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quote:
Ace Lightning schreef op maandag 19 maart 2007 @ 11:36:
[...]


DX10 VS DX9, hoeveel voordeel heeft het moet jezelf afvragen.
niet iedereen heeft veel geld en het draait op een UT3 engine dus dat het messchien slecht gaat uit zien, dat zal wel mee vallen
Nou ik denk dat zo'n videokaarten best wel de standaard worden over enkele maanden...
En ik ben best bereid wat geld neer te leggen voor een vooruitgang, tis tenslotte je hobby...
maargoed het zal best kunnen dat ze met DX9 ook nog mooie spellen kunnen maken. We wachten het rustig af >:)
NIeuwe Internview van TBF2 met nieuwe informatie en voor de heliwhores als evilpin0, thril kijk zie vraag 7 O+

1. What kind of modding support and tools for the community can you promise us?

We plan on shipping a full suite of tools.

• Level editor, capable of creating Multiplayer and Singleplayer missions
• FX Editor
• Material Editor
• Maya tools for creating vehicles, weapons and characters

We plan on shipping most of the tools we use to create the game.

2. How will FFOW differ from most competitive online squad based FPS games (BF2, Quake Wars) and will these features promote stronger teamwork guidelines?

Frontlines will set itself apart with a rich storyline, next generation vehicles and weapons that add a new level of gameplay.

We have truly enhanced the gameplay experience by creating a unified front that your teamwork depends on. In order to move this front, you have to work as a team to defend it and attack the next front to achieve victory.

This combined with next gen weapons such as drones, deployable mountable guns, gunships, MOABs, fuel air bombs, etc.. allow you to experience the next generation of warfare based on real upcoming designs.

You can also expect the fast paced, skill based gameplay of DC to be present in Frontlines as well. We made sure most of the weapons can be used easily, but can be mastered for greater reward. This include recoil based weapons, (not spray and pray), advanced flying physics, tunable rocket systems (proximity or lock), vehicle weak spots, etc..

On the single player side, we are creating a story driven non-linear game with intense action and destruction. This is no bot match. In the single player game you are part of the stray dogs division. You start with a squad of elite solider that has to fight there way through some of the most intense battles with all weapons of war available to you. The enemy will use squad tactics as well to flank and out maneuver you. They will even retreat to gather more forces and changing the game on the fly.

3. Will multiplayer support such features as spectator mode, video recording/streaming etc for clan games?

We support spectator mode, but no recording at the moment.

4. Will you include naval combat, as well as infantry, vehicle and air combat? (Something I seriously miss from the good old days of Battlefield 1942.)

Frontlines 1 will be focused on infantry, land and air. However we are planning on naval wars shortly after.

5. Will Fuel of War be able to distribute new maps in a peer to peer fashion in the same way as other multiplayer games such as unreal tournament?

We are looking into that capability.

6. Can we expect more content added to this game by patches or future expansion packs?

Yes, we are fully behind supporting the community. We plan on putting out content on a regular basis, from maps to new vehicles and weapons.

7. What are the flight physics like? Easy to master or will it take skill to control the beasts?

Air vehicles will be a bit easier to start off in then DC. However all vehicles has an expert mode you can put them in while in flight, allowing skilled pilots to out maneuver other pilots.


8. Will there be any stat tracking supported and if so, what will be included in it?

We are recording stats. However we have not announced the type of stats we will be recording yet.

9. Will you release a MP and SP demo?

Yes, we are planning on releasing MP and SP demos for all platforms.

10. Is the game going to have more game types unlike BF2? (TDM, DM, CTF, Conquest, etc.)

Frontlines will ship with at least 2 game modes. Frontlines is one of them and more will be coming post ship. (iedergeval meer dan BF2 )

11. What sort of server specs will be needed to host a server and what will the max slots be?

We are in the early stages of final server testing, so we don’t have results on that yet. We have had tests well over 50 players on PC and 360 so far with no problems so I would expect to see more in our final optimization stage.

