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[MMO] Het grote World of Tanks topic - Deel 19 Vorige deelOverzichtVolgende deelLaatste deel

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De gameplay valt te vergelijken met die van een FPS maar dan met tanks, een soort Battlefield zonder infanterie. Wanneer je voor het eerst inlogt in het spel zul je zien dat er een aantal tanks in je garage staan. Het betreft hier light tanks uit elke op dit moment speelbare landen. Elk land heeft zijn eigen tank tree, deze tree bestaat naast light, medium en heavy tanks ook uit tank destroyers en SPG's. Om een tank te kopen heb je 2 dingen nodig: experience en credits. Deze zijn te verdienen door aan battles mee te doen.

Net zoals veel MMO's werkt het spel met een experience system. Met elke battle waar je aan meedoet verdien je experience. Deze experience verdien je door vijandelijke tanks te beschadigen of te detecteren (scouten). Vervolgens kun je deze experience uitgeven om je huidige tank te upgraden of misschien wel om te sparen om een betere tank te kopen. Zie voor gedetailleerde uitleg het kopje Experience.
Het spel is opgebouwd uit verschillende "Tiers" (lees: levels), elke keer als je een beter tank koopt wordt je weer in een betere tier gezet waardoor je weer andere tanks en betere tegenstanders tegenkomt. Als je een tank uit Tier 2 hebt zul je bijvoorbeeld tanks uit Tier 2 en hooguit tier 4 tegenkomen, dit is ingebouwd om het spel eerlijk te houden.

Het is de bedoeling dat je samen met je team het vijandelijke team uitschakelt of hun basis overneemt. Op dit moment is het mogelijk om met tanks uit Duitsland, Rusland, Amerika en Frankrijk het slagveld te betreden. In je team kunnen tanks uit elk land zitten, het is dus niet zo dat je als Duitse tank alleen tegen tanks uit Rusland en Amerika kunt vechten. Het spel zit strategisch in elkaar en rushen heeft in veel gevallen ook weinig nut, er is een map ingebouwd in het spel en door het gebruik van de CTRL knop en je muis kun je punten op de kaart aanklikken om zo je teammaten te seinen (een artillery bijvoorbeeld).

De game is gebaseerd op zogenaamde microtransacties, kleine uitgaven binnen het spel. Daarvoor moet je wel eerst gold kopen, dit kan op de site wanneer je inlogd. Met het gold kun je verscheidene dingen doen, zo kun je premium tanks aanschaffen, Premium Account inschakelen, garage uitbreiden en nog veel meer.
Op dit moment zijn de volgende gold packs beschikbaar:
  • 30000 http://tweakers.net/ext/f/7GyonswQKtZ6epKOBPPqIOwH/full.gif - € 99.95
  • 14500 http://tweakers.net/ext/f/7GyonswQKtZ6epKOBPPqIOwH/full.gif - € 49.95
  • 5500 http://tweakers.net/ext/f/7GyonswQKtZ6epKOBPPqIOwH/full.gif - € 19.95
  • 2500 http://tweakers.net/ext/f/7GyonswQKtZ6epKOBPPqIOwH/full.gif - € 9.95
  • 1500 http://tweakers.net/ext/f/7GyonswQKtZ6epKOBPPqIOwH/full.gif - € 6.95
Er zijn genoeg mogelijkheden om te betalen van CC tot Paypal tot iDeal en zelfs met de telefoon.


Retailbox

Ook is er sinds een tijdje de mogelijkheid om een retail versie van het spel te kopen waarbij je het volgende ontvangt:

Invitation code (enkel te gebruiken op nog niet bestaande accounts):
  • 3 dagen premium account
  • 1000 http://tweakers.net/ext/f/7GyonswQKtZ6epKOBPPqIOwH/full.gif
Bonus code (werkt zowel op oude als nieuwe accounts):


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What are the system requirements?
Minimum settingsMedium settingsMaximum settings
Operating system:
Windows 2000/XP/Vista/7
Processor:2.2 GHz3 GHzDualcore 3 GHz
Geheugen:1.5GB / 2GB2GB / 3GB 4GB of meer
Videokaart:Nvidia 6600GT
ATI X800
Nvidia 8600GT
ATI HD3850
Nvidia 9800
ATI 4850
Internet connection:128 Kbps128 Kbps1024 Kbps of meer (voice chat)


Will off-map artillery support be included in World of Tanks? How will this be controlled?
We are planning to include off-map artillery support, but its usage will be limited to one strike per fight and only during clan battles. The battle map is divided into many squares, and a clan leader can call for an artillery strike on a specified square once during a battle. However, this will require spending a certain amount of resources.


Are battles fought by one-nation teams?
Before each battle, the game will randomly divide players into two teams according to the level and the development stage of their vehicles trying to make both teams equal in overall power. This means that a team may include tanks from different nations. The only case of “nation-on-nation” battles are special history-related events (e.g. the battle of Prokhorovka).


Are there any machine guns in the game?
Tanks have machine guns installed on them, but as long as there is no infantry, there’s no need to use them in battles, because even the most powerful machine gun is not capable of penetrating armor of a decent tank. Infantry will be implemented further on.


What are the typical dimensions of a battle map? What’s the reason for choosing that particular size?
At the moment, the typical map size is about 1 square kilometer in countryside and a bit less in urban maps. On the one hand, teammates won’t lose each other on a battlefield, and on the other, tanks require relatively large spaces to make maneuvers, ambushes, and flanking attacks. Again, map size depends on a number of terrain elements. The rule here will be simple: the less objects are on a map, the bigger it can be. So if there are deserted maps covering battles in Northern Africa, they can reach up to 25 square kilometers in size.


Are there any clans in the game?
Clan battles will be implemented with the start of World of Tanks open beta test. Every clan can include up to 100 people.


What types of clan battles will the game include?
By the start of open beta, World of Tanks will feature ranking battles and clan tournaments. By the release date, there will be a global map divided into hundreds of provinces where battles for territories will unfold.


How will the Clan Wars be arranged?
In Clan Wars, there will be a global map divided into hundreds of provinces. To start their activity on the map, every clan will have to capture one of coastal provinces. If a province is not occupied by others, the clan will get it for free, while an occupied province will have to be fought for.


Will captured provinces provide clans with resources?
There are several economic categories of provinces, from basic ones to “capitals”. Occupying a common province will give a clan credits, whereas possessing a key province will result in gold benefits. So, “capitals” will give most monetary benefits to their owners. There is also some “economy” and “crafting”, along with monetary revenues; Clans can build factories, which produce special tanks and tank components/ammo over time.


How will clans arrange battles?
Every clan has a certain amount of “chips” equal to the number of its members. By putting a chip on a chosen province, a clan shows its claim on capturing it. If another clan expresses its will to capture the same province or if the province belongs to another clan, the two clans are to engage in a battle for it. Clan Masters can declare attacks on neutral or enemy provinces once per day, and a corresponding number of battles are scheduled and take place accordingly.




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Trainen
Als je een nieuwe tank aanschaft kun je kiezen uit verschillende crew statussen, 50% (gratis) 75% (20k credits per crewmember) en 100% (200 goud per crewmember), dit heeft effect hoe je tank rijdt, hoe snel het reloaden gaat, hoe snel je aimed en hoe zuiver je schiet. Een crew die nog geen 100% is train je door er games mee te spelen (Het crewtrainen gaat sneller met een premium account).

Secondary skills
Zodra een crewmember de 100% bereikt is het mogelijk een secondary skill uit te kiezen, er is keuze uit Cammo / Firefighting / Repair. Dit begint op 0% en gaat door tot 100%, het effect van deze secondary skill op de uiteindelijk uitvoering ervan wordt gemiddeld over de complete crew (Dus als je 2 crew members op 100% voor cammo hebt, en de andere 3 heb je voor iets anders getrained is je tank dus geskilled voor 40% op Cammo) . Zodra je 100% bereikt op een secondary skill kun je een volgende kiezen (Het is dus mogelijk om meerdere secondary skills op een crewmember te hebben).

Omtrainen
Een tank crew moet getrained zijn voor het gebruik van een bepaalde tank, in een andere tank krijgen ze een penalty waardoor ze extreem veel slechter werk leveren! In de Personal File van een crew member kun je vinden voor welke tank een crew getrained is. Als je in hun File naar training gaat, kun je de persoon omtrainen naar een andere tank van dezelfde klasse, als een crew member op 100% zit, zal de retraining die 20.000 credits kost, een drop van 10% naar 90%, dit betekent dus dat de crew voor de nieuwe tank op 90% kennis zit, een gratis retraining zal ze naar 75% terugbrengen. Als je echter naar een andere klasse tank gaat (Bijvoorbeeld SPG > Heavies), zal de drop groter zijn, voor 20.000 credits zal hij terugvallen naar 80%, en voor niks naar 60% van de huidige crewexperience. Zodra de crew geretrained is, is hij te gebruiken in de nieuwe tank, de secondary skills blijven bij de retraining behouden! en deze zullen dus effect hebben op de tank.

