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Diablo 3
We’re developing Diablo III to be the definitive action role-playing game, and a true continuation of the Diablo series. Players will create a hero from one of five distinct classes, such as barbarian or witch doctor, each equipped with an array of spells and abilities. As these heroes adventure through rich and varied settings, unraveling an epic storyline and engaging in combat with hordes of monsters and challenging bosses, they’ll grow in experience and ability and acquire items of incredible power.

The game takes place on Sanctuary, a world of dark fantasy. Unbeknownst to most of its inhabitants, Sanctuary was saved some twenty years ago from the demonic forces of the underworld by a few brave and powerful heroes. Most of those warriors who directly faced Hell’s armies -- and were fortunate enough to survive -- went mad from their experiences. And most of the others have buried their haunted memories and pushed the horrors from their thoughts. In Diablo III, players will return to Sanctuary to confront evil in its many forms once again.

Diablo III will be a fitting sequel to Diablo II, with the easy interface, fast-paced action, and visceral gameplay that Diablo players have come to expect and enjoy. It will also include many new features that will take the Diablo action-RPG experience to the next level. We look forward to going into much more detail on our plans for Diablo III as development on the game progresses.


What’s new about Diablo III compared to the previous Diablo games?
Exciting new classes like the witch doctor bring new gameplay options to the table. Returning classes, like the barbarian, have been completely redone with new skills to give them a feel unique to Diablo III. New customization options will provide for an even greater level of character specialization than the previous Diablo games, allowing the player to create unique characters brimming with power.

Diablo III is powered by a new graphics engine that can display characters and hordes of monsters in lush, fully 3D environments. Powerful special-effects systems and Havok-powered physics allow the player to lay waste to Hell’s minions in spectacular ways.
Also, Diablo III builds on the random environments of the previous Diablo games by introducing a host of new ways to create random scripted events throughout the game.

This creates a dense and exciting world alive with quests, NPCs, dynamic encounters, and viciously challenging new monsters and bosses. Diablo III’s environments add a great deal of interactivity to the game, including destructible elements and environmental obstacles that can be turned against your enemies.

In addition, Diablo III will benefit from Battle.net upgrades that will provide some exciting new features for players. Cooperative online play remains a primary focus, with multiple enhancements being planned to make connecting with your friends easier and cooperative gameplay even more fun. We’ll have more details on all these aspects as well as other exciting new features at a later date.


Storyline
Two decades have passed since the demonic denizens, Diablo, Mephisto, and Baal, wandered the world of Sanctuary in a vicious rampage to shackle humanity into unholy slavery. Yet for those who battled the Prime Evils directly, the memory fades slowly and the wounds of the soul still burn.

When Deckard Cain returns to the ruins of Tristram's Cathedral seeking clues to new stirrings of evil, a comet from the heavens strikes the very ground where Diablo once entered the world. The comet carries a dark omen in its fiery being and it calls the heroes of Sanctuary to defend the mortal world against the rising powers of the Burning Hells – and even the failing luminaries of the High Heavens itself.


http://img58.imageshack.us/img58/8876/barbariansmallku1.jpgBarbarian:
I came to see firsthand the barbarians, those near-legendary, immense, relentless, dual-wielding furies of the combat dwelling upon their sacred Mount Arreat. Instead, I stand here looking at a mountain that has been torn asunder by some extraordinary force. The sight, I must confess, is incomprehensible. Yet what I see before me cannot be denied....

Skills
- Battlecry
- Furious Charge
- Hammer of the Ancients
- Whirlwind
http://img170.imageshack.us/img170/1593/witchdoctorsmallcj5.jpgWitch Doctor:
Most believe the fearsome witch doctor of the umbara race a legend, but I have seen one in battle with my own eyes. And it was difficult to believe, even then. I was fortunate to befriend the witch doctor I saw in battle, and, through him, his tribe: the Tribe of the Five Hills....

