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  • psychoclown
  • Registratie: juli 2006
  • Laatst online: 25-01 22:04
Vorige delen: Deel 1 Deel 2 Deel 3 Deel 4
Storyline Clear Sky

The story of S.T.A.L.K.E.R.: Clear Sky brings the players one year prior to the events of the original S.T.A.L.K.E.R. game in 2011.

A group of stalkers has for the first time reached the very heart of the Zone – Chernobyl Nuclear Power Plant, and brings about a cataclysm on the brink of a catastrophe. An immense blowout of anomalous energy changes the Zone. There are no more reliable and relatively safe roads. The entire levels vanish in the outbursts of anomalies. Stalkers and even expeditions die or end up sealed on the lost territories. New areas, which remained unknown since the time of the Zone emergence, appear on the Zone map. The Zone continues to shake with blowouts. The Zone is unstable. The anomalous activity is at its maximum.

Changes of the Zone map known to stalkers shake the fragile balance of forces in the Zone. Among the groupings, there flare up hostilities for the new territories, artifact fields and spheres of influence. There are no more old enemies or friends – now everyone is for himself. The Factions War has started between the groupings.

The protagonist is a mercenary who appeared at the edge of the opposition between stalker factions, Strelok and even the Zone itself. The main character will have to play the key role in the events, which led to creation of the Zone up to the point from which the original S.T.A.L.K.E.R. game begins.

What’s waiting for stalkers in the opened depths of the Zone? Which new challenges bear in the new territories? Why blowouts continue shaking the Zone? Why did the Zone change? How to remove its instability? Which faction will take the upper hand in the clan opposition? Why did Strelok end up in the death truck? What happened to Strelok prior to that? Was there any other choice to make? These and many other questions will get answered in the official prequel S.T.A.L.K.E.R.: Clear Sky.

De S.T.A.L.K.E.R. Wereld
As a player you are free to explore the entire world of the Zone. No physical restrictions. No time limits. You will become a Stalker - a cross between a mercenary and treasure seeker, who is also seen as a plunderer, a scavenger, a loner and, as food. Your task is to locate and retrieve artifacts from anywhere within the Zone.
It's a bit like picking red hot embers out of an infernal oven. And that's the easy part.

Once you've found a few artifacts, you have to find a dealer who you can trade with.

1) They're not on the High Street.
2) They don't belong to any bona fide business association.
3) They'd just as soon cut your throat as cut a deal.

Assuming you can negotiate with them, you'll walk away with some cash.
Now you can buy weapons, ammo, protective suits and other essential stuff which will enable you to complete more onerous tasks in more inaccessible areas.

Though you work mostly alone, you can, through your behaviour, gain mutual benefits from other Stalkers. You can meet and exchange information or trade goods. But, behave like a badass and retribution will be swift.

All your actions have consequences and will impact on the world around you. Not only that, this world exists whether you are there or not. Time passes, the weather is notoriously changeable, anomalies assault the landscape, players and characters interact and feed off each other.
Things are never as you left them, or, how they seem.

The longer you survive, the more you learn about the ways of the Zone. You develop your skills and improve your reputation, you also find out how not to die of starvation. With luck and intelligence you may gain the respect of other Stalkers.

However, that still leaves the military, the mutants and the unfathomable upheavals of the blowouts to contend with.

Good luck. Or do we mean Goodbye?
The Zone

After Chernobyl was evacuated, the area around it was silent - untouched by man and reclaimed by nature. Trees grew up amongst the concrete edifices of Pripyat and wildlife found new homes in the devastation.

With no reason to enter the area, mankind left it alone - a nagging prick to the conscience that refused to go away.

However stories originated. Reports of strange creatures, twisted by the consequences of the accident became commonplace. Some even spoke of abandoned treasures within what came to be called "The Zone".

In 2006 disaster seemed to strike again. A bright light originated from the old reactor plant and people speculated that a second explosion had occurred. Military patrols increased as the authorities seemed more determined than ever to keep people out. However human nature prevailed. Curiosity and greed led to the phenomenon of the "Stalker" - part explorer, part mercenary, part treasure hunter. These brave and foolish individuals started entering the Zone to see what could be salvaged. What they found was beyond imagination.

Stalkers bought out wonders and horrors. Strange irradiated objects called "artefacts" fetched huge sums on a thriving black market - somebody somewhere obviously thought that these artefacts have some value. However the risks involved in retrieving these were huge - mutant creatures roamed the landscape, ready to feed on anything they encountered. And horrific pockets of energy known as "Anomalies" claimed the lives of many unwary Stalkers.

It is now 2012. The Zone is full of wonder and death. Stalkers, mutants and the military roam the deadly landscape of the Zone. It is into this world that you will take the first faltering steps toward becoming a Stalker.