Verschillende typen Crew
http://tweakers.net/ext/f/yNdcKQImFA7C3HNCxajo68uC/full.pngDe Commander is verantwoordelijk voor het spotten van enemy tanks. Ze hebben eveneens invloed op de view range van je tank, hoe hoger het level van de Commander hoe hoger je view range. Daarnaast geeft hij bonussen aan de primaire skill van de crew. Wanneer de Commander dood is worden er geen bonussen uitgedeeld en neemt je view range af.
http://tweakers.net/ext/f/0IszGNrzLwItukbACqW5H5F4/full.pngDrivers zijn verantwoordelijk voor de controle over je tank. Hoe hoger de skill van de Drivers hoe fijner je bochten kunt nemen en met minimale snelheidsverlies. Daarnaast zul je met een betere Driver sneller kunnen accelereren. Wanneer de Driver dood is heeft dit een negatieve invloed op de maximum snelheid, traverse speed en acceleratie van je tank.
http://tweakers.net/ext/f/RVxC4X4c2wyAsncdNCKqC1Mt/full.pngDe Loaders zijn verantwoordelijk voor de tijd van het laden en bepalen dus eigenlijk voor een deel je RoF (rate of fire). De dood van één of beide Loaders heeft een lagere RoF ten gevolge. Daarnaast zal het laadproces mogelijk gereset worden wanneer één of beide gedood worden tijdens het laden.
http://tweakers.net/ext/f/WZvFuTeJxCSY3ONf8417qm0C/full.pngDe Gunner is verantwoordelijk voor het aimen en vuren van de tank. Het aimen zal sneller gaan als de Gunner een hoger level heeft. De dood van een Gunner heeft als gevolg dat de aim tijd toeneemt. Wanneer een Gunner dood gaat wanneer je aan het aimen was dan kan dit mogelijk gereset worden.
http://tweakers.net/ext/f/PCSCqj2pyp3wtHAeH5bq8sYW/full.pngRadio Operators onderhouden de contacten met de allies en effectief tot hoe ver je je medespelers op de minimap kunt zien. Op de basis skill van 50% zal de radio range op 75% zijn werk doen. Wanneer de Radioman neergeschoten wordt zal de radio range afnemen tot 50%.







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Er zijn in World of Tanks 2 soorten experience: tank gebonden experience en free experience. Tank gebonden experience is niet vrij te besteden en geldt enkel voor de tank waarmee je het verkregen hebt.

Experience vergaar je door deel te nemen aan battles. Tanks beschadigen, scout (spotten) en cappen leveren experience op. Het team heeft ook een gezamelijke pot met exp die groter wordt naarmate meer damage overall gedaan wordt en dit wordt eveneens verdeeld over elke speler in je team. Cappen wanneer er nog een redelijk aantal van de tegenstander leeft terwijl je team sterk genoeg is levert je dus beduidend minder experience op. Hoe meer damage je doet hoe meer experience je vergaard dit omdat er geen kill bonus bestaat.

Free experience verkrijg je gratis bij elke battle die je speelt. Je ontvang 5% free experience van de experience die je in de battle verdient hebt. Dit vrije exp kun je, zoals de naam al doet vermoeden, ook vrij besteden op elk van je tanks. De meesten die al langer spelen gebruiken het gespaarde free experience voor upgrades voor volgende tanks, op die manier kun je je tank vaak al helemaal upgraden bij aanschaf.

Wanneer je je tank elite maakt, dit wil zeggen alle upgrades gekocht die er te kopen zijn voor de desbetreffende tank, kun je het verkregen exp om laten zetten in free experience door middel van gold. De ratio om om te zetten ligt op 25 exp voor 1 gold. Ook kun je ervoor kiezen om alle exp die je binnen krijgt met de tank om te laten zetten naar experience van de crew waardoor deze sneller levelt. Dit kan echter ook alleen wanneer de tank elite status heeft.




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World of Tanks is een free to play MMO maar berust op zogenaamde microtransacties. Je koopt dan gold wat je ingame kan besteden aan een verscheidenheid aan dingen, van 100% crew tot equipment. Daarnaast kun je ook een Premium Account kopen. Dit biedt een aantal voordelen, zo kun je een Platoon maken (om er een te joinen heb je geen Premium Account nodig) en krijg je per battle 50% exp en credits.

Er zijn verschillende lengtes waaruit je kan kiezen:
  • 12 maanden - 24000 http://tweakers.net/ext/f/7GyonswQKtZ6epKOBPPqIOwH/full.gif
  • 6 maanden - 13500 http://tweakers.net/ext/f/7GyonswQKtZ6epKOBPPqIOwH/full.gif
  • 30 dagen - 2500 http://tweakers.net/ext/f/7GyonswQKtZ6epKOBPPqIOwH/full.gif
  • 15 dagen - 1250 http://tweakers.net/ext/f/7GyonswQKtZ6epKOBPPqIOwH/full.gif
  • 3 dagen - 650 http://tweakers.net/ext/f/7GyonswQKtZ6epKOBPPqIOwH/full.gif
  • 1 dag - 250 http://tweakers.net/ext/f/7GyonswQKtZ6epKOBPPqIOwH/full.gif



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Bekend was dat de Amerikaanse tank tree flink op de schop zou gaan maar inmiddels is bekend gemaakt dat alle huidige trees grote veranderingen zullen ondergaan. Het zal in kleine stappen gaan en het zal een proces zijn dat weken tot maanden zal duren. Het artikel van Wargaming: Full Tech Trees Revised and Improved.

Een overzicht van de volledige tank trees die zich op dit moment in het spel bevinden:
German Tanks Full
French Tanks Full
USA Tanks Full
USSR Tanks Full





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Battle hero achievements worden uitgedeeld aan, zoals de naam al doet vermoeden, de spelers die bepaalde doelen hebben gehaald en daarmee heroes van de battle waren. Per battle kan er van elke achievement maar één zijn die de achievement gehaald heeft, wel kun je meerdere achievements in één battle verkrijgen. Deze achievements leveren tevens meer credits op.

Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player.
Defender
Reduce the amount of enemy capture points on a friendly base by 70 or more.
Invader
Capture the maximum number of points from the enemy base, but not less than 80. The achievement is granted on successful base capture, including only the points that were part of the base capture.
Scout
Detect more enemy tanks and self-propelled guns than anyone else on your team (at least nine). The achievement is granted to the winning team only.
Sniper
Achieve at least 85% hits out of a minimum of ten shots fired with the potential damage of 1,000 HP and more. No team hits allowed, non-penetrating hits included.
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive.
Top Gun
Destroy more enemy vehicles than any other player on your team (at least 6).



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Epic achievements zijn speciale medals die je kunt verdienen door bepaalde doelen te halen. Deze zijn net wat lastiger dan Battle Hero achievements maar worden niet publiekelijk aan het eind van een potje in het resultatenscherm getoond.

Billotte's Medal
Awarded to players who destroy at least one enemy vehicle and survive in the battle to victory despite receiving at least five different critical hits (including loss of crew members) and 80% or more loss of hit points.
Burda's Medal
Awarded for the destruction of five or more enemy self-propelled guns with a tank or Tank Destroyer.
Fadin's Medal
Awarded for destroying the last enemy vehicle in the battle with the last shell remaining in the player's tank.
Halonen's Medal
Awarded for destroying three or more enemy vehicles with a Tank Destroyer. The targets must be at least two tiers higher than the player's vehicle.
Kolobanov's Medal
Awarded to a player who stands alone against five or more enemy tanks or Tank Destroyers and wins.
Orlik's Medal
Awarded for destroying three or more enemy tanks or Tank Destroyers. The targets must be at least two tiers higher than the player's vehicle.
Oskin's Medal
Awarded for destroying three or more enemy vehicles with a medium tank. The targets must be at least two tiers higher than the player's tank.
Boelter's Medal
Awarded for destroying 7 or more enemy tanks and self-propelled guns with a tank or Tank Destroyer in one battle. The targets must be at least tier four or higher.



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Medals zijn zoals de achievements in veel andere games. Je hebt 4 gradaties per medal waarbij het oplopend in moeilijkheid is om ze te behalen.