12. Do you plan to support the clan community? If so, in what way?

We are adding more and more support for clans as we progress, but some of the following is already in place.

• Spectator mode
• Advanced server options
- Ability to enable / disable any vehicle type per match
- Ability to set what loadouts are available per match
- Ability to set upgrade rate per match
- Remote admin
- Stat tracking
- Voting, kicking, balance rules
- Min / max players
- Reserved slots
- Linux server support

This is just some of the basics but there is more to come.

BF2 nick = Black_lagon en Krysiss . Xfire=Krysiss

Nou wij zijn alvast een squadje begonnen, dit gaat vet worden!
klink allemaal wel leuk :)

CM Stacker, Gb P35-DS4, Q6600 G0 @ 9 * 333, Acrtic Freezer 7 Pro, XFX 7900 GT, 1.8 TB Diskspace, CM 550Watt, Geil 2gb CL4-4-4-12

Geachte , ik lieg wel eens ...
Berichten: 550
Reg. datum: 19 maart 2006

Heb het een beetje bekeken maar wat ik niet zag in de filmpjes dat de wapens zullen richten met iron-sight , dus waarschijnlijk een beetje roeren met je crosshair , hoop het niet persoonlijk want ziet er geinig uit .

.

quote:
Marc Br. schreef op donderdag 10 mei 2007 @ 13:52:
Heb het een beetje bekeken maar wat ik niet zag in de filmpjes dat de wapens zullen richten met iron-sight , dus waarschijnlijk een beetje roeren met je crosshair , hoop het niet persoonlijk want ziet er geinig uit .
:P ik dacht dat ze wel iron-sight zouden inbouwen hoor, maar de filmpjes die jij keek waar alpha dus er moet nog veel gedaan worden.

Goeie vraag trouwens zal die vraag wel stellen op het forum, kijk of ik antwoord terug krijg :)

Ace Lightning wijzigde dit bericht 10-05-2007 14:08 (9%)

BF2 nick = Black_lagon en Krysiss . Xfire=Krysiss

Geachte , ik lieg wel eens ...
Berichten: 550
Reg. datum: 19 maart 2006

quote:
Ace Lightning schreef op donderdag 10 mei 2007 @ 14:00:
[...]

:P ik dacht dat ze wel iron-sight zouden inbouwen hoor, maar de filmpjes die jij keek waar alpha dus er moet nog veel gedaan worden.

Goeie vraag trouwens zal die vraag wel stellen op het forum, kijk of ik antwoord terug krijg :)
Ben daar benieuwd naar want als dat er niet in zit haak ik al gauw af, tenzij de gameplay errugg leuk is en dat zag het er hier wel naar uit , maar alleen richten met croshair is niet mijn ding , daarom geen Counterstrike hier .

.

ben ook benieuwd...
kan nie wachten om die demo eens te proberen.
ben wel weer eens toe aan wat anders :) eerst maar eens een dikke videokaart
maar Direct X 10 zit er dus niet in?

Misanthrope wijzigde dit bericht 10-05-2007 19:00 (11%)

*O* Wat nieuwe screenshots en een interview van Frank delise *O*

http://www.Photo-Host.org/thumb/802002art.jpg
http://www.Photo-Host.org/thumb/863766ffowjune2.jpg
http://www.Photo-Host.org/thumb/427871ffowjune3.jpg
http://www.Photo-Host.org/thumb/144771ffowjune4.jpg
http://www.Photo-Host.org/thumb/313239ffowjune5.jpg
http://www.Photo-Host.org/thumb/971915ffowjune6.jpg
http://www.Photo-Host.org/thumb/968915ffowjune7.jpg

Interview with Frank DeLise

1. How far along has the development for Frontlines: Fuel of War come?

Right now we are getting ready for a "select" beta group. Then later this year we will open it for open beta. So the game is really shaping up and we are getting excited to roll it out.