Skills
- Horrify
- Wall of Zombies


Features
• Five powerful character classes to choose from, including the barbarian and witch doctor.
• Brand-new 3D graphics engine enhanced with spectacular visual effects and Havok physics.
• Numerous indoor and outdoor areas detailing new regions in the world of Sanctuary.
• Interactive environments with dangerous traps and obstacles, and destructible elements.
• Randomly generated worlds bolstered by scripted events for endless and dynamic gameplay.
• Vast assortment of fiendish monsters, with unique attack patterns and behaviors.
• New quest system and character-customisation options for the ultimate action RPG experience.
• Multiplayer functionality over Battle.net with support for cooperative and competitive play.

New Type of Items
- Minor Lethality Rune
- Minor Power Rune
- Ancient Medallion
- Minor Energy Rune
- Chipped Star Topaz - New "star" variant
- Elixir of Vitality I
- Elixir of Willpower I

Inventory
Blizzard said they have plans for making the inventory much better.
In the video we can see room for 30 items. It seems each item will have it's own reserved space with no size variations, similar to the bag system of World of Warcraft. The Barbarian, however, has only 12 item spaces "active" or "available", other 18 being "grayed out". This means characters in D3 will be able to carry variable sizes of bags. If you look at the bottom of the inventory space, there are 4 grayed out slots for bags, similar to World of Warcraft. The icon for these bags is the same as the main inventory screen icon.

Skills
- Battlecry
- Furious Charge
- Hammer of the Ancients
- Horrify
- Wall of Zombies
- Whirlwind

psychoclown wijzigde dit bericht 15-08-2008 15:26 (165%)

Lian Li A16 Black // DS3 rev3.3 // e4300@3006Mhz - Scythe Ninja/SilenX Ixtrema // Team Xtreem Dark 4x1GB // Asus 8800GTS 320MB // X-Fi XtremeMusic // Seagate 250GB // Antec NeoHE 500W // Iiyama E2200WS // Speedlink Medusa 5.1 // Hercules XPS 5.1 70

technisch geneeskunde


Screenshots
http://www.blizzard.com/diablo3/_images/screenshots/ss7-thumb.jpghttp://www.blizzard.com/diablo3/_images/screenshots/ss8-thumb.jpghttp://www.blizzard.com/diablo3/_images/screenshots/ss12-thumb.jpghttp://www.blizzard.com/diablo3/_images/screenshots/ss13-thumb.jpg
http://www.blizzard.com/diablo3/_images/screenshots/ss16-thumb.jpghttp://www.blizzard.com/diablo3/_images/screenshots/ss23-thumb.jpghttp://www.blizzard.com/diablo3/_images/screenshots/ss26-thumb.jpghttp://www.blizzard.com/diablo3/_images/screenshots/ss27-thumb.jpg
Wallpapers
http://www.blizzard.com/diablo3/_images/wallpapers/wall1/thumb.jpghttp://www.blizzard.com/diablo3/_images/wallpapers/wall2/thumb.jpg
http://www.blizzard.com/diablo3/_images/wallpapers/wall3/thumb.jpghttp://www.blizzard.com/diablo3/_images/wallpapers/wall4/thumb.jpg
http://www.blizzard.com/diablo3/_images/wallpapers/wall5/thumb.jpg
Links

Official Diablo 3 Site - Alles over Diablo 3 waar je de komende weken steeds meer te weten zal komen.
Deckard Cain's Journal Lore - Storyline van Diablo 2 en Diablo 2: Lord of Destruction.
Diablo 3 Cinematic trailer 720p - Cinematic trailer van Diablo 3 in 720p, 48MB groot.
Diablo 3 Gameplay video 720p - Gameplay beelden van Diablo 3 in 720p, 568MB groot.
tweakers IRC channel Diablo 3 - Hier kun je slowchatten over Diablo 3.