Abrams' Medal
• Class IV - 10 victories
• Class III - 100 victories
• Class II - 1,000 victories
• Class I - 10,000 victories
Carius' Medal
• Class IV - destroy 10 vehicles
• Class III - destroy 100 vehicles
• Class II - destroy 1,000 vehicles
• Class I - destroy 10,000 vehicles
Ekins' Medal
• Class IV - destroy 3 (tier 8, 9, 10) vehicles
• Class III - destroy 30 (tier 8, 9, 10) vehicles
• Class II - destroy 300 (tier 8, 9, 10) vehicles
• Class I - destroy 3,000 (tier 8, 9, 10) vehicles
Kay's Medal
• Class IV - battle hero 1 time
• Class III - battle hero 10 times
• Class II - battle hero 100 times
• Class I - battle hero 1,000 times
Knispel's Medal
• Class IV - damaged 10,000 HP
• Class III - damaged 100,000 HP
• Class II - damaged 1,000,000 HP
• Class I - damaged 10,000,000 HP
Lavrinenko's Medal
• Class IV - reducing 100 capture points of a friendly base
• Class III - reducing 1,000 capture points of a friendly base
• Class II - reducing 10,000 capture points of a friendly base
• Class I - reducing 100,000 capture points of a friendly base
Leclerc's Medal
• Class IV - 100 capture points
• Class III - 1,000 capture points
• Class II - 10,000 capture points
• Class I - 100,000 capture points
Popel's Medal
• Class IV - detect 20 vehicles
• Class III - detect 200 vehicles
• Class II - detect 2,000 vehicles
• Class I - detect 20,000 vehicles



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Special Achievements of Titles of Honor variëren een beetje in wat ze doen. De ene is net als een Medal en kun je maar één keer verkrijgen. Anderen werken met een combo's waarbij ook een record wordt bijgehouden.

Invincible
Survive 5 or more battles without taking any damage, not including battles fought using self-propelled guns (the icon displays the longest sequence).
Kamikaze
Destroy a higher-tier enemy vehicle by ramming it (the icon displays the number of tanks destroyed). This achievement is awarded whether the player survives the battle or not.
Master Gunner
Achieve at least five penetrating hits in a row against enemy vehicles. A miss, non-penetration or ricochet breaks the sequence (the icon displays the longest sequence).
Master Tanker
Destroy at least one of every type of enemy vehicles currently available in the game.
Mouse Trap
Destroy 10 or more Maus tanks (the icon displays the number of tanks destroyed).
Raider
Capture an enemy base without being detected during the entire battle (the icon displays the number of enemy vehicles that failed to detect the player).
Reaper
Destroy three or more enemy vehicles in a row with a single round each. The sequence will continue in the next battle even if the player's tank has been destroyed during the battle. A miss, non-penetration or non-destroying hit breaks the sequence (the icon displays the longest sequence).
Sharpshooter
Perform at least 10 hits in a row (the icon displays the longest sequence).
Survivor
Survive 20 or more battles in a row (not including battles fought using self-propelled guns).
Tank Hunter
Knock out 100 or more Jagdpanther, Jagdtiger, PzKpfw V Panther, Panther II, PzKpfw VI Tiger, PzKpfw IV, Tiger (P), PzKpfw VI Ausf. B Tiger II, Löwe, GW Panther, GW Tiger.



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De Qualification Badges zijn de nieuwste achievements, geintroduceerd met patch 7.2. Deze badges worden verkregen voor het behalen van een average experience op een tank die hoger ligt dan de andere spelers op dezelfde tank in een specifieke tijdsperiode. De experience wordt gerekend zonder premium account of dubbel of tripel event bonus. Wanneer je er één behaald hebt op een tank zal de badge blijven staan totdat je een hogere badge weet te scoren (tenzij je al een Ace badge hebt behaald).

http://wiki.worldoftanks.eu/images/0/01/Class_icons_1.pngClass III badge - If your amount of experience received in battle is above the average of the top 50% of players driving this tank within the last seven days, then you gain the Class III badge.
http://wiki.worldoftanks.eu/images/1/1f/Class_icons_2.pngClass II badge - If your amount of experience received in battle is above the average of the top 20% of players driving the same vehicle within 7 days, then you get the Class II badge.
http://wiki.worldoftanks.eu/images/a/a3/Class_icons_3.pngClass I badge - If your amount of experience received in battle is above the average of the top 5% of players driving the same vehicle within 7 days, you get the Class I badge.
http://wiki.worldoftanks.eu/images/d/df/Class_icons_4.pngMaster Driver badge - If you get into the top 1% of players (i.e. you established the best result of experience within 7 days), then you will achieve the Master Driver badge.





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Voor je tanks heb je aardig wat equipment tot je beschikking. Per tank kun je 3 verschillende stukken equipment kopen. Je moet dus voor jezelf afwegen wat nuttig is voor je tank of niet, equipment om bijv. je view range te verbeteren is zonde als je al bijna de max view range hebt (500m) want je kan niet voorbij de max. Er zijn 2 soorten equipment, equipment die je kan demounten en op een andere tank kan plaatsen en equipment die niet demountable zijn. Niet demountable equipment is te onderscheiden door het slotje in de afbeelding, wel kun je ze met ingang van patch v0.6.4 demounten voor 10 gold. Alle equipment kun je enkel met Credits kopen en de prijs is afhankelijk van het soort tank.

De-Mountable Equipment
TypeCostName
http://tweakers.net/ext/f/RNUt7BvqvEgOgPfUmUIzOlKA/full.png100,000 http://tweakers.net/ext/f/U9txxkHuhIeVkpAT7LAIHujU/full.gifCamouflage Net
-25% from being Detected when the tank hull is stationary for 3 seconds.
Highly recommended equipment for Tank Destroyers and SPG classes.

http://tweakers.net/ext/f/UWgeVPsEQgnZ8Yg3vuCgwXkH/full.png500,000 http://tweakers.net/ext/f/U9txxkHuhIeVkpAT7LAIHujU/full.gifToolbox
+25% Repair speed.
The Toolbox is a good investment since it can be used on other tanks and it usually saves a lot of time in repairing of modules. Most people buy the Toolbox for faster repair of their tank's tracks: very important as an immobile tank is easy prey for SPG and sniping tanks.

http://tweakers.net/ext/f/bHtw4ZDFQWVjIHSnVkWu60PT/full.png500,000 http://tweakers.net/ext/f/U9txxkHuhIeVkpAT7LAIHujU/full.gifBinocular Telescope
+25% View Range when tank hull is stationary for 3 seconds.
(Yes, View Range can go beyond 500m. See Battle Mechanics). Good equipment for the player who prefers sniping.


Permanent Equipment
TypeCostName
http://tweakers.net/ext/f/zQWbP5PKJg88CNlFVd6jX4wp/full.pngSmall - 50,000 http://tweakers.net/ext/f/U9txxkHuhIeVkpAT7LAIHujU/full.gif
Medium - 200,000 http://tweakers.net/ext/f/U9txxkHuhIeVkpAT7LAIHujU/full.gif
Large - 500,000 http://tweakers.net/ext/f/U9txxkHuhIeVkpAT7LAIHujU/full.gif
Spall Liner
+15% Armor protection from ramming and explosions.
This includes High Explosive (HE) rounds from tanks and SPGs. The Liner is a good investment for heavy tanks since other low-tier tanks and SPGs will usually shoot HE shells and attempt to strip away your health through repeated hits. With this equipment installed, your tank is a bit more likely to survive without losing too much health. However, it doesn't decrease damage from Armor Piercing (AP) shells.

http://tweakers.net/ext/f/NpLMhKhAf4uGhJ7XgSKItUNr/full.pngClass 1 - 200,000 http://tweakers.net/ext/f/U9txxkHuhIeVkpAT7LAIHujU/full.gif
Class 2 - 600,000 http://tweakers.net/ext/f/U9txxkHuhIeVkpAT7LAIHujU/full.gif
"Wet" Ammo Rack
+50% Ammo Rack durability.
Buy this if you feel that your tank is very prone to ammo rack damage and ammo rack blow-ups.

http://tweakers.net/ext/f/iHVQMvbCSSwjEnd5cP5n5Yt3/full.png500,000 http://tweakers.net/ext/f/U9txxkHuhIeVkpAT7LAIHujU/full.gifCyclone Filter
+50% Engine durability. Only for Soviet tanks.
Buy this if you feel your tank is very prone to engine damage. Also useful if you like to use a Removed Speed Governor.

http://tweakers.net/ext/f/7DfaHDIdVpzEB29Yy5kBOlLq/full.png500,000 http://tweakers.net/ext/f/U9txxkHuhIeVkpAT7LAIHujU/full.gifFill Tanks with C02
+50% Fuel Tank durability.
Buy this if you feel that hits to the fuel tank are causing you problems.

