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Poll: Welke class ga je spelen.
• Warrior \ Berserker
• Warrior \ Guardian
• Ranger \ Sniper
• Ranger \ Scout
• Mage \ Fire
• Mage \ Water
• Rogue \ Assassin
• Rogue \ Ninja
Ook een poll maken? Klik hier
InfoMomenteel bevind de game zich in de Open Alpha.
Youtube: YouTube: WollayFX
Cube World: A Voxel-Based Exploration RPGI'm Wollay, the creator of Cube World. I started this game in June 2011 as a hobby project. My inspirations were Minecraft, Zelda, Secret of Mana, Monster Hunter, Diablo, World of Warcraft and many more. My aim was to create an infinite, colorful, procedurally generated world, full of adventures, monsters, and mysteries. The result is Cube World, a voxel-based role-playing game.
My wife joined development in 2012, and we're planning to release an alpha version for Windows PC soon. The alpha already has many features, but some are still missing. You can check out a feature overview below.
The alpha will be available for a lower price than the beta version and the final version. We're planning to release updates regularly. Updates are free.
Minimum System Requirements (tentative)
Windows XP SP2
Intel® Core 2 Duo 2.0 GHz, Core i3 OR AMD Athlon 64 X2
NVIDIA® GeForce® 7800, ATI X1800, Intel HD 3000 (256 MB of video RAM and shader model 3.0)
2 GB RAM
Internet Connection (for updates and online multiplayer)
Endless, Randomly Generated Worlds
Infinite WorldsA main feature of Cube World is the random world generation. In contrast to many games, worlds are not designed by a level designer, but generated procedurally by the game using math and random numbers. The result is an endless world (nearly endless, i.e. players can't reach the borders), so players can explore new landscapes all the time.
Players can generate their own worlds by specifiying one single number, the seed. The same seeds result in exactly the same world, so players can share their worlds with friends by telling them their seeds.
Worlds are generated on-the-fly while playing, so there are neither long precomputations nor huge save files at the beginning.
No bordersThere are no artificial borders. You can literally reach each cube the world is made of. If you see a mountain on the horizon, you can climb that mountain. If you see a tree, you can climb on top of the tree. At least if your climbing skill is good enough.
LandscapesCube World consists of different lands with varying climates and themes. There are grasslands, snowy landscapes, wide oceans, dangerous lava lands, jungles, and deserts. Landscapes are full of mountains, caves, rivers, lakes, forests, rocks, dungeons, castles, ruins, catacombs, temples, villages, and more.
Adventure SkillsBeing an exploration RPG, an important focus of Cube World is exploration and adventure. In Cube World, players are equipped with a set of skills that a true adventurer needs:
• Climbing allows players to ascend the highest rocks and reach the deepest abyss.
• Swimming through rivers, lakes and oceans is routine for a Cube World adventurer.
• Divingto the ground of a lake or exploring underwater caves is also possible.
• Hang gliding from a mountain right into a lush valley is a common task in Cube World.
• Sailing enables ocean explorers to travel quickly from one island to another.
Dungeons are dangerous places full of rare loot and are integrated seemlessly into the world. Dungeon enemies are often stronger than normal enemies and there are dungeon bosses. Dungeons occur in different forms, such as castles, ruins, temples, pyramids, and catacombs. Apart from that, there are overworld dungeons, which are less structured and consist of disconnected buildings.
MissionsEvery Cube World day, new missions are available. Missions send players to dungeons or huge boss monsters. Completing a mission gives valuable rewards like weapons, armor and platinum coins. Platinum coins can be used to upgrade weapons and armor.
If a player likes a land he can basically stay forever in that land and just do daily missions.
Classes & Infinite Character Progression
ClassesThere are currently four playable classes in Cube World: Warriors, Rangers, Mages, and Rogues.
We wanted to give each class a different gameplay and feel.
• The key feature of warrior gameplay is charged attacks: they can build up MP with normal attacks and charge up powerful special attacks.
• Rangers use ranged charged attacks, which work similar like warrior attacks, but using ranged weapons.
• Mages cast spells with varying cast times. Normal attacks are usually faster, while special attacks have longer cast times and consume MP.
• Rogue gameplay is fast-paced and special attacks are instant. That way they can concentrate on evasion and move freely during combat.
SpecializationsIn order to allow for more diversified gameplay, we added class specializations. Each class can choose one out of two specializations, which changes playstyle and abilities of that class.
Warrior specializations:• Berserker: Attack speed is increased with each hit. Can charge attacks more quickly.
• Guardian: Can block attacks with all weapons and has increased health. Can become immune against stun attacks.
Ranger specializations:• Sniper: Has camouflage and aim abilities. Attack speed is increased with each hit.
• Scout: Special attacks have a chance to become instantly chargeable. Can sprint.
Mage specializations:• Fire: Special attacks have a chance to become instantly chargeable. Can cast fire explosions.
• Water: Attack speed is increased with each hit. Has healing spells.
Rogue specializations:• Assassin: Special attacks increase stealth. Has improved stealth abilities.