2. Can you tell us the reasons behind the game being delayed?

We felt for a new franchise it was better to launch the product after the holiday rush and let the dust settle. This gave us a little more time to polish the product as well, which is always a good thing.

3. Can you reveal more information about the maps that can be expected?

The diversity of the maps is really great in Frontlines: Fuel of War. We actually have maps that range from 8 players to 32. We felt this was better than taking large maps and trying to scale them down to be fun with fewer players. This means there are maps that have an amazing amount of detail setup for infantry and large scale open badlands for large tank battles.

The types of regions in the maps range from small villages in dense foliage, open oilfield and refineries, rigid mountain tops of Turkmenistan, dense cities and even night time maps.

Here are some of the maps:

Oilfield - Tank Battle.
Invasion - Western Coalition led helicopter invasion of a city.
Mountain Top - An uphill battle for Western Coalition against a Red Star Alliance base on top of a mountain.
Borderline - Large scale border within the mountains feature all out war.
Solarfarm - Large scale war in the badlands.
Village - Small mud hut village, featuring buildings that can be leveled to the ground.

There are more, but we will be releasing more information on maps at a later date.

Frontlines Fuel of War Screenshot
4. It was previously stated that the amount of players in a server is still being tested. Has a decision been made as to what the player amount will be?

We haven't released a final player count, but we have had tests with over 50 players without a problem.

5. With the game being delayed until 2008, can the public assume that there will be an open beta?

That is the plan.

6. What has been one of the challenging things you have encountered when developing this game?

The biggest challenge has been the amount of content. The game has an amazing amount of detail and content, from a full single player game to an insane multiplayer game. We are really excited about the quality and depth the game is reaching.

7. Since Microsoft has announced Live Anywhere for the PC. Has a decision been made to support cross-playability between the PC and Xbox 360 using Live Anywhere or a different method?

We will not be supporting Live Anywhere this go around. We are waiting to see how well the platform does before jumping on board.

8. Can you tell us some of processes your studio is going through to ensure that the game will be balanced and bug free as much as possible?

We have playtests throughout the week as well as exploit tests where we try and ruin the game. We also have Relic, a sister company who has a great balance team for the RTS group. They are helping us find and balance issues as well. We are taking it very seriously, especially given the amount of options you have.

9. You guys seem to have a lot of focus not just on multiplayer but single-player as well. What would be the estimated playable hours for single-player?

Single-player will have over 10 hours of gameplay; however the game is also designed to be non-linear. This means you can play through in very different ways each time. So in reality, the SP gameplay can be will over 30 hours in replay.

10. As this game has been in development for awhile now, can you tell us what basic system requirements you have in mind for the release?

We haven't put it through the full minimum specification testing yet; however we have been running on NVIDIA 7800 cards very well and insane on 8800 cards. As we get closer to final release, we will be testing lower end cards and systems. We put a wide range of settings in the game to support a wide range of graphics cards.

11. Will we be seeing Frontlines: Fuel of War on DirectX 10?

Not on release, Unreal 3 however is moving to support it so we will likely enable it in the future. We will be shipping as a DX9 title, but graphically I think you will be very impressed.

Frontlines Fuel of War Screenshot
12. Can you elaborate on the differences that players will see between PC and console platforms? Such as there was a mention that console players will have auto aim to help with their shooting.

The main change between console and PC is the controls. On PC, there is no auto aim. On PC the recoil for weapons is more realistic. Vehicle controls on the console are very different then the PC. The Console has some great third person controls, while the PC is a bit more hardcore first person controls. For the diehards though, we have "No third person aiming" server options.

13. What are the plans in place to combat cheating?

Unreal has a great system for anti-cheat as well as some of our server side tools. We will monitor it closely and chase down any potential problems.

14. Will we be seeing a partnership between the game and manufacturers? Such as Battlefield 2 had a partnership with NVIDIA, Half-Life 2 has a partnership with ATI/AMD.