http://tweakers.net/ext/f/1Il3BEeSuPC3ZeK0wSgAXlZh/full.pngMedium T - 200,000 http://tweakers.net/ext/f/U9txxkHuhIeVkpAT7LAIHujU/full.gif
Medium A - 300,000 http://tweakers.net/ext/f/U9txxkHuhIeVkpAT7LAIHujU/full.gif
Large T - 500,000 http://tweakers.net/ext/f/U9txxkHuhIeVkpAT7LAIHujU/full.gif
Large A - 600,000 http://tweakers.net/ext/f/U9txxkHuhIeVkpAT7LAIHujU/full.gif
Rammer
-10% Loading Time.
The Rammer is a very popular piece of equipment for a good reason; it can make a real difference in combat. Highly recommended on every high tier tank and SPG.
A - Artillery | T - Tank

http://tweakers.net/ext/f/HG86g0oB2g0oZW4pPvpsSIB4/full.png500,000 http://tweakers.net/ext/f/U9txxkHuhIeVkpAT7LAIHujU/full.gifEnhanced Gun Laying Drive
-10% Aiming Speed when stationary.
This bonus is only applied when the player's tank has stopped moving. Good for heavy tanks and SPGs, since most of their guns have long aim times.

http://tweakers.net/ext/f/rNW9w16PX0OVsD0OZHHDZTAy/full.pngMK1 - 500,000 http://tweakers.net/ext/f/U9txxkHuhIeVkpAT7LAIHujU/full.gif
Mk2 - 600,000 http://tweakers.net/ext/f/U9txxkHuhIeVkpAT7LAIHujU/full.gif
Vertical Stabilizer
+20% Accuracy while moving or rotating the turret.
An excellent piece of equipment for medium tanks and players that prefer offensive play.

http://tweakers.net/ext/f/WIUZGNLCcqkLYBrB7USwn9le/full.png500,000 http://tweakers.net/ext/f/U9txxkHuhIeVkpAT7LAIHujU/full.gifCoated Optics
+10% View Range.
(Yes, View Range can go beyond 500m. See Battle Mechanics). The bonus is active at all times and is better suited for aggressive and scouting players.

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+10% Speed on soft ground and +5% Speed on average soil. Only for German tanks.
This equipment increases off-road performance, so it's good for scout tanks, as they rely on speed.

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Class 2 - 150,000 http://tweakers.net/ext/f/U9txxkHuhIeVkpAT7LAIHujU/full.gif
Class 3 - 600,000 http://tweakers.net/ext/f/U9txxkHuhIeVkpAT7LAIHujU/full.gif
Improved Ventilation
+5% to all Crew skills.
The bonus is still added even when all the crew have a 100% base skill, and multiplicative with the 10% bonus applied for having a Commander at 100% skill, resulting in a maximum of 116% skill for each crew member.

http://tweakers.net/ext/f/QS8QwcJ01FAGDg5ffRbyaJzC/full.png20,000-600,000 http://tweakers.net/ext/f/U9txxkHuhIeVkpAT7LAIHujU/full.gifEnhanced Suspension
+10% suspension Load Limit.
There are many types of enhanced suspension, but they all do the same thing: increase the vehicle's suspension load capacity. This is probably the least used piece of equipment since the suspension on each tank's tech tree is usually more than enough to handle the tank's weight and equipment. This equipment doesn't improve acceleration, traverse rates, or anything else, it just increases max weight capacity.




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Ook zijn er zogenaamde consumables. Hier kun je, net als equipment, 3 stuks per tank kopen maar in tegen stelling tot equipment verbruik je ze en zul je ze na verbruik weer moeten aanschaffen. Naast deze verschillen is er ook nog het onderscheid in items voor credits en items voor gold waarbij de gold consumables vaak net wat beter zijn.

TypeCostName
http://tweakers.net/ext/f/j4091hpaTMcXhSYwvSbG96DD/full.png3000 http://tweakers.net/ext/f/U9txxkHuhIeVkpAT7LAIHujU/full.gifSmall Repair Kit
Repairs one chosen damaged module through the end of the match. Repaired module can still be damaged again after the repair. Only one track of two can be repaired.

http://tweakers.net/ext/f/oav57jDRyQXlbEsXR9AZtCov/full.png3000 http://tweakers.net/ext/f/U9txxkHuhIeVkpAT7LAIHujU/full.gifManual Fire Extinguishers
This consumable extinguishes fire when activated by the respective button when the tank catches fire. It can be a lifesaver for high tier tanks, but a bit of a waste for low tier tanks as they lack health to withstand even a few seconds of fire.

http://tweakers.net/ext/f/NkmYbgtrRrmLp4KAN6x1EsLh/full.png3000 http://tweakers.net/ext/f/U9txxkHuhIeVkpAT7LAIHujU/full.gifSmall First Aid Kit
Heals an injured crew member until the end of battle. Healed crew member can still be re-injured or perish.

http://tweakers.net/ext/f/bMeNK6M4ETzvaRRY5r8oASAL/full.png5000 http://tweakers.net/ext/f/U9txxkHuhIeVkpAT7LAIHujU/full.gifRemoved Speed Governor
This consumable is never actually "consumed" (in other words, it is permanent): you simply turn it on/off to use it. It adds 10% to engine power (and therefore, vehicle acceleration), but the engine constantly sustains damage during its use. Even if the tank has full health at the end of the match, you will still have to pay for repairs since the removal of the speed governor decreases engine hitpoints. Repair costs vary between tiers and vehicles. Available only for Soviet vehicles.

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3000 http://tweakers.net/ext/f/U9txxkHuhIeVkpAT7LAIHujU/full.gif100-Octane Gasoline
Lend-Lease Oil
Increases engine power (and therefore, vehicle acceleration) and turret traverse speed by 5% for a single match.
100-Octane Gasoline is only available for German and American vehicles with gasoline engines.
Lend-Lease Oil is only available for Soviet vehicles.

http://tweakers.net/ext/f/D2nf268dGCtVBkRFAVCqNFlC/full.png50 http://tweakers.net/ext/f/7GyonswQKtZ6epKOBPPqIOwH/full.gifLarge Repair Kit
Repairs all currently damaged modules through the end of the match. Repaired modules can still be damaged again after the repair.

http://tweakers.net/ext/f/Q53N7ZcTMT0EZcQVwU6KZSCo/full.png50 http://tweakers.net/ext/f/7GyonswQKtZ6epKOBPPqIOwH/full.gifAutomatic Fire Extinguishers
Activates automatically 0.5 seconds after the tank catches fire and reduces the chance to catch fire by 10%.

http://tweakers.net/ext/f/Vqf1vSP8hDXTr7w250LXMOg4/full.png50 http://tweakers.net/ext/f/7GyonswQKtZ6epKOBPPqIOwH/full.gifLarge First Aid Kit
Heals all currently injured crew member through the end of the match. Healed crew members can still be re-injured or perish.

http://tweakers.net/ext/f/UFYWt9GKa9TDZ0ZHD9bz7OY6/full.png50 http://tweakers.net/ext/f/7GyonswQKtZ6epKOBPPqIOwH/full.gif105-Octane Gasoline
Increases engine power (and therefore, vehicle acceleration) and turret traverse speed by 10% for a single match.
Available only for German and American vehicles with gasoline engines. Note that there is no in-game difference between German and American oil.

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http://wiki.worldoftanks.eu/images/1/1e/HotCoffeeIcon.png
http://wiki.worldoftanks.eu/images/d/d4/Chines_porkIcon.png
50 http://tweakers.net/ext/f/7GyonswQKtZ6epKOBPPqIOwH/full.gifCase of Coca-Cola
Chocolate
Extra Combat Rations
Strong coffee
Improved Combat Rations
Increases all crew skills by 10% for one entire match. This bonus is added even to crews that have a 100% base skill.
Case of Coca-Cola is only available for American vehicles.
Chocolate is only available for German vehicles.
Extra Combat Rations is only available for Soviet vehicles.
Strong coffee is only available for French vehicles.
Improved Combat Rations are only available for Chinese vehicles.