System requirements zijn nog niet bekend gemaakt. Zodra ze beschikbaar zijn zullen ze natuurlijk hier te vinden zijn.

psychoclown wijzigde dit bericht 15-08-2008 10:39 (109%)

Lian Li A16 Black // DS3 rev3.3 // e4300@3006Mhz - Scythe Ninja/SilenX Ixtrema // Team Xtreem Dark 4x1GB // Asus 8800GTS 320MB // X-Fi XtremeMusic // Seagate 250GB // Antec NeoHE 500W // Iiyama E2200WS // Speedlink Medusa 5.1 // Hercules XPS 5.1 70

technisch geneeskunde


Updates:
28-06-'08 - Opening tweede deel Diablo3 topic nog aan flinke updates onderhevig.
29-06-'08 - Sectie Content toegevoegd.
30-06-'08 - Sectie Algemene Info uitgebreid. Plaatje van Witch doctor gefixed. Sectie Aanvullende Info toegevoegd. Topic over 2 posts verdeeld.
31-06-'08 - TS Code opgeschoond.
03-07-'08 - Aanvullende Info sectie vernieuwd/updated. Character Classes aangevuld.
25-07-'08 - Wallpaper toegevoegd aan de Content Sectie.
04-08-'08 - Fixed Skills links gelukkig door iemand op photobucket gezet. Skills UI pic niet kunnen redden.
15-08-'08 - Nieuwe Wallpaper toegevoegd.

psychoclown wijzigde dit bericht 15-08-2008 10:39 (143%)

Lian Li A16 Black // DS3 rev3.3 // e4300@3006Mhz - Scythe Ninja/SilenX Ixtrema // Team Xtreem Dark 4x1GB // Asus 8800GTS 320MB // X-Fi XtremeMusic // Seagate 250GB // Antec NeoHE 500W // Iiyama E2200WS // Speedlink Medusa 5.1 // Hercules XPS 5.1 70

ben benieuwd hoe lang het nog duurt...
heb het filmpje van 568 Mb gedownload en vind hem echt gaaf!

ben benieuwd wat de andere classes zijn ow ja en las al dat je elke class als male of female kan spelen :D
 
sambal bij?

Ik heb er zin in.

Ik ben alleen een beetje bang dat het nog erg lang gaat duren allemaal. Er is nog zo weinig bekend over bijvoorbeeld classes, runes, battle.net etc. dat ik het gevoel heb dat ze nog hevig in de ontwikkelingsfase zitten. Voordat de ALPHA laat staan de BETA er door heen zijn, zijn we misschien al weer 2 jaar verder.
 

The artist formerly known as Devega -> \o/ | www.navalart.net | Pain is temporary, Glory is forever

For the win

Doe nog een download link van de trailers en al in de TS. Ik denk dat nieuwe lezers dat wel kunnen waarderen :)
 
een linkje naar cains lore zou ook niet mistaan :)

The artist formerly known as Devega -> \o/ | www.navalart.net | Pain is temporary, Glory is forever

technisch geneeskunde

quote:
Thanks Archetype, kan niet alles erin verwerken anders heb je een boekwerk maar de links uiteraard wel.
quote:
Sir_Hendro schreef op zaterdag 28 juni 2008 @ 22:03:
Doe nog een download link van de trailers en al in de TS. Ik denk dat nieuwe lezers dat wel kunnen waarderen :)
quote:
Archetype schreef op zaterdag 28 juni 2008 @ 22:06:
een linkje naar cains lore zou ook niet mistaan :)
Ik ben bezig maar ik kan niet alles tegelijk he ;)

Mocht je tips, op- of aanmerkingen hebben mbt de TS stuur mij een DM of plaats hier een berichtje. DM heeft mijn voorkeur maar zolang ik er geen modje bij hoeft te halen voor spam is een hier in het topic ook goed.

Lian Li A16 Black // DS3 rev3.3 // e4300@3006Mhz - Scythe Ninja/SilenX Ixtrema // Team Xtreem Dark 4x1GB // Asus 8800GTS 320MB // X-Fi XtremeMusic // Seagate 250GB // Antec NeoHE 500W // Iiyama E2200WS // Speedlink Medusa 5.1 // Hercules XPS 5.1 70

http://www.gamershell.com/download_28318.shtml

Hier de gameplay trailer van ~5xx MB in 720P HD. Ben benieuwd trouwens of mijn early 2008 Macbook Pro hem kan runnen, als ik zo die trailers zie vrees ik het ergste :X

wil een Toyota Supra mkIV!!!!! (host is down) | "Security is just a state of mind" | Cinema 4D !
MacBook Pro!