Volledige map van The Zone
S.T.A.L.K.E.R.: Clear Sky

Year 2011. Five years passed since the Second Disaster, which eclipsed the events of April 1986. The Zone is shaken by frequent and powerful blowouts, which move anomaly fields, opening new routes to previously inaccessible locations. Stalker factions fight for the new territories and key points. A lot of stalkers die, but newbies keep on arriving.

The action takes place one year prior to the events of S.T.A.L.K.E.R.: Shadow of Chernobyl, one year before Strelok's most successful trip to the center of the Zone – the third one. We will learn about Strelok and his squad from another character's vantage point.

The Zone is waiting for you ahead, new locations and unknown threats, spatial holes and monsters hiding in the fog, pitch-black nights and saving rays of a rising sun. Try to avoid anomalies and hide from blowouts, discover the Zone and collect artifacts, cure radioactive irradiation and fight for any stalker faction you like! Only then you will uncover the truth about Strelok and how he happened to get inside the death track and receive the S.T.A.L.K.E.R. tattoo on his arm.

Feature List
• Atmosphere of the Exclusion Zone
• Research of new depths of the Zone – Red Forest, Limansk, Pripyat Undergrounds and more.
• A-Life-driven War of the Factions
• Possibility to play and lead any faction to victory
• Advanced A-Life system
• Varied behaviour of NPC stalkers in the A-Life world

• Advanced spectacular storyline scenes
• Improved AI of computer-controlled characters
• Skirting around dynamic obstacles by NPCs
• Use of grenades by NPCs

• Fast Travel
• Improved concept of detectors, artifacts and anomalies
• New system of upgrades for weapons and armor
• Weapons and armor repair
• Reworked HUD and PDA

• New version of the game engine - X-Ray 1.5.
• DirectX 10 renderer
• Improved DirectX 9 renderer - parallax bump, soft particles, depth of field, motion blur, eye adaptation effect.
• Cutting-edge and detailed game graphics (normal map)
• Inverse kinematics
• New animation engine
S.T.A.L.K.E.R.: Call of Pripyat

The events of S.T.A.L.K.E.R.: Call of Pripyat unfold shortly after the end of S.T.A.L.K.E.R.: Shadow of Chernobyl. Having discovered about the open path to the Zone center, the government decides to hold a large-scale military "Fairway" operation aimed to take the CNPP under control.

According to the operation's plan, the first military group is to conduct an air scouting of the territory to map out the detailed layouts of anomalous fields location. Thereafter, making use of the maps, the main military forces are to be dispatched.

Despite thorough preparations, the operation fails. Most of the avant-garde helicopters crash. In order to collect information on reasons behind the operation failure, Ukraine's Security Service send their agent into the Zone center.
From now on everything depends on the player.

Download: Call of Pripyat Gameplay Video 950x536, 132MB
Download: Call of Pripyat Trailer 1280x720, 79MB

Feature List
• Photorealistic exclusion Zone – Pripyat town, Yanov railway station, Jupiter factory, Kopachi village and more, recreated by their true-to-life prototypes.
• New story, a number of unique characters.
• Extended system of side quests.
• New monsters: Chimera and Burer. New behaviour and abilities for all monsters.
• New A-Life system, created using the players' best-liked elements of the first two games in series.
• Emissions considerably influence the world of the Zone.
• Sleep function added into the game.
• New player's interface.
• Possibility to continue the game after completion in a freeplay mode.
• The game is developed on X-Ray engine v.1.6


Minimal system requirements:
• Operating system: Windows XP SP2
• Processor: Intel Pentium 4 2.2 GHz / AMD Athlon XP 2200+
• Memory: 768 MB RAM
• HDD: 6 GB free space
• Graphics card: Geforce 5900 128 MB / Radeon 9600 XT 128 MB
• Sound: DirectX 9 compatible
• Input: Keyboard and mouse

Recommended system requirements:
• Operating system: Windows Vista SP1 or Windows 7
• Processor: Intel Core 2 Duo E8300 / AMD Phenom II X2 550
• Memory: 2 GB RAM
• HDD: 6 GB free space
• Graphics card: Geforce GTX 260 / Radeon HD 4870 512 MB
• Sound: DirectX 9 compatible
• Input: Keyboard and mouse

Stalker: Shadow of Chernobyl

Stalker: Clear Sky

Stalker: Call of Pripyat

System Requirements
Minimale Requirements:
CPU: Intel Pentium 4 2.0 Ghz / AMD XP 2200+
GPU: 128 MB DirectX 8.0 compatible card / nVIDIA GeForce 5700 / ATI Radeon 9600

CPU: Intel Core 2 Duo E6400 / AMD 64 X2 4200+
GPU: 256 MB DirectX 9.0c compatible card / nVIDIA GeForce 8800 GT / ATI Radeon HD 2900 XT
Tips & Trucs

Console commands
Typ in de console (~) de volgende commands zonder haakjes!

"rs_stats 1" »»» Video stats (FPS, dynamic- static lights etc.)