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Abby
A large abbey and town fill the center of the map with three roads allowing passage from the north and south, and includes an elevated firing position in the abbey's courtyard at the highest point on the hill. West of the town is an elongated hill with several positions allowing fire down into the town. Further west and past the hill, a valley offers significant protection against artillery fire. East of the town lies a curved cliff road which affords shielding from most tank and artillery fire, but forces attackers to travel in a single path.
Arctic Region
A large ice-and-snow covered area stretches through this map. Steep hills, rock encampments, twists and turns, and plenty of places to stay and wait will have you on your toes as you battle through this icy deathtrap. Ridge, hills, and lots of rocky outcrops give you many places to hide and ambush your enemy as they come about. Turns and twists could have you stuck if your not on your toes, so watch out.
Cliff
Starting in the north and south, both teams are connected through a valley on the extreme west of the map. Large boulders offer cover south of the valley, and a small town provides cover to the north. The eastern portion of the map is elevated, with two large jutting hills providing cover from enemy fire. An overlooking position near the center of the map allows tanks to fire into the valley from above. Plentiful cover throughout the area allow for multiple attack routes, with careful coordination and flanking playing a significant role.
El Halluf
A large valley filled with rocks, vegetation, and a small village surrounding a dried out river bed separate the two teams. The large hills on either side of the valley offer many firing positions, and very little cover in the valley will protect a large tank completely against all positions. Regardless of approach, attackers will face a long climb into the enemy's camp, and effective use of the cover en route is essential. The northern approach offers plentiful protection to attack either hill, but the southern approach makes up for lack of protection with shorter distances and better concealment.
Ensk
A mixture of city outskirts and suburban areas with railroad tracks spanning and dividing this map. Plan your tactics to take advantage of defensive chokepoints and cover open areas with your vehicles. Artillery is great for deterring enemy breakthroughs, but remains almost defenseless when exposed to enemy vehicles attacking from cover.
Erlenberg
A large river splits this map in half, with three bridges acting as chokepoints between the halves. A small town surrounds the center bridge, while the north and south bridges have fewer buildings providing cover. A large castle overlooks the west half of the map on a large hilltop, offering cover and supporting fire positions. Hills overlook the city in the east, with sufficient vegetation to provide some concealment for tanks.
Fisherman's Bay
The map is a combination of open spaces and irregular terrain. Meandering narrow streets of the seaport on the flank can be surprisingly advantageous. Sloping hills covered with bushes offer excellent ambush opportunities.
Fjord
Huge mountains and narrow valleys offer great advantages in a battle. You can engage in a fire duel across the gulf or enter a close quarter battle at the nearest port town or flank and capture enemy base.
Himmelsdorf
Literally translated as "sky village" from German, this labyrinth of streets and squares are a large hindrance for artillery and tank destroyers, but ideal for speedy breakthrough and bypass by medium and light vehicles. With the castle dominating the area, access roads running by the hill and along the railway lines to help you out of the impasse.
Karelia
Swamps, rocks, and cliffs determine major avenues of approach on this map. This map, with sparse protection and no buildings, gives the combat advantage to artillery. Concentrate your attacks along the path of your main advance, while conducting delaying and defensive actions along the rest of your front lines.
Komarin
A unique map in that the teams do not start near the flags, Komarin offers multiple tactical options. The teams start in the north and south, divided by rivers offering three routes. The center route is a large, elevated, and wooded island connected by bridge to the south, and offers firing positions to nearly the entire map, but at the cost of being exposed if spotted. A small village on both the west and east side of the map offer attackers valuable cover en route to the flag, but leave any tank passing the village exposed to covered and concealed defenders once they leave the village.
Lakeville
An isolated mountain valley on one flank and city blocks on the other allow you to thrust close to the enemy. A large lake in the middle gives long-range weapons a clear field of fire.
Live Oaks
In the centre of the map there is a large bog lake. A railway bridge and a fording side on the one flank allow to defend the area using scarce forces, and to concentrate main forces on the other flank. The town to the North provides sufficient cover from artillery to the team that controls it.
Malinovka
Initial staging areas are separated by a wide open field, ideal for artillery and defensive operations. Make use of flanking maneuvers and natural defenses like woods, hills, and farmhouses, as these can be decisive. Another option is a well-coordinated high-speed combined arms attack across the field which could bring victory, but at the risk of a bloody loss.
Mines
A flat hilltop in the center of this map provides an excellent firing position, but the short drive from either starting position makes climbing the hill a dangerous endeavor. Nestled in the canyon northeast of the hill is the small village of Pagorki; offering a tempting route with plenty of cover, but one that is exposed if the enemy controls the hill. West of the hill, surrounded by shallow water, is a small island which offers good cover while providing a large fire zone. While the island is protected from the hill, it is, for the most part, vulnerable to flanking attacks or fire from multiple angles. The island cover is solid, but not particularly large.
Mountain Pass
The Mannerheim Line was a defensive fortification line on the Karelian Isthmus built by Finland against the Soviet Union. During the Winter War of 1939-1940 it became known as the Mannerheim Line, after Field Marshal Baron Carl Gustaf Emil Mannerheim. The line was constructed in two phases: 1920–1924 and 1932–1939.
Murovanka
A small town dominates the center of the map, with a large forest providing concealment in the east and high ground to the west. The forest provides effective concealment, but lacks cover from fire; whereas the town has plentiful cover, but lacks concealment.
Prokhorovka
Generally open, but hilly, terrain around a vital railroad, with groups of trees providing shelter for tank destroyers. On the offensive, watch your own flanks while striking against the enemy flanks. Artillery has free reign, although it is still vulnerable to raids by light vehicles.
Province
Hills on the periphery of the map are covered with numerous houses and winding streets advantageous for suprise attacks. An open area between the bases is favorable for daring strikes.
Redshire
A rolling area, dominated by a couple of hills. The village of Redshire gives places to hide from hill to its northeast. Artillery will play a powerful role on this map.
Ruinberg
Concentric city streets, along with dense forests and bushes in the overgrown park allow for hidden maneuvers and redeployment of your troops. Although artillery fire is of limited use in the city, the debris provides effective cover for your troops.
Sandriver
A mostly open map offering little concealment, but providing plentiful cover due to the large number of sand dunes. Three small villages provide temporary cover at best, but are easily destroyed, so they must be used cautiously. Each flag is well protected with a ridge offering defenders cover, concealment, and excellent firing positions. Plentiful cover allows an excellent arena for run and gun tactics while offering many routes for tanks to engage the enemy and make use of their mobility.
Siegfried Line
A wonderfull map combining the best of both worlds. The west side is open fields with little cover, excellent for quick flanks around the side for those looking for an early victory. To the east, the town offers concealment and cover for those brave enough to enter its confines.
Steppes
A seemingly endless open expanse of fields and hills, scattered through this farmland-esque map. Open fields, varying ditches, and small hills and rises litter this map, allowing for some prime spots to lay ambushes. Long, open fields are great for those who prefer long-distance combat, with little cover available to your target. Just remember; This works both ways.
Swamp
Flank routes offer great opportunities for surprise attacks and diversionary operations. A mire in the center is not only an obstacle, but also an important tactical location.
Westfield
A wonderfully lush area, Westfield features forests, fields, farmland, and multiple villages throughout the map. Included is a large war-damaged bridge crossing the eastern valley. Plentiful ridges give ambush positions along nearly every route, and large fields can leave a tank vulnerable when moving between positions.





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Trailers
[YouTube: http://www.youtube.com/watch?v=sr0rMAjX5g0&hd=1]

[YouTube: http://youtu.be/4aKEop8R1GM?hd=1]


[YouTube: http://youtu.be/DtIjQfuGUk0?hd=1]
[YouTube: http://youtu.be/yF-VAhPR8J4?hd=1]
[YouTube: http://youtu.be/qy1jMUv_N4w?hd=1]
[YouTube: http://youtu.be/EAcdR756ljw?hd=1]


Tutorials
[YouTube: http://www.youtube.com/watch?v=jSt6wkueXWw&hd=1]
[YouTube: http://www.youtube.com/watch?v=YbyURS54mF4&hd=1]
[YouTube: http://www.youtube.com/watch?v=oLl1vyDuKQk&hd=1]
[YouTube: http://www.youtube.com/watch?v=VIVFALdUK9E&hd=1]
[YouTube: http://youtu.be/ysIBYROU1-g?hd=1]




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Welke tree wordt jouw main tree?
#1 - German medium/light#2 - German heavy
#3 - German tank destroyers#4 - German artillery
#5 - USA medium/light#6 - USA heavy
#7 - USA artillery
#8 - USSR medium/light#9 - USSR heavy
#10 - USSR tank destroyers#11 - USSR artillery


Ook een poll maken? Klik hier


Gebruik je premium?
#1 - Ja#2 - Nee


Ook een poll maken? Klik hier


Wat is de beste light scout?
#1 - Pz38NA#2 - PzKpfw II Luchs
#3 - PzKpfw III Ausf. A#4 - VK 1602 Leopard
#5 - BT-7#6 - A-20
#7 - M3 Stuart#8 - M5 Stuart


Ook een poll maken? Klik hier


Heb je ooit gold gebruikt en/of gebruik je het nog steeds?
#1 - Ja#2 - Nee


Ook een poll maken? Klik hier


Wat is jou mening over artillery?
#1 - Artillery zou gelimiteerd moeten worden
#2 - Geen problemen met arty of de balans
#3 - Niet tevreden over de huidige opzet ervan
#4 - Artillery is gewoon OP


Ook een poll maken? Klik hier


Heb jij al een franse tank?
#1 - Ja, ik ga voor de heavies.#2 - Ja, ik ga voor de mediums.
#3 - Nee, wil ik ook niet.#4 - Nee, nog niet.