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Goed interview op IGN met Rob Pardo. Staan wel wat interessante dingen in:
quote:
Interview: Blizzard's Rob Pardo on Diablo III
On PC exclusivity, design philosophy, and more.
by Charles Onyett

June 28, 2008 - We caught up with Rob Pardo, Blizzard's executive vice president of game design following the Diablo III announcement at their Worldwide Invitational 2008 event in Paris, France. During the course of the interview he expanded on some of Blizzard's design philosophy as it relates to Diablo III, its development process, some of the game's features, and managed to eat about one half of a slice of pepperoni pizza.

Development on Diablo III began way back when Blizzard North was still around and currently the team working on it consists of around 50 people. Initially the game's visual design was closer to the older games than what we saw in the gameplay demonstration. "We probably did three rev[ision]s on the visual direction until we got to this and now we're really happy with it," said Pardo.


The gameplay was also given several overhauls. "We were pretty heavily influenced by some of the games that were coming out like God of War, a very visceral game," said Pardo. "A totally different genre but you kind of saw games like that and we thought we really needed to update this game's gameplay…it has to be much more of an action game."

With many before the reveal buzzing about a potential Diablo MMO announcement, we had to ask: was there ever any thought to moving Diablo away from its overhead action-RPG roots? "It totally crossed our mind but this is the game we ultimately wanted to make. Obviously I love MMOs, I think it's a great genre, but that doesn't mean that other genres aren't great too. I actually see a huge opportunity in the action-RPG genre because nobody's really doing a lot of games in that genres and I don't understand why, personally."

Though there have been quite a few action-RPG releases since Diablo II, perhaps there weren't as many as there should have been, or perhaps action-RPGs get labeled incorrectly. "What I think often happens with the genre, with the games that I've seen, is that they kind of get confused as to whether it's an RPG that just happens to be real-time or is it just an action game," said Pardo. "I feel like that's oftentimes you get these games that are not quite doing both. I feel like that's the big opportunity for us. If you look at Diablo and Diablo II, they're really action games. The story was light, the RPG were very light and I think one of the things we looked at with Diablo III was that doesn't have to be the case."


Pardo cited what Blizzard did with real-time strategy design from StarCraft to Warcraft 3. "A lot of people in that time period were doing RTS missions where you just build up your base, slug it out against another base, do that 30 times and you're done with the campaign. With War 3 we tried to come up with interesting scenarios and I think that's the same thing with Diablo III. You guys may have been used to Diablo and Diablo II being really just kind of a point and click game…fun but not really immersive."

Incorporating more involved questing and role-playing elements is something Blizzard is focusing on with Diablo III, but also make the gameplay more dynamic. "We had bosses in Diablo II but, again, they weren't really involved. We really want to try to implement bosses that are much more epic, there's much more gameplay to actually defeating them. We're taking cues from games like Zelda, God of War, games like that, bring that to the action-RPG genre. We want to have side quests and scenarios that are much more involved…like defend the town from attack or something like that."

Diablo III will be similar to Diablo II in terms of its overall structure. There'll still be acts. There'll be above and underground sections of maps, though the outdoor environment won't be as randomized, as Blizzard wants to build more distinct personality into some of the game's sections. There still will be plenty of randomization though when it comes to items, monsters, and dungeons.


While roaming around the game's areas, you'll have a selection of classes to pick from. At this point Blizzard is saying it'll be similar to what was originally available in Diablo II before Lord of Destruction. Their official FAQ sheet says there'll be five classes exactly. So far we know of the barbarian and all-new witch doctor, a spell-focused class that can summon minions, fear enemies, and summon walls of zombies.

Pardo had quite a bit to say about how Blizzard is going about the tweaks made to returning class skills and the new ones being brought in. "With any sort of sequel, and I'm going to go ahead and use Sid Meier's rule because we use something similar…The way he approaches sequels is one-third proven, one-third improved, and one-third new. That's pretty much how we approached StarCraft 2…some of the old units came in, some of the old units got improvements, we brought in some new units, and we also got rid of some units. I think you'll see something similar [in Diablo III]. The barbarian as you saw has a ton of abilities that are totally new but we had to bring over things like whirlwind."