Zodra de tweak guide uit is worden de overige commands ook toegevoegd.

Lightning Effecten
HDR Lightning of zoals in deze game wordt aangeduid met "Full Dynamic Lightning" geeft de beste grafische qualiteit!
Let op!: Enhanced Dynamic Lightning is een grote FPS vreter! Als je PC het niet aankan zet dan deze optie naar Full Dynamic Lightning, Object Dynamic Lighting of Static Lightning.

Antwoord op al je vragen over geldnood! met dank aan KnetterGek en Countess

Sidorovitch geeft veruit het meeste voor artifacts: 90% van de opgegeven waarde. Voor de rest is hij niet boeiender dan de traders bij Duty en Freedom.

De Duty and Freedom traders gaven precies het zelfde: weinig geld voor guns, ammo en various, weinig geld voor meds en food. Gewoon weinig voor alles, eigenlijk. Idem voor de Stalker trader in Agroprom.
De stalker trader in Cordon geeft meer geld dan Freedom en Duty, en geeft 50% nominaal voor medical items. Lidmaatschap maakt hier niet voor uit: de prijs blijft gelijk.

De fleamarket trader was het interressantst eigenlijk (dag of nacht, geen verschil in prijs). Deze geven voor bepaalde dingen 100% van de nominale waarde terug, zoals voor ammo. Niet elke trader geeft hetzelfde voor alles dus kijk even rond. Minstens één van de heerschappen verkoopt medkits en eten ONDER de nominale waarde. 270 voor een 300ru medkit bijvoorbeeld. Dit is leuk met eten want de barmannen in het spel kopen eten en drinken voor 100% nominale waarde... dit is dus een perfecte manier om een zakcentje te verdienen. Deze traders beginnen met een beperkt budget en als dat op is is het ook op. Je kan dit opkrikken door hier wat te kopen terwilj je verkoopt (dus feitelijk ruilen ipv verkopen) en het loont zich het beste om eten te scoren, of supplies die je nodig had.

Barmannen geven trouwens altijd 100% van de prijs van eten terug. Dit kan een mooie bron van inkomsten zijn, maar eten is wel vrij zwaar. Het loont zich dus beter bij het leegroven van lijken en stashes meds mee te nemen voor de Stalker trader, als je kijkt naar prijs/gewicht.

De Red Forest trader geeft 100% nominaal terug voor je wapens. Helaas heeft hij, net als de traders in de flea market, geen onbeperkt budget en dus kun je niet veel met deze kerel.

Als je ad-hoc missies voltooit kun je na afwerken van de missie je bij de bar of basis van de betrokken factie melden voor een cash bonus. De missies spawnen randommig bij squad leaders.
Onthoud vooral de "get items" missies - wat in de Swamps rare is is in latere levels per handvol te vinden. drie granaten verkopen levert nergens 500 roebel op, maar 3 granaten in de swamp zijn die wel waard als je ze bij de juiste teamlead weet te slijten.

Alhoewel niemand met een onbeperkt budget veel geeft voor wapens, kan het toch lucratief zijn een handeltje te starten. In Agroprom wordt de Stalker basis reglamtig onder vuur gelegd door bandits. Of je meehelpt met de verdediging (of aanval) is je eigen zaak, maar scharrel naderhand de vijftien wapens op die op de grond liggen en verpats die. 300 roebel is neit veel maar x15 is het toch weer 4500 roebel en daar kun je weer een upgrade aan je SEVA voor laten doen. Hetzelfde kon gelden voor andere bases maar alleen de Agroprom heeft een trader in de basis die regelmatig wordt aangevallen... bij de rest moet je steeds een rot eind lopen.
Veel gestelde vragen

Waarom werken mijn savegames niet meer na de patch?
Door de nieuwe patch is het niet meer mogelijk om gebruik te maken van je oudere savegames. De reden hiervoor is waarschijnlijk dat men bugs heeft moeten fixen waardoor er data veranderd wordt die ook in de savegame wordt opgeslagen. Dit heeft dan als gevolg dat de oudere savegames niet meer compatible zijn met de nieuwe patch en dus simpel weg niet meer kunnen werken door de aanpassingen.

Hoe kan ik de FPS zien ingame?
Typ in de console (~) "rs_stats 1" zonder haakjes voor een complete overzicht van verschillende Video stats. (FPS, dynamic- static lights)

Wordt Dual core ondersteund?
Readme: S.T.A.L.K.E.R.: Shadow of Chernobyl should utilize your dual and quad core processor natively and automatically. Running a dual or quad core processor is one of the best ways to improve performance.
De S.T.A.L.K.E.R. Website van de developer:De S.T.A.L.K.E.R. Website van de uitgever:De S.T.A.L.K.E.R. Clear Sky Patches en Updates site:Bekijk de volgende sectie van deze TS voor meer info betreft Pacthes en updates.

psychoclown wijzigde deze reactie 21-06-2012 08:56 (214%)

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