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Vorige patch - v.0.7.1:
Full release patchnotes:
  • Added a preliminary French Tech Tree (18 vehicles): Renault FT, D1, D2, B1, BDR G1B, Arl 44, AMX M4 (1945), AMX 50 100, AMX 50 120, AMX 50 68t, Hotchkiss H35, AMX 38, AMX 40, AMX 12t, AMX 13 75, AMX 13 90, Lorraine 40t, Bat Chatillon 25t;
  • Automatic and semiautomatic guns transferred into a new system of auto-loading multi-round mechanisms;
  • Maximum battle level for Type 59 increased by 1;
  • Type 59 battle profitability increased by 5%;
  • Maximum battle level for Tier 4 and Tier 5 SPGs decreased by 1;
  • Fixed tank armour: IS-3 (top turret front), IS-4 (hull side and 122mm BL-9 gun mantlet), T95 (hull side armour increased);
  • Fixed or reworked tank damage models: StuG III, Pz II Luchs, Pz B2 740 (f), BT-SV, T95, M5 Stuart, M4 Sherman, Maus (inconsistent front hull penetration by HE rounds);
  • TD ISU-152 moved to a new armour system with 16 groups and sided armour;
  • Churchill moved to a new armour system with 16 groups and sided armour;
  • Fixed tank camo: VK4502A, KV-220, Pz II, M26 Pershing, M3 Lee;
  • Fixed bugs in tank models: T1 Cunningham, T34, Maus, Pz III, T-46, Churchill, KV-1S, Object 212, Pz VI Tiger, T32, Grille, Pz II Luchs, VK3001P, Lowe;
  • Fixed incorrect gunshot effects: JagdPz IV 7,5 cm StuK 42 L/70 gun, PzVI Tiger 8,8 cm KwK 43 L/71 gun, PzIV Ausf G 7,5 cm KwK 42 L/70 gun;
  • Fixed the same gun models 7.5cm L/70 and 8.8cm L/56 for JagdPanther;
  • Fixed bugs in burning effects of destroyed tanks;
  • Fixed some errors on maps: Fjords, Marsh, Steppe, Malinovka;
  • Fixed "Fjords" mini map;
  • Fixed client-to-server asynchronization upon tank destruction by ramming;
  • Fixed ammunition resupply as a default setting;
  • Fixed impossible-to-close windows of private chat channels;
  • Added name of tank model (short) after the player's name in parentheses in battle screen for all communications (chat, information about damage and destruction, etc.);
  • Fixed cluster indicator in login queuing notification (now visible);
  • Fixed bugs in the mechanism for automatic cluster selection on login;
  • Reduced ‘end of session’ interval when switching from cluster to cluster;
  • Fixed some bugs with battle replays;
  • Fixed a client crash after a long loading of battle replays;
  • Contact list removed from player’s battle log;
  • Added an interface switch off for battle replays ("v" key);
  • Fixed the red "Texture not found" square instead of a clan logo when changing settings;
  • Added an alternate colour scheme for a reload progress-bar and a gun marker;
  • Fixed bug with not displayed new invitations for an open invite channel;
  • Fixed blinking of an invite channel in the absence of active invitations;
  • Fixed a Commander modifier disappearance while hovering a cursor over a crew member;
  • Fixed bug of loading pre-battle room for ready but un-distributed company players;
  • Fixed a system message while adding /purchasing an already existing player's tank;
  • Fixed garage freezing at the game entry with a pressed "Enter" key on the login screen;
  • Fixed reload indicator ‘freeze’;
  • Fixed a tank tier indicator displacement in team lists;
  • Fixed voice chat malfunction;
  • Fixed voice chat animation for terminated chat connections;
  • Restored ‘tank in company battle’ indicator for company battles;
  • Fixed a bug with inability to press "Ready" once a tank company is in battle;
  • Fixed a rare bug in random switching to “Not ready” in company interface;
  • Fixed incorrect message when mounting an ‘already in depot’ consumable;
  • Fixed a rare bug with inability to close a pop-up modal message when changing graphics settings;
  • Fixed a display of 'Attention to sector' message in chat from an ‘ignore’ player;
  • Reworked battle menu popping up on pressing "Esc" key;
  • Added a “background” image for a number of remaining rounds;
  • Fixed incorrect display of available resolutions when switching from a full screen to window mode;
  • Fixed a sharp change in transparency of trees when moving in sniper mode;
  • Fixed short hand names for E-series tanks;
  • Fixed non-functional interface when switching between tanks in service window;
  • Fixed client crash when selling modules from depot;
  • Added a message notifying that a gold camo will be destroyed if changed.
  • [b]Changed in-game characteristics:[/] [u]German Tanks:[/u] Ferdinand: the 8.8cm PaK 43 L/71 gun reload time increased from 4.8 to 5.3 sec. Jagdpanther: the 8.8cm PaK 43 L/71 gun reload time increased from 4.8 to 5.3 sec. Leichttraktor: suspension traverse speed increased by 2 deg/sec; dispersion from movement and suspension traversing decreased by 5%; I turret traverse speed increased by 10 deg/sec; II turret traverse speed increased by 5 deg/sec; I turret view range increased to 300 m; II turret view range increased to 350 m; PzKpfw 35 (t): I turret view range increased to 330 m; II turret view range increased to 370 m; ammo rack sizes changed for 3.cm KwK 34t L/40 and 3.7cm KwK 38t L/47 guns; PzKpfw 38 (t): ammo rack sizes changed for the 3.7cm KwK 38t L/47 gun; aim time for the II turret 4.7cm PaK 38t L/43 gun set at 1.5 sec; PzKpfw III: I turret view range increased to 380 m. [u]Guns:[/] 2.0cm KwK 30: added a multi-round reload system with 10 shells per clip and rate of fire 280 rounds/min; changed parameters for tanks: PzKpfw 35 (t), PzKpfw II; penetration with standard AP shells increased to 46 mm. 2.0cm Breda: added a multi-round reload system with 12 shells per clip and rate of fire 240 rounds/min; changed basic characteristics: reload time, aim time, gun dispersion; changed parameters for Leichttraktor; penetration with standard AP shells increased to 30 mm. 2.0cm Flak 38 L/112: added a multi-round reload system with 10 shells per clip and rate of fire 450 rounds/min; re-adjusted the vehicle gun parameters: PzKpfw 35 (t), PzKpfw 38 nA, PzKpfw II, PzKpfw 38 (t), PzKpfw III, PzKpfw III Ausf. A, PzKpfw II Luchs, VK 1602 Leopard. 2.0cm KwK 38 L/55: added a multi-round reload system with 10 shells per clip and rate of fire 450 rounds/min; re-adjusted the vehicle gun parameters: Leichttraktor, PzKpfw II, PzKpfw III Ausf. A, PzKpfw II Luchs; penetration with a standard AP shell increased to 46 mm. 3.7cm KwK 34t L/40: penetration with a standard AP shell increased up to 40 mm; penetration with an APCR shell increased to 69 mm. 3.7cm KwK 38t L/47 and 3.7cm PaK 38t L/47: penetration with a standard AP shell increased to 41 mm; penetration with an APCR shell increased to 74 mm. 3.7cm KwK L/46: penetration with a standard AP shell increased to 40 mm; penetration with an APCR shell increased to 74 mm. 4.7cm PaK 38t L/43: penetration with a standard AP shell increased to 62 mm; penetration with an APCR shell increased to 115 mm. [u]Shells:[/] shell damage of 3.7cm Pzgr36 increased to 36; shell damage of 3.7cm Pzgr40 decreased to 36; shell damage of 4.7cm Pzgr39t increased to 60; shell damage of 4.7cm Pzgr40t increased to 60; shell damage of 4.7cm Sprg18t increased to 75. [u]Soviet vehicles:[/] BT-2: II turret view range increased to 320 meters; changed reload and aim time: 37mm Hotchkiss and 37mm B-3 guns. MS-1: traverse speed of both suspensions reduced by 5 deg/sec; changed reload time, aim time, ammo rack size: 37mm Hotchkiss and 37mm B-3 guns. T-26M: I suspension traverse speed reduced to 52 deg/sec; I turret view range increased to 320 meters; II turret view range increased to 350 meters. [u]Guns:[/] 20mm TNSh: added a multi-round reload system with 20 shells per clip and rate of fire 600 rounds/min; changed gun parameters: MS-1, BT-2; penetration with a standard AP shell increased to 28 mm. 23mm VYa: added a multi-round reload system with 9 shells per clip with with rate of fire 300 rounds/min; changed gun parameters: T-26M, MS-1, BT-7, BT-2; penetration with a standard AP shell reduced to 30 mm. 37mm Sh-37: added a multi-round reload system with 5 shells per clip and rate of fire 170 rounds/min; changed gun parameters: ?-46, ?-50, ?-52, ?-20. 37mm B-3: penetration with an APCR shell increased to 40 mm. 37mm Hotchkiss: penetration with an APCR shell increased to 34 mm. 45mm 20K: penetration with an APCR shell increased to 88 mm. 45mm (1932): penetration with a standard AP shell increased to 51 mm; penetration with an APCR shell increased to 88 mm. [u]American vehicles:[/] M2 Light Tank: I turret view range reduced to 300 meters. M5 Stuart: I turret view range increased to 380 meters. [u]Guns:[/] 12.7mm MG HB M2: added a multi-round reload system with 40 shells per clip and rate of fire 450 rounds/min; changed gun parameters: M2 Light Tank. 20mm Hispano Suiza Birgikt gun: added a multi-round reload system with 15 shells per clip and rate of fire 600 rounds/min; changed gun parameters: T1 Cunningham, T2 Light Tank, T2 Medium Tank, M5 Stuart, M3 Stuart, M2 Light Tank. 37mm Gun M1916: changed basic gun parameters: reload time, aim time, dispersion; penetration with a standard AP shell reduced to 28 mm; Penetration with an APCR shell reduced to 45 mm. 37mm semiautomatic gun M1924: added a multi-round reload system with 5 shells per clip and rate of fire 120 rounds/min; changed gun parameters: T2 Medium Tank, T1 Cunningham; penetration with a standard AP shell reduced to 33 mm. 37mm Browning semiautomatic gun: added a multi-round reload system with 5 shells per clip and rate of fire 120 rounds/min; changed gun parameters: T2 Medium Tank, T1 Cunningham; penetration with a standard AP shell reduced to 39 mm. 37mm M-6 L/53 M2: dispersion reduced to 0.36. 37mm M-5: changed reload and aim time: M3 Stuart, T2 Medium Tank. [right][jump=top][color=white]Return to top[/][/][/] [h2][anchor=now]Huidige patch - v0.7.2:[/][/] Preliminary list of changes of v7.2 changes as compared with v7.1: [u][b]Content[/b][/u] [list=X]
  • Added 22 crew skills and perks (their details can be found in Personal File of a crew member). You can read more about them here.
  • Added a new line of American TD with turning turrets: M8A1, T49, M18, T25-2, T28 prototype.
  • American tank ?34 becomes a premium tank and is removed from the American tech tree. M103 replaces T34 as a tier 9 American heavy tank.
  • American tank ?30 is moved to tier 9 American TD line of tanks with turning turrets. T110E5 replaces T30 as a tier 10 American heavy tank.
  • Added two new maps Province (Italia style map) and Live Oaks (first American map).
  • Added new camouflage patterns for tanks of all nations.
  • Added two French premium vehicles for testing: tier 2 SPG 10.5?m leFH18 B2 and tier 3 TD FCM 36 Pak 40. Once the update is released, the vehicles will be available on the main server only to players, partaking in the supertest.
  • Added displaying clan logos on tanks. Clan commander can set a logo to be shown on the clan tanks.
  • Added display of top experience earned on a tank (so-called “qualification badges”).
  • Added in-garage tutorials for newcomers (available only for new accounts, i.e. for players who enter the game for the first time).