So why announce Diablo now? We still don't have release dates for StarCraft II or World of Warcraft's Wrath of the Lich King expansion, which many were speculating would be announced at WWI, so why bring another high profile product into the pubic with yet another nebulous release date? "The announcement of our projects is usually when it's time for that game to be announced," said Pardo. "This project has been going for a while and it finally got to the point where it felt like it's time to announce the game. We kind of have this rule of, ideally, we announce a game a year to a year and a half before the game comes out. That's our theory, and then three years later [trails off]. We're getting to be a bigger and bigger studio so we can't just keep one game announced and everything else hidden. We have several games in development now."

Finally, when might we hear something about another MMO from Blizzard? "I think it'll be a while before we announce our next game."
 
Nice :D
Ik heb nooit Diablo gespeeld, wel Warcraft 2 en 3 en WoW, ik game al een tijdje niet meer, maar dit ziet er toch wel heel goed en leuk uit :9 Ik ben benieuwd :D
quote:
Datafeest schreef op zaterdag 28 juni 2008 @ 22:50:
Nice :D
Ik heb nooit Diablo gespeeld, wel Warcraft 2 en 3 en WoW, ik game al een tijdje niet meer, maar dit ziet er toch wel heel goed en leuk uit :9 Ik ben benieuwd :D
OMG een gamer die geen van de diablos heeft gespeeld :o

tip koop ze en speel ze je zult er geen spijt van krijgen (kost weinig) gameplay is super ok grafisch stelt het niks meer voor maar diablo2 word nog veel gespeeld (diablo 1 weet ik niet)
 
quote:
Legolas_1973 schreef op zaterdag 28 juni 2008 @ 22:59:
[...]


OMG een gamer die geen van de diablos heeft gespeeld :o
Ik zou mezelf geen gamer meer noemen eigenlijk :P
prutser

Is er al iets bekend over het item drop systeem? Deze was geniaal in diablo2 al zeg ik het zelf. Het feit dat er dingen geduped konden worden heeft de boel natuurlijk een beetje verkloot maargoed dat geld voor elk systeem waarin cheats de vrije hand hebben.

Q6600 @ 3.2 ghz || E4300 @ 3.4ghz || Dell 3007WFP <3 d2lod *chefbier scl

www.notepad.org

quote:
Chefbierrr schreef op zaterdag 28 juni 2008 @ 23:02:
Is er al iets bekend over het item drop systeem? Deze was geniaal in diablo2 al zeg ik het zelf. Het feit dat er dingen geduped konden worden heeft de boel natuurlijk een beetje verkloot maargoed dat geld voor elk systeem waarin cheats de vrije hand hebben.
Random drops en in multiplayer droppen items voor iedereen apart, dus geen ninjalooters meer :D

What a caterpillar calls the end, the rest of the world calls a butterfly. (Lao-Tze)

quote:
Datafeest schreef op zaterdag 28 juni 2008 @ 22:50:
Nice :D
Ik heb nooit Diablo gespeeld, wel Warcraft 2 en 3 en WoW, ik game al een tijdje niet meer, maar dit ziet er toch wel heel goed en leuk uit :9 Ik ben benieuwd :D
Ik heb ook nooit diablo gespeeld..

Speel wel geregeld Warcraft 3, en aangezien diablo ook van blizzard is ga ik denk het maar binnenkort proberen.
 
ik was d2 eigenlijk kotsbeu na 1.10.. maar ben weer helemaal into diablo nu _/-\o_
kan niet wachten op deel 3
quote:
Nvidiot schreef op zaterdag 28 juni 2008 @ 23:03:
[...]

Random drops en in multiplayer droppen items voor iedereen apart, dus geen ninjalooters meer :D
dit lijkt mij ook ideaal..
zo krijgt elke class specific loot voor het killen van een boss en dus ook Nooit gezeur over items "zoals je bij wow bijvoorbeeld moet rollen of dkp.."