More to come on that.

15. More and more studios/publishers are releasing special edition versions of their game. Can we expect the same for Frontlines: Fuel of War?

We haven't announced anything yet.

16. Any plans to release a soundtrack of the game?

Yes.

17. How do you see drones affecting the overall gameplay?

Loads of fun, it offers new abilities not typically seen in FPS games. We think they are going to add a lot of new fun to the genre.

18. Will we be seeing maps that have dynamic weather and/or lighting effects such as normal weather to rain or day to night? If not, will the mod community have the capability of doing this effect?

We didn't put any rain for say, but there is some dynamic skies that are very cool. The mod community has full access to create any weather effects. The engine also supports dynamic lights, which are in many of the levels and on vehicles.

Frontlines Fuel of War Screenshot
19. Can you give us more details about the health system that is going to be used?

The health system is an auto health re-generation system. After not being shot for a period of time, your health regenerates for extended fire fights. However in the heat of battle, enemies will go down quickly. You won’t feel like you’re unloading to kill someone.

20. It has been mentioned that players can customize their soldier's tattoos, bandanas, and headgear. Can we expect more customization for their soldier?

We ended up changing the system so it is based on your role. We felt it was better to be able to identify who you are up against. However we are still looking into more customization options.

21. Will this game be supporting multiple core processors? Such as dual-core, quad-core, etc.

Yes, Unreal already supports dual-core and we are working on improvements for quad-core.

22. Will there be a CO-OP mode?

No

23. What kinds of customizations will server administrators be able to see?

The list is a bit long, here are some of them

Role Upgrade Speed
Weapons available per map
Vehicles available per map
Rank Tech Level (Limit how high you can rank up, per role)
Auto-Aim (Console)
Third-person Aiming
Rounds
Timelimit
Friendly Fire
Admin Control
Rank carried over in matches
Autobalance
Etc.

We would like to thank Frank DeLise for taking time out of his schedule to answer our questions. We look forward to the finish product of Frontlines: Fuel of War.

:P Psst op de eerste pic , he heel goed inzoomen op de achtergrond.. (Bigg ass gun)

Ace Lightning wijzigde dit bericht 22-06-2007 17:08 (98%)

BF2 nick = Black_lagon en Krysiss . Xfire=Krysiss

Nice Ace :D

Kan echt niet wachten op deze game !

CM Stacker, Gb P35-DS4, Q6600 G0 @ 9 * 333, Acrtic Freezer 7 Pro, XFX 7900 GT, 1.8 TB Diskspace, CM 550Watt, Geil 2gb CL4-4-4-12

Hij komt, hij komt :)

Werken bij een sterk internationaal game bedrijf?
Klussen met de Xbox360, PS3 en de nieuwste online games?
Wij hebben drie vacatures in Rotterdam! - www.i3d.net

wanneer ? 5 december ?

Just for the record, we never broke up, we took a 14 year vacation

quote:
anti.ea schreef op maandag 25 juni 2007 @ 09:57:
Nice Ace :D

Kan echt niet wachten op deze game !
1 januari 2008..... helaas heb ik net een beta invite gemist ;(

BF2 nick = Black_lagon en Krysiss . Xfire=Krysiss

Fallus Giganticus

Dit spel lijkt wel een zwaar verbeterde versie van BF2 of zie ik dat verkeerd?