  • Added name ‘Ilya’ for Soviet crews.
  • [/list] [u]Tank Models[/u] [list=X]
  • Fixed or reworked visual models of IS, IS-7, T34, Panther II, ?-20, ?-127, IS-3, ISU-152, AMX 40, B1, M3 Stuart, VK 1602, AMX 13 90, JagdTiger, JagdPanther.
  • Following tanks resized according to historical dimensions: IS-3, IS-4, IS-7, ISU-152, Object 704, S-51.
  • Fixed or reworked destruction models of the following tanks:
    Soviet: IS, IS-3, IS-4, IS-7, Object 704, ?-50-2, SU-5, ?-26, SU-100, KV-1S, SU-85, ?-32, BT-2.
    German: VK 3601H, Hetzer, Pz V Panther, Grille, Marder II, PanzerJager I, Tiger P, Pz IV, Pz 38NA, Pz V/IV, StuG III, Pz II Luchs, VK3001H, VK 4502A, Pz VI Tiger, Pz 38H735(f).
    American: M3 Stuart, M3 Lee, T20, M4A2E4.
    French: B1.
  • [/list] [u][b]Game mechanics[/b][/u] [list=X]
  • Reworked algorithm of balancing tanks in teams in random battles. Implemented break of long series (more than 3 battles) of getting into battles with maximal tier for a tank.
  • Profitability, cost in credits, cost of upgrading, cost of repair, cost of modules and cost of modules upgrading are revised for most tanks.
  • Spaced armor reduced shell damage according to their thickness and position (in 7.1 they just moved the shell explosion point farther and did not reduce damage).
  • Armor absorption (blocking) of shell damage reduced by 20%.
  • All crew skills, trained prior to 7.2, and all experience spent on the training is given to crew members as “free”. You can use free experience to learn both old and new skills.
  • Added opportunity of “skill reset” available for gold (100% experience saved), credits (90% experience saved) and for free (80% experience saved).
  • Parameters of all vehicles are renormed (reduced) to fit 100% crew, without notice of attributes accelerating crew skills (Commander skills, consumables, and etc.). Actual in-game parameters of tanks remain the same.
  • Changed format of replay recording. Replays from version 7.1 update won’t be reproduced in version 7.2.
  • Rebalanced parameters of French vehicles, introduced with 7.1.
  • Front armor of the top turret for the ?-50-2 reduced from 60 to 45 mm.
  • Operating range of FuG37 radio changed to 290 m (was 360 m).
  • Equipment module of KV-220 “Heavy gun ramming device” is changed to “Medium gun ramming device”.
  • Implemented mechanism of configuring the gun elevation angle for the front and back (deployed) turret position.
  • Changed elevation angles for the following guns of French tanks:
    • AMX 12t: from 4 to 12 angle degrees upgrade.
    • AMX 13 75: from 6 to 9 angle degrees upgrade and from 8 to 6 angle degrees down-grade.
    • AMX 13 90: from 8 to 9 angle degrees upgrade and from 9 to 6 angle degrees down-grade.
    • Bat Chatillon 25t: from 9 to 6 angle degrees down-grade.
    • B1: from 18 to 10 angle degrees down-grade.
    • AMX 50 120: from 7 to 6 angle degrees down-grade.
    • AMX 50B: from 8 to 6 angle degrees down-grade.
  • One module repair or a crew member curing is now available in one-click procedure, with no need to select a module or a crew member.
  • Distance to a gun marker is always displayed in a howitzer’s reticle.
  • Changed the flag color on bases. Now the flag color will be always green for allied base and red for the enemy base;
  • Added cooldown for sending the fast messages with buttons ‘F4’ (‘Follow me!’) and ‘F7’ (Help!), if they were used frequently;
  • Added the display of information about enemy Team Kill for ‘Fog of War’ feature in Clan Wars;
  • “Non-Demountable” equipment is renamed to “Complex”.
  • [/list] [u][b]Graphics[/b][/u] [list=X]
  • Reworked some effect of hitting the ground with a shell.
  • Improved effects of fire on the vehicles.
  • Improved ‘wave’ effects while vehicle moves in water.
  • Reworked special effects for shells hitting snow and sand.
  • Added different levels of graphics, based on the distance, for some special effects.
  • Added birds for some old maps.
  • [/list] [u][b]Interface[/b][/u] [list=X]
  • Added platoon markers and clan tags to “wide” team view mode.
  • In-battle team list background is made more transparent.
  • Team list width in “wide” view mode matches the longest nickname on the list (team list width used to remain maximal).
  • Added animation to changing from “wide” to “narrow” team lists appearing at a battle start.
  • Added new display of teams in battle list: [Frags scored] [Vehicle name] [Tank icon].
  • When you press “TAB”, a “wide” team view mode is displayed instead of a team list table.
  • Button “Research”, available for an elite tank, renamed to “Transfer”. In the displayed window you can convert current tank’s earned experience to free experience.
  • Changed premium account purchase window design.
  • Reworked the design of “tank band” in garage. Changed filter buttons of tanks display in the “band”.
  • Added extended pop-up hints for tanks in the “band”.
  • Added an option of moving all the crew in the tank to the barracks in the context menu.
  • Added language icon to the login window.
  • Added extended tank marker adjustment in main and extended modes (at pressing “Alt” key).
  • Added extended adjustment of reticle in sniper mode.
  • Added indicator of shells remaining in rotating drum (cassette/cartridge) to reticle.
  • Produced small changes to the reticle adjustment.
  • Buttons of equipment “mount/demount” are moved to the equipment item slots.
  • Attached text and voice messages for enemy detection, enemy damage at “detection, and enemy destruction at “detection”.
  • Removed the display of unnecessary messages and tank markers in the mode with turned-off userinterface (key ‘V’ per default) .
  • Added ‘Help’ button in the battle menu, which will show the help page with controls after pressing.
  • Fixed some points of in-battle help page (button ‘F1’ per default).
  • Renamed ‘Statistics’ garage menu tab to ‘Achievements’.
  • Reworked the minimap frame.
  • Increased the place for text messages over Minimap to avoid the display of them with players nicknames in 3 and more lines.
  • Changed the format of message about battle results during Specials (for example, after receiving the x5 XP).
  • [/list] [u][b]Fixes[/b][/u] [list=X]
  • Fixed incorrect display of ISU-152 armor parameters in interface.
  • Fixed discrepancy of sound for 75mm SA32 gun of AMX 40.
  • Fixed shooting effects of guns of several tanks.
  • Fixed partial tank non-penetration at gun hit after spaced armor penetration (gun mask or gun armor).
  • Fixed “detection” of a tank in a destroyed tank’s after-battle statistics window.
  • Reworked colours and geometry of several German camouflages for a better conformity to actual historical camouflages.
  • Fixed ‘twitching’ during the battle replay.
  • Fixed mistiming of the reticle , when the replay is on ‘Paused’.
  • Fixed the message, when removing equipment for gold.
  • Fixed the work of ‘Postmortem mode’ post-effect on Low Quality setting of graphics.
  • Fixed the activation of Camouflage net and Binocular Telescope icons before and after the battle.
  • Fixed collisions of tanks with buildings and some other objects.
  • Fixed the error of the standard ammunition load during the purchase and with the tick enabled in the checkbox for the vehicles with the auto-loader device.
  • Fixed the display of the message for recruiting new crew members.
  • Fixed the not matching of the sum of battles played on all vehicles and the common result in the ‘Battle’ tabs, if player participated in non-finished battles (for example, battles, which were interrupted by the unscheduled server maintenance).
  • Fixed small interface errors in the camouflages window.
  • Fixed the error of the text display ‘Last battle’ with the year 1970 in the player profile, if he has no battles played.
  • Fixed the description of ‘Sharpshooter’, ‘Master Gunner’, ‘Confederate’, ‘Reaper’, ‘Invader’, ‘Kamikaze’, ‘Survivor’, ‘Invincible’ achievements.
  • Fixed the description of Billotte’s Medal and Burda’s Medal.
  • Fixed errors in text message for some actions with equipment.
  • Tuned the volume for the destruction sound of some objects.
  • Removed the de-tracking sound reproduction while switching on the de-tracked vehicle in ‘Postmortem Mode’.
  • Fixed rare issue with incorrect display ( moved horizontally and vertically) of vehicle on long distance.
  • Fixed some errors in dynamic shadows algorithm.
  • [/list] [right][jump=top][color=white]Return to top[/][/][/] [h2][anchor=new]Volgende patch - v.0.7.3:[/][/] [b]Preliminary Patchnotes:[/] [list=X]
  • Added two new maps Dragon's Ridge (first Asian map) and South Coast (a Crimea resort place).
  • KV-3 moved from tier 6 to tier 7 as a Soviet heavy tank, and rebalanced.
  • T-150 substitutes KV-3 as a Soviet heavy tank tier 6.
  • KV-4 added as a Soviet tier 8 heavy tank.
  • ST-I added as a Soviet tier 9 heavy tank.
  • IS-4 moved from tier 9 to tier 10 in Soviet tech tree and rebalanced.
  • KV divided into KV-1 and KV-2. KV-2 becomes a Soviet tier 6 heavy tank.
  • Added previously tested French premium vehicles: TD FCM 36 Pak 40 and SPG 10.5 cm leFH18 B2.
  • Added vehicles, available for supertesters only: Soviet heavy tank IS-6 (tier 8 ) and German TD JagdTiger 8.8cm KwK 43 L/71 (tier 8 ).
  • Fixed and reworked damaged models of M18 Hellcat, T32, T30, Ferdinand.
  • Fixed and reworked visual models of T25/2, PzKpfw VI Tiger, KV-3, T32, T30, T-46, KV-5.
  • Removed some special modules for top tanks from store.
  • Fixed a rare bug with base capture proceeding even though a shell falls between the two tanks capturing the base.
  • Fixed a rare bug with incorrect experience distribute among crew members during active "Accelerate crew training" option.
  • Fixed the bug when a skill pop-up hint disappeared, if the skill is 0% trained.
  • Fixed the "black terrain" graphics display for back issue Radeon video cards.
  • Fixed minor interface errors in the tank company window.
  • Extended text descriptions of perks and skills.
  • Fixed the incorrect cost of radio station FuG 37.
  • Fixed names of several American HE shells.
  • Added clan logos display on tanks.
  • Fixed the issue with non-destruction of antitank hedgehogs (Komarin map) when hit with HE shells in some cases.
  • Fixed non-receipt of Fadin's Medal for tanks with autoloader mechanism.
  • Added view of ammunition rack explosion to vehicle overtarget markers.
  • Fixed several bugs with crew training.
  • Fixed the undersized research cost of T49 from M8A1.
  • Fixed the cost of suspension in TD T82.
  • Fixed mouse inversion operation in SPG view mode.
  • Combat levels for tier 5 heavy tanks reduced by 1.
  • Fixed disappearance of indicator showing distance to a vehicle in reticle.
  • Fixed the rare bug with client failure at screenshot saving.
  • Fixed the display of M103 front armour in the game interface.
  • [right][jump=top][color=white]Return to top[/][/][/] [/] [td width=15][/]