Archetype wijzigde dit bericht 28-06-2008 23:06 (68%)

The artist formerly known as Devega -> \o/ | www.navalart.net | Pain is temporary, Glory is forever

Zie signature

quote:
Chefbierrr schreef op zaterdag 28 juni 2008 @ 23:02:
Is er al iets bekend over het item drop systeem? Deze was geniaal in diablo2 al zeg ik het zelf. Het feit dat er dingen geduped konden worden heeft de boel natuurlijk een beetje verkloot maargoed dat geld voor elk systeem waarin cheats de vrije hand hebben.
Natuurlijk zeiden ze dat ze werken aan de hacks e.d. bij de developer chat. En ook dat loot voor iedereen apart dropped, zodat het niet meer gaat om wie het snelst klikt bij een bosskill. Wat ik er niet echt uit opmaakte was of voor iedereen ook dezelfde loot dropt, volgens mij bedoelden ze dat wel, maar het lijkt mij realistischer als iedereen ook verschillende items kan krijgen bij een bosskill (anders heeft iedereen in de party ineens dezelfde unique.. lijkt me niet echt handig)

Edit: anderen waren me net voor met deze info :+

Zie ondertitel

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Berichten: 1458
Reg. datum: 03 december 2004

Ik wist het dat Diablo III ooit zou worden aangekondigd. Het kon ook niet zo moeilijk zijn na Starcraft II ;) Maar ik ben reuze benieuwd hoe en waneer dit spel echt in de winkels zal liggen. Zelfs nu nog spelen hele volksstammen deel II. Maar dat zal nog wel een hele tijd duren eer het zover is. Blizzard is niet een ontwikkelaar die zijn produkten afraffelt. Na, ja dan eerst maar WoW wrath of the Lich King en Starcraft II als voorproefje :)

Puyol Tauren Druid L70, Ruiz UD Rogue L65, Salma BE Mage L70, Naresh Hunter L??,Trollbane. XBOX 360

quote:
Legolas_1973 schreef op zaterdag 28 juni 2008 @ 22:59:
[...]


OMG een gamer die geen van de diablos heeft gespeeld :o

tip koop ze en speel ze je zult er geen spijt van krijgen (kost weinig) gameplay is super ok grafisch stelt het niks meer voor maar diablo2 word nog veel gespeeld (diablo 1 weet ik niet)
Diablo I is wel dood nu, deel 2 wordt nog veel gespeeld, maar is erg verneukt door dupers en hackers die je one hit killen.

Specs: P4-2.4C@3.3Ghz, Abit IC7-G, 2x512MB Corsair PC3500 Plat. Heatspr. , Hercules 9500 Pro, Audigy 2 Platinum Ex, 2x Maxtor 120GB 8MB cache LB SATA, Pioneer DVD-106s, Antec Case PLUS1080AMG + Antec Truepower 430 Watt, CPU Watercooled.

http://i31.tinypic.com/9gkncn.jpg

ben het eigenlijk daarmee eens. diablo moet (vind ik) niet cartoony worden..

PC: E4400@3.0ghz (1.325V), 2x 1024MB @ 680mhz, HD3870 stock

quote:
Pheno79 schreef op zaterdag 28 juni 2008 @ 23:20:
[...]

Diablo I is wel dood nu, deel 2 wordt nog veel gespeeld, maar is erg verneukt door dupers en hackers die je one hit killen.
bleh dat zuigt
 
zoals ik in het vorige topic al zei:
quote:
Tevens over de looks, SC2 leek op de eerste screens ook een stuk "vrolijker" en dinkytoy achtig dan nu, ik gok dat dingen zoals filters over de graphics gooien (wat in de photoshop hierboven gedaan is) betrekkelijk makkelijk te implementeren zijn en daarom ook niet de hoogste prioriteit hebben ;)

"Want an Orange?"
- Nakor, Prince of the Blood

Sikklebell--Lvl 63 Mage--Trollbane

sambal bij?

quote:
M1lamb3r schreef op zaterdag 28 juni 2008 @ 23:37:
zoals ik in het vorige topic al zei:


[...]
Lees het interview eens wat ik gepost heb hierboven:
quote:
"We probably did three rev[ision]s on the visual direction until we got to this and now we're really happy with it," said Pardo.
 

Dit topic is gesloten.


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