Nagato lv 70 UD Shadowpriest / manabattery. Moesasjij lv 70 UD Rogue

denk niet dat je het moet vergelijken met BF2, maar misschien dat deze presentatie meer duidelijkheid geeft:
http://i31.multiplay.co.u...amp;id=305&Itemid=276

Dan "Order by Game" -> "Presentations" -> "Frontlines Demonstration".


en nog een mooi screenshot:

http://www.xs4all.nl/~bartaa/FFOW.jpg

Asus P5E - Intel E8400 - Asus HD3870x2 - 4 Gb Corsair Dominator - 2 * 74 Gb raptor raid0 - 750 Gb Samsung F1 - Vista64

quote:
bartaa schreef op donderdag 16 augustus 2007 @ 22:10:
denk niet dat je het moet vergelijken met BF2, maar misschien dat deze presentatie meer duidelijkheid geeft:
http://i31.multiplay.co.u...amp;id=305&Itemid=276

Dan "Order by Game" -> "Presentations" -> "Frontlines Demonstration".


en nog een mooi screenshot:

[afbeelding]
en hier een directe link

Frontlines: Fuel of War Multiplay Presentation Video: Download (326 MB) (Divx Codec Required)

BF2 nick = Black_lagon en Krysiss . Xfire=Krysiss

Fallus Giganticus

Cool merci .. ik zal de presentatie vanavond even bekijken als ik uit 't werk kom.
Is er al nieuws wanneer de verwachte release datum is? Ik lees op de ene website Q1 2008 en op andere weer Q4 2007.

Nagato lv 70 UD Shadowpriest / manabattery. Moesasjij lv 70 UD Rogue

Is nog TBA :)
Ik ga binnenkort langs bij developers, ik zal ze vragen of ik wat foto's / video's mag schieten :)

Werken bij een sterk internationaal game bedrijf?
Klussen met de Xbox360, PS3 en de nieuwste online games?
Wij hebben drie vacatures in Rotterdam! - www.i3d.net

Ik ben vandaag in New York bij de developers op bezoek geweest en heb de game ook even mogen spelen. De game is GEWELDIG, wat een actie, en toch extreem overzichtelijk vanwege de frontlines. Hier gaan we nog heel veel van horen! :)

Werken bij een sterk internationaal game bedrijf?
Klussen met de Xbox360, PS3 en de nieuwste online games?
Wij hebben drie vacatures in Rotterdam! - www.i3d.net

quote:
DaMorpheus schreef op donderdag 30 augustus 2007 @ 21:31:
Is nog TBA :)
Ik ga binnenkort langs bij developers, ik zal ze vragen of ik wat foto's / video's mag schieten :)
en is het nog gelukt om wat foto's te schieten ?

Asus P5E - Intel E8400 - Asus HD3870x2 - 4 Gb Corsair Dominator - 2 * 74 Gb raptor raid0 - 750 Gb Samsung F1 - Vista64

quote:
bartaa schreef op woensdag 05 september 2007 @ 08:08:
[...]

en is het nog gelukt om wat foto's te schieten ?
Als hij dat doet krijgt hij een rechtzaak aan ze broek :+ of toch niet :>

Ace Lightning wijzigde dit bericht 05-09-2007 08:17 (3%)

BF2 nick = Black_lagon en Krysiss . Xfire=Krysiss

Deze game wordt zo zwaar onderschat he. Ace Lightning, wil je nog steeds de ultieme BF2 killer spelen?

Werken bij een sterk internationaal game bedrijf?
Klussen met de Xbox360, PS3 en de nieuwste online games?
Wij hebben drie vacatures in Rotterdam! - www.i3d.net

het gaat idd niet erg snel met deze topic :+
toch ben ik wel benieuwd..eerst maar eens een demo afwachten. 2008 duurt nog zo lang, gaaappp :O
Wie zegt dat je tot 2008 moet wachten (bron)?

Werken bij een sterk internationaal game bedrijf?
Klussen met de Xbox360, PS3 en de nieuwste online games?
Wij hebben drie vacatures in Rotterdam! - www.i3d.net

quote:
DaMorpheus schreef op woensdag 12 september 2007 @ 11:08:
Wie zegt dat je tot 2008 moet wachten (bron)?
morph neem mij de volgende keer ook even mee naar NY wil je :9

Just for the record, we never broke up, we took a 14 year vacation



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