http://tweakers.net/ext/f/xAuIdxB2G28CbIiWIlyG5vMD/full.png
Hier vind je een compilatie van de meest gevraagde en/of gebruikte mods voor World of Tanks:


http://tweakers.net/ext/f/L22CubFjhZHqCbtp8BCVa8Vn/full.png
Uiteraard is er ook een heuse World of Tanks GoT clan bestaande uit 2 clans:
World of Tanks clan - Gathering of Tweakers | Actievere leden
World of Tanks clan - Gathering of Tweakers 2 | Casual/Leveling/Fun

Wil je hierin komen en voldoe jij aan de eisen stuur dan een invite via een van de bovenstaande links en geef daarbij aan wat je tweakers nick is. Meld je eveneens aan op het clanforum (zie hieronder).

Om de clans wel met elkaar te kunnen chatten is er het ingame Gathering of Tanks channel opgezet. Deze zal je elke keer joinen zolang je de channel niet wegklikt (al kan het nu spontaan verdwijnen door een bug waar de devs vanaf weten).

Tevens om het topic niet te vervuilen met allemaal clan chat is er een extern forum opgezet. Zit je in een GoT clan dan kun je je aanmelden. Probeer wel eenzelfde nick te nemen als ingame of op tweakers zodat we weten wie we toelaten en niet. Het forum is er tevens om je op de hoogte te houden van de clanbattles dus belangrijk voor degene die mee (willen) doen met clan wars! Het forum vind je hier: Gatheringoftanks.nl - [GoT] Forum.

Daarnaast maakt GoT gebruik van TS3 om met elkaar te kunnen communiceren, overleggen en ouwehoeren. Iedereen is welkom maar we verwachten wel dat men zich gedraagt. Details zijn te vinden op het clanforum en enkel voor leden van de Gathering of Tanks clan.




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redwingGreenwing
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Rik027SgtRikNL
rimpeldinkyRimpeldinky
Rody[url=ttp://uc.worldoftanks.eu/uc/accounts/500810187-Tippy/ ]Tippy[/]
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soliqueSolique
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TimS81TimS81
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wontcachmewontcachme
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ZenTexXenTexx
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ZimoHZimoH




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Deze topicstart is gemaakt door Annihilism en psychoclown en is nog onderhevig aan veranderingen. Mocht je suggesties hebben of fouten vinden laat het weten via DM psychoclown!

Wil je in de playertable stuur psychoclown dan een DM met je WoT profiellink!
  • Annihilism bedankt voor het openen en opzet van het allereerste deel.
  • Zimmer bedankt voor het schrijven van de opzet van het crew stuk.



[Voor 9% gewijzigd door psychoclown op 25-05-2012 18:04]

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