de game
Heroes
--------------------------------------------------------------------------------------

The Mutant was born with his powers. His innate abilities appeared either at birth or puberty. A rare few did not develop until adulthood. These powers set the mutant apart from the rest of mankind; they are capable of far more than any normal human being. Mutants are sometimes feared for their strange talents, but are more often admired by the public at large.
--------------------------------------------------------------------------------------

The Science hero received his powers either through purposeful scientific inquiry or through some accident gone awry. The hero might not understand the forces that bestowed his super powers; all he does understand is that nothing is the same anymore.
--------------------------------------------------------------------------------------

A technological hero uses gadgets to battle the forces of evil. No one else has been able to duplicate the amazing technology that lies behind these gadgets. This hero need not be a brilliant inventor; he can also be a normal guy who has received these gizmos from some benefactor.
--------------------------------------------------------------------------------------

A natural hero isn't "super" at all; his amazing talents are derived from intense training and innate abilities. He may have been guided since birth to become the physical specimen that he is, or perhaps some tragedy has driven him to seek perfection.
--------------------------------------------------------------------------------------

The magical hero receives his powers from a magical source. These abilities might stem from a mystical artifact that the hero has gained over the years - or perhaps the hero has mastered numerous spells that provide him with superhuman gifts.
--------------------------------------------------------------------------------------
Archetypes
--------------------------------------------------------------------------------------

The Blaster is an offensive juggernaut. Whether up close or afar, he can deal out tremendous amounts of damage. In comparison to the other Archetypes, the Blaster is by far the most damaging to the enemy. But the Blaster is quite fragile; this Archetype has relatively few hit points. Blaster heroes must be on their guard before getting into combat; while their immense power can overcome most foes, alone they are quite vulnerable. The Blaster can turn the tide of a conflict, but they need their friends to help them succeed.
Hit Points: Low
Damage: High
Primary Power Category - Ranged Attacks
Secondary Power Category - Melee Attacks
--------------------------------------------------------------------------------------

The Controller is at the same time the weakest and yet the most powerful of the archetypes. The Controller has few offensive attacks and possesses the fewest hit points. But the Controller has access to a range of powers that no one else has: the Control power sets. Armed with these powers, a Controller can affect the behavior of villains - from freezing them in place to routing them away. Armed with such abilities, the Controller is the backbone of many groups involved in large-scale battles - but the Controller depends upon his teammates for protection.
Hit Points: Low
Damage: Low
Primary Power Category - Control
Secondary Power Category - Buff/Debuff
--------------------------------------------------------------------------------------

The Defender is a long-range support specialist. This Archetype is effective with ranged attacks (though not quite on par with the Blaster), but the Defender's true worth shines in another area. Defenders are the premier helpers in the game - they are the best at strengthening their teammate's abilities (buffing) and weakening foes (debuffing). They aren't built for lengthy hand to hand combat, though they aren't fragile, either. The Defender needs to keep an eye both on his teammates and the enemy - in order to see which requires his powerful attention first!
Hit Points: Medium
Damage: Medium
Primary Power Category - Buff/Debuff
Secondary Power Category - Ranged Attacks
--------------------------------------------------------------------------------------

No lone criminal wants to cross paths with a Scrapper - because odds are that only the Scrapper is going to walk away. Ferocity and skill make the Scrapper master of hand to hand combat. However, Scrappers do not have any ranged attacks, so they rely on the other Archetypes to help in battles requiring long-range punch. The Scrapper is resilient, though, and after the Tanker, the best Archetype at withstanding damage.
Hit Points: Medium
Damage: High
Primary Power Category - Melee Attacks
Secondary Power Category - Defense
--------------------------------------------------------------------------------------

The Tanker is an irresistible force combined with an immovable object. This Archetype can take and dish out all sorts of damage. The Tanker is not totally invulnerable, but his skills allow the other Archetypes to play their parts, too. The Tanker is a devastating hand to hand combatant, and ranks second only to the Scrapper in sheer melee power. He possesses some ranged abilities, though far below those of the Blaster or the Defender. Tankers proudly stand in the front lines of battle in order to protect their comrades and, of course, the innocent.
Hit Points: High
Damage: Medium
Primary Power Category - Defense
Secondary Power Category - Melee Attacks
--------------------------------------------------------------------------------------
Enige nadeel van deze game is dat ik het persoonlijk vrij duur vind, namenlijk $15,- per maand.
Nou, ik zou zeggen, mensen post jullie screenshotjes hier, en geef advies, tips of stel vragen als je ergens niet uitkomt

[Voor 8% gewijzigd door Anoniem: 62611 op 06-07-2004 13:37]