• Ninja: Dodges during special attacks. Can throw shurikens.
Skill treesWith each gained level, players can assign skill points to a skill tree. There are class specific skills like attacks or spells, and common skills like climbing, hang gliding, or pet riding.
Infinite ProgressionNot only worlds are infinite, but so are you character's progression. This means players can theoretically level up infinitely and put infinitely many skill points into their skill trees. However, this doesn't mean that players can become infinitely powerful. The power of players, creatures, items and skills doesn't scale linearly or exponentially with the level, but it scales tangentially. So while levels can be between 1 and infinity, the corresponding power is between 1 and 100. A power of 100 can only be reached with an infinite level. In lower levels, power increments are more notable than in higher levels.
This system has two advantages: First, there's no level cap and the player never has the feeling of having reached the end of the game. Second, power cannot be infinite. For each land, the game generates creatures and dungeons evenly in all power ranges (1-100). That way the player can freely travel from land to land and can always be sure to find creatures and dungeons of his power.
Combat in Cube World is based on player skill, movement and reaction. Skilled players can beat high-level monsters, while not-so-skilled players can be beaten by low-level creatures.
Manual AimingEnemies need to be targeted manually with a crosshair. There's no target locking. Good players will land more hits and thus deal more damage.
Active DodgingMost attacks can be dodged with good reaction and proper timing. Dodging costs stamina and makes you immune against damage for a very short time. With skill and good stamina management, you can survive even the strongest attacks.
CombosAll creatures have armor and resistance. Armor decreases physical damage, resistance magical damage. Every time you hit an opponent, you get a combo point. The more combo points you have, the more armor/resistance of your enemy is ignored for your attacks. So if you succeed to build up enough combo points, you can penetrate even the heaviest armor.
The following races are playable: Elves, Humans, Goblins, Lizardmen, Dwarves, Orcs, Frogmen, Undeads. There are separate models for male and female characters. They also have different voices and there are no class-race restrictions.
Characters are customizable during character creation by choosing a combination of face, hair and hair color. Lizardmen have scales instead of hair and Frogmen have different eyes.
Every player can have a pet which accompanies him during his adventures and assists in combat. A player can possess as many pets as he wants, but only one pet can be active at a time. The remaining pets are stored in a special pet bag in the inventory.
TamingMost animals and some monsters in Cube World can be tamed. In order to tame a pet, you need to feed it with it's favorite food. The challenge is to find out which food a pet likes and to obtain the food.
Pet CategoriesThere are different pet categories:
• Melee pets are the most common pets and attack from close range.
• Ranged pets can shoot bullets from a distance.
• Tank pets deal less damage but have higher endurance and generate more aggro.
• Some pets have healing abilities to heal their master and friends.
• Mount pets are ridable and enable fast traveling.
Cube World is full of monsters: there are slimes, zombies, ogres, skeletons, vampires, werewolves, and many more.
Boss MonstersBoss monsters are the strongest creatures in Cube World. Some of them are humanoid, like trolls with big wooden clubs or one-eyed cyclopses. Others are undead, like the evil liches, that summon zombies and skeletons. There are saurians which are armored with scales and armed with sharp horns and teeth.
Defeating a boss monster requires a lot of skill and experience. Players have to study their attacks and react properly. They have to jump during earthquakes by trolls, they have to stay away from cyclone attacks by cyclopses, and have to dodge the deadly smash attacks by golems.
Defeating a boss monster gives valuable rewards like rare weapons or armor and lots of experience.
Items, Crafting & Customization
Items can be obtained from enemies, treasure chests, missions, vendors. Apart from that, items are also craftable. The crafting categories are:
• Weapon crafting: Each class can craft weapons available to that class. For instance, warriors can craft axes, swords, maces, and shields.
• Armor crafting: Each class can craft armor available to that class. For instance, warriors can craft iron gloves, iron boots, and more.
• Jewel crafting: All classes can craft rings and amulets. Rings and amulets have secondary stats useful for all classes.
• Cooking: Players can craft food for cheap out-of-combat healing and buffs.
• Alchemy: Players can craft healing potions and other useful potions.
Weapon CustomizationWeapons can be upgraded and customized on a per-voxel basis. For instance, iron swords can be upgraded with iron cubes which can be freely placed on the weapon. This increases damage and changes the look of weapons.
Spirit cubes are rare magic cubes that can be obtained by defeating bosses. They're more powerful than normal cubes and have additional effects when placed on a weapon:
• Fire spirit deals additional fire damage.
• Wind spirit increases attack and movement speed of the player.
• Ice spirit slows attack and movement speed of the target.
• Unholy spirit deals damage to the target and heals the player.
There is a separate server application that can be used to host multiplayer games. It can be run on dedicated servers or private computers (you just have to make sure set up port forwarding for routers). It enables online and LAN multiplayer for up to four players. We're still experimenting with maximum player limit, especially with respect to game difficulty.
Multiplayer is optional and the game can be played completely offline.
Alvanosa wijzigde deze reactie 05-07-2013 11:19 (112%)